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Latest Comments by Eike
Build a transportation empire with Transport Fever 2 out now, same-day support for Linux
13 December 2019 at 9:20 am UTC

Quoting: Ehvis
Quoting: Eike(*) Sorry for calling people "resources" here, it's for the sake of the argument.

Considering that most companies have a human resources department, you're not alone. :D

I actually hate that (even my German employer calls it "Human Resources" instead of the good old "Personalabteilung"), I just couldn't think of another good example for resources where "Unused [resource] is wasted [resource]".

Seems like Feral Interactive may have a few surprises for Linux in 2020
13 December 2019 at 9:18 am UTC

Quoting: EhvisIn fact, I can't think of any dev apart from Creative Assembly that does it like that. From a historic perspective you could understand that limiting the bandwidth of multiplayer communication would be helpful, but that doesn't really apply today. And Feral changed the system themselves to make it run perfectly between mac and Linux, but CA won't incorporate it themselves. But who knows, maybe in the future they will get bitten by cpu changes that break it as well.

I remember this "that" as e.g. using random number seeds and relying on the numbers genrerated as being always the same, which might not be ensured accross OSs. Another thing is the math always creating the exact same results. I'm not a game developer, but I don't think relying on those is unusual.

Build a transportation empire with Transport Fever 2 out now, same-day support for Linux
13 December 2019 at 8:32 am UTC

Quoting: peta77
Quoting: 14Unused memory is wasted money! :D
Excess resource usage wastes a lot more money in the long run. I don't want to say they did a bad job, I don't know the code. But for people who don't have most current high end hardware that might be problematic if all of it is needed or the usage is not adaptive regarding available hardware resources and current game situation.

I'm not sure you've got an actual disagreement here. :)

If a game with ok graphics needs say 6 GB VRAM to run well, that's bad. It's not making good use of the resources.

If a game with ok graphics runs fine with 1.5 GB VRAM, but can make additional use of 6 GB, that's good. It's using the resources available.

There's different kind of resources. Coal e.g. is gone when used, so you should use the minimum needed. Workers on the opposite (*), you should make good use of those you've got. When you've got four and hire four more, you wouldn't want these to just sit around. RAM is like workers. That's what user 14 is saying with "Unused memory is wasted money!"

(*) Sorry for calling people "resources" here, it's for the sake of the argument.

Seems like Feral Interactive may have a few surprises for Linux in 2020
13 December 2019 at 7:52 am UTC

Quoting: PatolaAnd why would it be different with any other game they port?

The techniques used which inhibit cross-platform play might or might not be used in this other game.

Rocket League's new Item Shop and Blueprints get a price reduction
13 December 2019 at 7:38 am UTC

Quoting: TheSHEEEPThis IS stupid. Or very clever, depending on your morals, I guess...
But it is stupidity born from greed, that's my point. It is done on purpose, not by accident.

My point is that we don't know. Managers don't always have this cool/evil plan, sometimes they simply make mistakes. And it's not too seldom either, if you ask me. Managers are humans, too.

Another Steam Beta is out, updates the Linux Runtime to help Steam Play Proton
12 December 2019 at 7:30 pm UTC Likes: 1

Quoting: Purple Library GuyThings should start to quiet down in about, oh, four years. Hang in there!

This is only four times the wait for Shadow of the Tomb Raider. Just around the corner for a Linux gamer...!

Seems like Feral Interactive may have a few surprises for Linux in 2020
12 December 2019 at 4:44 pm UTC

Quoting: EhvisI would like to be surprised!

So, Total War for you? :-P

Vampire: The Masquerade - Coteries of New York for Linux is now uncertain
12 December 2019 at 3:50 pm UTC Likes: 1

Quoting: DrMcCoy...Not really? Interactive Fiction is usually a fancy way to say Text Adventure, but has been applied to things like Twines and Visual Novels as well.

In my humble opinion, text adventure is the opposite of Visual Novel.
After having played a text adventure, it was hard to go back to something less open and interactive.

Rocket League's new Item Shop and Blueprints get a price reduction
12 December 2019 at 3:35 pm UTC

Quoting: TheSHEEEPStuff like this, when money is involved, doesn't happen on accident.

You're trying to say mangers don't do stupid stuff all the time...?