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Latest Comments by Eike
Terraria for Stadia cancelled, due to Google locking the developer out
9 Feb 2021 at 12:10 pm UTC Likes: 2

Quoting: Purple Library GuyMan, suddenly I feel ahead of the curve.
Being behind once in a while can become being ahead... :D

Comet 64 is a programming puzzle game about an old fictional computer
9 Feb 2021 at 9:38 am UTC

Quoting: sigzis this like TIS-100 ?
Yes, but a bit simpler. Single core e.g.

Google shutting their internal game dev studios, focusing directly on Stadia tech
8 Feb 2021 at 1:13 pm UTC Likes: 2

Quoting: dubigrasuBoy, I hate when I have to edit one single letter typo and then I have to carry that "last edited by etc etc" badge...
Same here! :D
It's... soiled!

Google shutting their internal game dev studios, focusing directly on Stadia tech
6 Feb 2021 at 5:46 pm UTC

Quoting: dubigrasu
The pitch for stadia, really the pitch for cloud gaming in general to me, if you wanna truly take off, is that is supposed to deliver gaming experiences that were otherwise impossible.
...................................
The point is: the killer app for cloud gaming was supposed to be gaming experiences that we couldn't otherwise achieve. That was the sales pitch.
And what Google needed to do is understand that it was going to take time and have some fucking patience for a change.
I don't think that's the main selling point for most people. That would be, IMHO, that you "rent" decent hardware instead of buying it and can play e.g. on your mediocre home office box.

Google shutting their internal game dev studios, focusing directly on Stadia tech
5 Feb 2021 at 10:30 am UTC

Quoting: Linuxwarper
Quoting: EikeSupport costs for a huge variety of systems, compared to cloud servers or console systems.
Here we are on a site dedicated to gaming on Linux, hopeful that one day games will be natively released for the platform, and you raised the point that if developers decide to forego local releases entirely, which Stadia could lead to, then it would be because of support costs assosciated with supporting another platform. That means exclusion of support even for Windows, making it the entire PC platform. You just proved how Stadia can become a bad thing in the long run.
Yes, and I never said anything different. You said "there is no reason to not release game both locally and through cloud." There is! Variety of systems, hardware and software wise. I bought a single whitelisted Proton game and only Linux native games otherwise, but that doesn't mean I've got my eyes closed. There are - unfortunately - reasons why people/companies would not release games for Linux despite supporting Stadia. And yes, this is an additional threat for native PC gaming, and especially for native Linux gaming.

Steam Game Festival February 2021 edition is live now with lots of demos
4 Feb 2021 at 7:02 pm UTC

Don't Forget Me

"A jazz-punk adventure game with a twist, Don’t Forget Me is a new breed of puzzle game. Dive into the memories of your patients, use your own observations to unwrap their minds and uncover a dark conspiracy set to claim dominion over humanity."
When I click on the demo button, in browser or the Steam client, nothing happens (while four other demos were downloading all fine).
Anybody got the same or a different experience with it?

Google shutting their internal game dev studios, focusing directly on Stadia tech
4 Feb 2021 at 4:06 pm UTC

Quoting: Linuxwarper[But that will be a issue, why must it become that people will need to ask for local releases? It's objective fact that local play has it's use cases, to such degree that there is no reason to not release game both locally and through cloud.
Support costs for a huge variety of systems, compared to cloud servers or console systems.

In need of a good interactive story? Sarawak is out now
3 Feb 2021 at 12:02 pm UTC

Didn't start on my Debian stable because GCC version define was one subversion too high. :unsure:

Google shutting their internal game dev studios, focusing directly on Stadia tech
3 Feb 2021 at 11:33 am UTC Likes: 1

Quoting: MohandevirI don't know about that... Maybe. Thing is, the problem comes from ressources used in the fabrications of many components... If I got it right, the same ressources are also used in many other electronic appliances, so part of the available ressources might not even have been used to produce PC components. Time will tell...
PC sales have dropped every year from 2012 to 2018 (and raised 1% in 2019, probably due to arriving EOL of Windows 7). Estimated rise in 2020 is 5%. The drop in production is one side, the additional demand (due to home office) the other one.

https://www.statista.com/chart/12578/global-pc-shipments/ [External Link]

Google shutting their internal game dev studios, focusing directly on Stadia tech
2 Feb 2021 at 7:46 pm UTC Likes: 1

Quoting: Kimyrielle
Quoting: MohandevirHave you tried buying PC hardware lately?
Actually yes. Last Christmas. And spontaneously decided that my old PC will serve me well for another year. I know that -right now-, gaming PCs are almost impossible to buy.

But unless you're trying to say that the pandemic (which is ultimately the root cause for this) will become permanent, this is not relevant for the future of cloud gaming vs local gaming. The hardware market will eventually return to normal conditions.
And I guess the other side of the coin is that more people have mid sized PCs at home again now.