Latest Comments by Lofty
SNES JRPG inspired game Alterium Shift arrives July 6th
15 Jun 2023 at 10:36 pm UTC Likes: 1
15 Jun 2023 at 10:36 pm UTC Likes: 1
getting a sega saturn vibe from this.
PAYDAY 2 devs to ensure it works with Proton on Linux and Steam Deck
15 Jun 2023 at 10:27 pm UTC
15 Jun 2023 at 10:27 pm UTC
id like it if valve incentivized (somehow) studios to offer a demo, it's better than the 2hr refund method. Sometimes the timer seems out of wack anyways.
AMD GPUs to get Ray Tracing turned on for Mesa 23.2
15 Jun 2023 at 9:17 pm UTC
ENABLE_VKBASALT=1 %command%
using Goverlay application and vkbasalt.
but yea id prefer to lower the settings in game (shadows etc.. ) and have the option to run the game at higher than native using VSR then there is not need for AA in my use case. But i dont think we have that on Linux.
15 Jun 2023 at 9:17 pm UTC
Quoting: Shmerli personally dislike TAA. SMAA is a better fit for me with some sharpening and that can be added to most games via the:Quoting: Loftybut isn't that what CAS basically is if you turn on TAA or FXAA in game. Your basically getting a similar thing, which is edge contrast, adaptive sharpening. correct me if im wrong.May be, but FSR can be applied as an external filter, even if the game doesn't use the above. So may be someone can implement temporal antialiasing as a Vulkan layer. Unless some already exists for that?
ENABLE_VKBASALT=1 %command%
using Goverlay application and vkbasalt.
but yea id prefer to lower the settings in game (shadows etc.. ) and have the option to run the game at higher than native using VSR then there is not need for AA in my use case. But i dont think we have that on Linux.
AMD GPUs to get Ray Tracing turned on for Mesa 23.2
15 Jun 2023 at 9:08 pm UTC
Id actually like to see the Downsampling feature Windows has ported over to AMD Linux. one of my monitors is 1080p but can accept a 4k signal, if i run this as a desktop resolution and select a higher than native 1080p in game (for instance: 3200 x 1800 or 2880 x 1620) one it looks really nice in game compared to native and it rpretty much removes the need for any AA even though the monitors downscaling is chucking lots away. On the desktop it looks horrible of course for reading.
edit: this
https://www.amd.com/en/technologies/vsr [External Link]
Although id even like the ability to run higher than 4k on a 4k screen. Because why not for older games.
15 Jun 2023 at 9:08 pm UTC
Quoting: ShmerlFor FSR to be more useful, it should offer it on 100% resolution as well (no upscaling at all).but isn't that what CAS basically is if you turn on TAA or FXAA in game. Your basically getting a similar thing, which is edge contrast, adaptive sharpening. correct me if im wrong.
Quoting: ShmerlI'd say this real time ray tracing is indeed more of a marketing thing now, because it just doesn't work well without upscaling. Once we'll get to the point of it working with native resolution with good framerate, then it will be really useful.agree.
Id actually like to see the Downsampling feature Windows has ported over to AMD Linux. one of my monitors is 1080p but can accept a 4k signal, if i run this as a desktop resolution and select a higher than native 1080p in game (for instance: 3200 x 1800 or 2880 x 1620) one it looks really nice in game compared to native and it rpretty much removes the need for any AA even though the monitors downscaling is chucking lots away. On the desktop it looks horrible of course for reading.
edit: this
https://www.amd.com/en/technologies/vsr [External Link]
Although id even like the ability to run higher than 4k on a 4k screen. Because why not for older games.
Upload VR Showcase bundle has some good picks for VR fans
15 Jun 2023 at 8:58 pm UTC
15 Jun 2023 at 8:58 pm UTC
Quoting: Juliusany idea what the reason for this is? i thought Gnome was meant to be a first class wayland citizen. It seems more and more that KDE is beating out Gnome with new features.Quoting: ZlopezI recommend switching to X.Org, the SteamVR didn't worked for me in Wayland at all. You can do this on login screen just before login in the system.It works with KDE and Wayland. On Gnome you need X11 currently.
AMD GPUs to get Ray Tracing turned on for Mesa 23.2
15 Jun 2023 at 8:52 pm UTC Likes: 1
... Joking aside, your right. All these FSR, DLSS, Temporal AA make games for the most part look worse, significantly if we are being honest unless you are very sparing in their usage. I mean it is bad enough to have to deal with chromatic-aboration, bloom and poor motion blur implementations, but If you cannot maintain a great frame rate then all those things mentioned above just mush into one. Ever since the lack of real CSAA, MSAA, SSAA Anti-aliasing techniques went missing on newer engines (probably due to development time needed) games have been getting progressively more over processed and softer.
I can't even stand FXAA on lower resolutions.
With the exception of the fact that on linux using proton with FSR under a steam launch command you can run just slightly under native resolution with the sharpness turned down ( ironically this requires the highest number '5' setting) does actually make for some slight performance improvements (power saving) for little image fidelity drop. And on the steam deck with a high DPi / PPi screen it makes some more sense to use something like FSR. But on larger screens and on really,really large screens like projectors there is no replacement for displacement as they say in the car world.. native shines the crispest & brightest.
btw AMD CAS is pretty nice but its still too oversharpened even at the lowest settings possible.
15 Jun 2023 at 8:52 pm UTC Likes: 1
Quoting: MangojuicedrinkerRT is a huge fraud and marketing BS of Ngreedia, forced into existence by corporate power alone.Careful your speaking too much sense, it's not allowed. I can hear the techbro's circling overhead ready to dive just because you don't like the shiny new current thing. Just upgrade.. another $4000 should do it, then you can have 1080p 60fps ,which is only a bit less resolution that people were using in the early 90's.
