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Latest Comments by Lofty
An early March round-up of Steam Deck news
7 Mar 2023 at 7:07 pm UTC Likes: 1



:grin:

Counter-Strike: Global Offensive keeps breaking player records
21 Feb 2023 at 9:03 pm UTC

Have they fixed the hidden mouse cursor bug on the community server tab ? that's been around 8 years now.
Have they fixed the community map browser yet so you can actually play custom games on community servers ? That's been about 9 years now.

It's why i still play CS:Source for the community server and custom games aspect (prop hunt, Zombie escape, Zombie Hunting etc..) which are really fun. Even though those exact servers have mostly migrated to CS:GO and it's newer engine, leaving me with only a dwindling number of servers left to play on.

They could show CS:GO Linux a bit more love TBH whilst they are making handfuls of cash on the product. It would probably take around 15 minutes to fix.

Returnal is just rough on Steam Deck but great on Desktop Linux
16 Feb 2023 at 9:01 pm UTC

Quoting: Liam Dawe
Quoting: Lofty
Quoting: Liam DaweAs mentioned right above the screenshots, it's using NVIDIA NIS.
Well it says "With everything set to Low, with multiple in-game scaling methods tried like AMD FSR, NVIDIA NIS and dynamic resolution " so that's three differing technologies. But i take your point. I guess it looks bad because of the NIS.
No, what you quoted is talking about Steam Deck. Below the video talks about desktop and explains the settings there.
okay my bad, i shouldn't have skim read 👍️

i still think the desktop screenshots look poor quality with NIS vs the Native screenshots i have seen. I guess thats the tradeoff you make for FPS. Id much rather not run 'EPIC' settings and drop a few things to high and get a constant 60fps Native resolution without scaling than use these temporal solutions, where possible. Each to their own.

AMD releases source code for FidelityFX FSR2 v2.2
16 Feb 2023 at 8:15 pm UTC

I actually think FSR is a great technology when used sparingly. I have used it with just a very minor drop in resolution and when controlling the sharpening level properly it can improve some old games with weaker textures quite nicely.

Returnal is just rough on Steam Deck but great on Desktop Linux
16 Feb 2023 at 7:53 pm UTC

Quoting: Liam DaweAs mentioned right above the screenshots, it's using NVIDIA NIS.
Well it says "With everything set to Low, with multiple in-game scaling methods tried like AMD FSR, NVIDIA NIS and dynamic resolution " so that's three differing technologies. But i take your point. I guess it looks bad because of the NIS.

Returnal is just rough on Steam Deck but great on Desktop Linux
16 Feb 2023 at 5:56 pm UTC

Is it the upload quality , jpg compression or are you adding extra sharpening to the screenshots here? The image fidelity looks very poor. There is too much haze and edge sharpening going on, kind of looks like a screenshot taken with a cell phone.. or is that the look nowadays with all these scaling temporal technologies combining with FXAA, TSAA etc.

10 years ago Steam released for Linux
14 Feb 2023 at 8:38 pm UTC Likes: 6

Quoting: liamdawewhat have been your favourite moments?
From a gaming perspective for me, was when i concluded that Linux could finally play very graphically advanced native games That i had previously imagined only windows would get releases for. And this was before proton,

the game was Dying Light.

Steam Desktop and Steam Deck Beta reduces startup time, fixes more bugs
10 Feb 2023 at 9:54 pm UTC Likes: 1

Quoting: EikeI'm sure it's "web" again.
You know what... i know i already replied, but this is something that am i missing on Steam, it must be my fault. Rant below..

Spoiler, click me
But, Why do i have to practically re-load every single thing every time i load the steam client ? Surely (if this is not just a setting i am missing somewhere) is this not a total waste of valve's bandwidth ? and multiply by millions of users is a waste of ISP bandwidth not to mention, energy wastage through computational & network power required, not to mention a waste of time waiting for these things to load each time. It's probably one of the added factors as to why Steam UI is so sluggish also..
why do i have to load the game thumbnails in my wish list every time i boot the steam client ? I have 200 items, it takes around 1.5mins and around 150mb of data and it stalls the whole app whilst loading.. each and every single time (again multiply this by millions of users every week). If im offline i could understand, it could just place holder a blank list to remind me of what i wanted to buy, should i use the web client instead but no, you just get a blank 'Error code: -106'
why do i have to load the game thumbnails for games i already have installed on my Collections surely this should be inserted on installation ?

i kind of expect the answer to be the same as the sludgy web answer for why the UI is slow. But surely, if this is the case you could have a setting to Cache your wishlist, collections and other minor web UI elements to speed things up. On the rare off chance a game changes its cover art why not write in a one line of code which checks for anychanges = yes / no and if no just keep the cached image. Games and steam already eat a lot of space so caching as much as possible should really be the sensible option.

Scan UK to offer SSD upgrades compatible with Steam Deck
10 Feb 2023 at 7:48 pm UTC

Quoting: BlackBloodRum(I have no idea what stores Liam does, or does not like :tongue:)
you could assume he likes the steam deck, and linux gaming :tongue:

Steam Desktop and Steam Deck Beta reduces startup time, fixes more bugs
10 Feb 2023 at 7:37 pm UTC Likes: 1

Quoting: Eike
Quoting: LoftySo why is it then that the new big picture mode runs like an old wooden door ? If you scroll through the Recent games thumbnails it almost judders.. not entirely judder y but its certainly not butter smooth by any means. And a modern PC on which i am running ( with nvidia GPU ) should be able to run through these types of scrolls butter smooth ?

The regular client just feels as useless as ever. How do they code these things to be so archaic feeling, it's a talent valve have im sure. It should feel as snappy as a Smart phone scrolling through the UI. If a 5w handheld device with a higher resolution than my desktop can do it why can't a 250w PC ?
I'm sure it's "web" again.
That means it will probably always be slightly sludgy and 'cheap feeling' like a knock off console experience. Unless they have some sort of UI hardware acceleration planned.