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Latest Comments by Eike
Valheim, an interesting survival game inspired by norse mythology and viking culture, currently free
11 Aug 2018 at 6:24 pm UTC

Quoting: Voc007Yeah i tried everything, run in terminal, and ran has root, changed settings, fullscreen or windowed, still no luck. The player.log doens't show anything.
No messages in terminal?

EXAPUNKS from Zachtronics is now out in Early Access
10 Aug 2018 at 4:11 pm UTC

Quoting: theghostAssuming that I have no programming skills. Do you think TIS-100 or Shenzen I/O or Exapunks is hard to play?
While Zachtronics is leading the genre, I think Human Ressource Machine could be a better entry point for programming puzzles.

The next Linux patch for Civilization VI will be out soon with cross-platform online play
10 Aug 2018 at 2:18 pm UTC Likes: 1

Quoting: x_wingThe tickets talks about the steam bootstrap libs, which are fixed libs downloaded by steam. I think MayeulC referred to the requirement of installing 32 bit system wide packages, which is mandatory when installing steam from any repo.
"... need some basic 32-bit support from the host distribution ..." sounds different to me?

Looks like Valve may be preparing a 64bit version of the Steam client
10 Aug 2018 at 8:58 am UTC

Quoting: HoriOne newish game that comes to my mind is Stellaris - that one is 32bit (poor choice IMO) and can't use more than 4GB... but it REALLY needs all of those 4GBs (well maybe not in the early game, but mid-late game it certainly does).
Developers might face problems similiar to Linux support in general: Engine, middleware, whatever stuff only supporting 32 bits. If you're starting a new game not too small, I agree you should go for 64 bit nowadays. I wondered if maybe too many people are on 32 bits still, but it seems it's less than 5%.

Looks like Valve may be preparing a 64bit version of the Steam client
10 Aug 2018 at 8:31 am UTC

Quoting: HoriAnything below 8G is inadequate for gaming, no matter the genre.
If you play older games, or small indie games you might be able to. But all modern games and even more complex indie ones require 8G for full performance.

2.5GB is too few even for just Google Chrome, let alone games.
You seem to be confusing system RAM and what a single application actually needs. I wouldn't recomment having less than 8 GB on a machine to play games either. But that's not all for the game, but for the system, caches, ... Many games are fine with accessing up to 4 GB as a 32 bit application.

The next Linux patch for Civilization VI will be out soon with cross-platform online play
10 Aug 2018 at 8:26 am UTC Likes: 2

Quoting: Pikolo
Quoting: MayeulCI'm quite hyped for this!

Question: I read in the article comments about Steam's possible 64bit update that the game is 32bit. Could this update bring 64bit to the table as well? If it's just a matter of recompiling (and performing QA >< though that could be a beta), I'd be thrilled if Aspyr did just that!
Unfortunately, making 32 bit software run on 64 bit can be hard work.

Quoting: MayeulCMany games are 64 bit already. They even list `64-bit Linux` in requirements. The Steam client doesn't have to be 64-bit to enable 64-bit games, it'll just allow people to skip installing 32-bit libraries at all.
It won't: https://github.com/ValveSoftware/steam-for-linux/issues/179#issuecomment-267790879 [External Link]

Quoting: MayeulCAlso, 64-bit is not a big performance boost for games that are GPU bottlenecked. Civilisation actually is CPU bottlenecked on enemy turns, so in this instance, it could be... if Civ 6 already wasn't 64-bit.
There's no severe performance boost to be expected on CPU either.

Looks like Valve may be preparing a 64bit version of the Steam client
9 Aug 2018 at 3:20 pm UTC Likes: 6

Quoting: 14
Quoting: EikeMany Games will still come in 32 bits...
And?
... these will still need 32 bit libraries?

Looks like Valve may be preparing a 64bit version of the Steam client
9 Aug 2018 at 2:34 pm UTC Likes: 8

Quoting: 14It sure would make installing Steam on some distributions less painful.
Many Games will still come in 32 bits...

A developer from Bohemia Interactive wants to know your interest in the Arma 3 Linux port
5 Aug 2018 at 10:54 am UTC

Quoting: GuestThats not always feasible when youre talking about a complex engine. We gave them copies of the game and info from RenderDoc. We even brought Marek and Nicolai into our company Ryver server to discuss it in depth.

I'm pretty disappointed that it's been left to a workaround option to fix, but there it is.
It sounded to me like "We were generous, we let them debug our program, and they even got it for free. Plus it's only one (of two...) drivers where our game's not working."

But I understand such things can be rather complex (that's why I wrote "strive for" not "provide"...).

A developer from Bohemia Interactive wants to know your interest in the Arma 3 Linux port
5 Aug 2018 at 10:20 am UTC

Those interested in solving the problem should strive for a minimal working example.

https://stackoverflow.com/help/mcve [External Link]