It's like a car manufacturer claim they can make "flying" cars now that lift up to 10 CM above ground and charging a lot more for it because they got to this "technology" sooner than competition! 10 CM above ground is as much a "flying car" as amount of "RT" today in recent games. 4090 ($1600 BTW) runs 20 fps with "real" RT (Cyberoverhyped 2077 Path Tracing).
RT is absolutely not ready and needs YEARS more to be able to enter mainstream video cards. So far majority of RT games have terrible performance even outside "RT" scenes. RT so far has destroyed game optimization because devs will assume people will just turn on DLSS/FSR not knowing what even are these (they add blur to games particularly when you move around, as opposed to native rendering) so they would not optimize as much as before.
... Joking aside, your right. All these FSR, DLSS, Temporal AA make games for the most part look worse, significantly if we are being honest unless you are very sparing in their usage. I mean it is bad enough to have to deal with chromatic-aboration, bloom and poor motion blur implementations, but If you cannot maintain a great frame rate then all those things mentioned above just mush into one. Ever since the lack of real CSAA, MSAA, SSAA Anti-aliasing techniques went missing on newer engines (probably due to development time needed) games have been getting progressively more over processed and softer.
I can't even stand FXAA on lower resolutions.
With the exception of the fact that on linux using proton with FSR under a steam launch command you can run just slightly under native resolution with the sharpness turned down ( ironically this requires the highest number '5' setting) does actually make for some slight performance improvements (power saving) for little image fidelity drop. And on the steam deck with a high DPi / PPi screen it makes some more sense to use something like FSR. But on larger screens and on really,really large screens like projectors there is no replacement for displacement as they say in the car world.. native shines the crispest & brightest.
btw AMD CAS is pretty nice but its still too oversharpened even at the lowest settings possible.
Overkill drops Linux support for PAYDAY 2
8 Jun 2023 at 4:41 pm UTC Likes: 2
Of course there is the issue with anti-cheat, but again given the success and popularity of the steam deck, hopefully they are now aware of this and make the adjustments necessary.
8 Jun 2023 at 4:41 pm UTC Likes: 2
Quoting: JowseyAt least it still works well with Proton, so nothing significant lost!On the flip side we could look at it and say something is gained. Now that the steam deck is here and pretty much people are exclusively using proton to game on modern titles, the motivation to make their next game work on proton may be higher as it is not seen as a 'moving target' like Linux is often portrayed as by developers and it must be easier to test if their build works on proton.
Of course there is the issue with anti-cheat, but again given the success and popularity of the steam deck, hopefully they are now aware of this and make the adjustments necessary.
CurseForge and Bukkit get hit with malware for Minecraft mods
7 Jun 2023 at 5:58 pm UTC
i guess im wrong but then il still do it because it makes me feel good :grin:
7 Jun 2023 at 5:58 pm UTC
Quoting: Klaasmaybe im too paranoid or looking at this from the wrong angle then 🤔️. My (admittedly, probably wrong) thinking would be that whilst my application which has browser integration and various network agents running is open and my computer is connected to the internet, turning of the ability for the application to be able to even be accessed by network traffic would help.Quoting: Loftyas an example i am using my password manager inside a flatpak + i have network functionality + external device access turned off for it tooWhat does that do? Where does it store the sensible data? How does the flatpak partial sandbox protect the passwords from getting stolen during usage?
The sandbox can potentially (!) protect the host from something inside a flatpak but not the other way around.
i guess im wrong but then il still do it because it makes me feel good :grin:
CurseForge and Bukkit get hit with malware for Minecraft mods
7 Jun 2023 at 5:23 pm UTC Likes: 4
btw as a reminder don't forget you can further restrict flatpak's with flatseal and should someone argue that even flatpaks can be compromised, as an example i am using my password manager inside a flatpak + i have network functionality + external device access turned off for it too.
https://flathub.org/apps/com.github.tchx84.Flatseal [External Link]
7 Jun 2023 at 5:23 pm UTC Likes: 4
However, if you were using the Prism Launcher via Flatpak on Linux the malware likely would have failed to work due to the sandboxingAs much as people like to harp on about the size of flatpak / snap and their failings vs regular packaging methods. It's nice when we get to appreciate the positive sides of application sandboxing and even as per the recent article, new technologies like immutable file-systems.
btw as a reminder don't forget you can further restrict flatpak's with flatseal and should someone argue that even flatpaks can be compromised, as an example i am using my password manager inside a flatpak + i have network functionality + external device access turned off for it too.
https://flathub.org/apps/com.github.tchx84.Flatseal [External Link]
The Outlast Trials out now - amazing on Steam Deck (and desktop Linux)
20 May 2023 at 4:46 pm UTC Likes: 2
20 May 2023 at 4:46 pm UTC Likes: 2
i played SOMA without the baddies just to soak up the atmosphere and look at the beautiful graphics.
i am not playing with the baddies enabled. Il probably do the same for the sequel too.
i am not playing with the baddies enabled. Il probably do the same for the sequel too.
- Survive an elevator trying to eat you in co-op horror KLETKA when it releases February 19
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- Proton Experimental brings updates for MonoGame, Rockstar Launcher and more
- Valve tweak Steam AI disclosure form for developers to clarify it's for content consumed by players
- No Rest for the Wicked co-op update lands on January 22 and it hit a big sales milestone
- > See more over 30 days here
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- eev - One-time logout
- Liam Dawe - Away later this week...
- Liam Dawe - Weekend Players' Club 2026-01-16
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