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Latest Comments by Eike
The RPG 'Shroud of the Avatar: Forsaken Virtues' has released
28 Mar 2018 at 1:39 pm UTC Likes: 1

Quoting: STiATI had backed this game back in the day, and it became pretty clear during the development process what it is: a ripoff.
There goes another old hero... :-(

Humble Indie Bundle 19 is now live!
28 Mar 2018 at 11:47 am UTC Likes: 1

Quoting: subThis reminds me of the imho very sad fact, that with the sheer amount of games I buy in bundles and sales, I extremely rarely play them often or even complete them (that includes many that I actually really like).
This is one reason I avoid bundles nowadays. (Although it was tough for this one.) I'm just playing through Owlboy (I got it gifted from somebody here, thanks again, what a good game!), and only have two or three games on the stack - but dozens on the wish list, all games that absolutely need to be bought and played some day. Flooding yourself isn't doing you a favor.

HTC Vive PRO HMD pre-orders open, standard Vive has price drop
28 Mar 2018 at 11:12 am UTC Likes: 1

Quoting: ArdjeI am suddenly thinking that it's easily fixed by:
for i in $(seq 1000 9999); do useradd steam$i;done
and start steam for each user, and use their e-mail addresses for new steam accounts... :-)
To make active users, they need to actually spend some money AFAIK.
(And you need to raise the number to make a difference.)

Reminder: Update your PC info for the next round of statistics updates
27 Mar 2018 at 11:36 am UTC

Quoting: x_wingThat must be some per country education rule. In my country America is just one continent (as a whole) and the North, Central and South are just regions.

https://en.wikipedia.org/wiki/Continent#Number [External Link]
While it seems quite natural to part the Americas (they're only connected by a rather small "passage") (*) , the parting of Europe and Asia seems quite unnatural when looking at a globe, and the "border" is not clear either.

(*) Liam! Please!

Doom (2016) could have been on Linux, id Software made a Linux version sound easy to do
27 Mar 2018 at 6:54 am UTC Likes: 1

Quoting: ElectricPrism
Quoting: TheReaperUKGive it 2 or 3 years and ID will hopefully open source the code.
Why would they do that?
It seems they are seeing reasons...

https://github.com/id-Software [External Link]

Beautiful point & click adventure 'Tala' that blends nature photography and animation will support Linux
26 Mar 2018 at 9:50 am UTC Likes: 2

Looks nice. I don't do kickstarter (with one exception), but I sure hope they succeed!

Doom (2016) could have been on Linux, id Software made a Linux version sound easy to do
24 Mar 2018 at 2:15 pm UTC

By the way, if you want to use the platform wish list feature:
http://store.steampowered.com/app/379720/DOOM/ [External Link]
Now that the wish list can be filtered by OS, it's even more useful/less disruptive, I think.
(I had to disable e-mails about discounts, though...)

*edit*
I think I've never seen a thread with 4.500 posts before...
http://steamcommunity.com/app/379720/discussions/0/357286119106149442/ [External Link]

Doom (2016) could have been on Linux, id Software made a Linux version sound easy to do
24 Mar 2018 at 2:07 pm UTC Likes: 2

Quoting: Leopard
Quoting: EikeYes, there's more to it than making a game run. But if that would be their concern, they could sell the Linux rights - of a game already working on Linux - to e. g. Feral.
Feral or some porter like Feral won't do it because many people bought it already because it runs great with Wine.
Well, I didn't, and I would buy it for Linux.

No, seriously, a game that's already running, with performance on par, should be easy enough to bring on Linux and still have enough customers left.

Doom (2016) could have been on Linux, id Software made a Linux version sound easy to do
24 Mar 2018 at 1:31 pm UTC Likes: 6

Quoting: GuestUnfortunately, releasing a commercial game involves more than just thinking a game runs great. Target platforms must be tested against officially, support must be provided, build chains setup, tests integrated, and the list goes on.
Unofficial builds sidestep a lot of these problems - but if you fork out money and the unofficial build doesn't work, the company is well within its rights to offer no refund. But even then, it's a poor image for the company, which might negatively impact sales on the primary platform - so it's better not to offer unofficial builds in the first place.
Then there are the hours spent getting builds setup and out to the public. The developer hours spent doing that might be better spent improving the game for the primary platform (which generally means Windows).

Nothing in there is high horse. It's business risk/reward considerations. Not saying I agree with all of it, but it's also not as clear cut as it might seem at first glance.
Yes, there's more to it than making a game run. But if that would be their concern, they could sell the Linux rights - of a game already working on Linux - to e. g. Feral.