Latest Comments by Eike
Valve have changed how gifting games works
5 May 2017 at 11:05 am UTC
No, seriously: I don't know.
Except for developers with their own store, of course.
5 May 2017 at 11:05 am UTC
Quoting: ageresIf a game I already own gets ported to Linux, I buy a copy and store it in my inventory. I cannot gift it immediately because I don't have any friends using Linux, so that would be counted as a Windows sale AFAIK. So, what should I do now?Gift it to me? ;)
No, seriously: I don't know.
Except for developers with their own store, of course.
Fort Triumph, an upcoming fantasy tactical RPG, is looking for Linux testers for its public test build
5 May 2017 at 6:54 am UTC
5 May 2017 at 6:54 am UTC
The game now has a demo on Steam [External Link]. I played it yesterday (and wondered if I should write an article, just to find out there already is one :) ). It's really leaned to Xcom, which I consider a good thing. The graphics remind me of Torchlight. I do like the environmental interactions, it adds nicely.
Looks like Serious Sam VR: The Last Hope for Linux will be coming soon
4 May 2017 at 2:34 pm UTC
(Links with "]" probably don't work here, but it works when copied.)
4 May 2017 at 2:34 pm UTC
Quoting: GuestThey are moving all their games ( except SS2 which will be redone as a reboot version ) into their new fusion engine which has Vulkan, Linux support, new lighting effects etc. These will be free to anyone who already owns the original game. They are also adding VR support but these will be standalone and will be separate versions of the game and you will be required to purchase the game with VR support separately. Here is the official FAQ...Thanks for clarifying!
http://steamcommunity.com/app/564310/discussions/0/135513901708280847/ [External Link]]zdxdsj
(Links with "]" probably don't work here, but it works when copied.)
Looks like Serious Sam VR: The Last Hope for Linux will be coming soon
4 May 2017 at 1:27 pm UTC
4 May 2017 at 1:27 pm UTC
Is there an overview of what Croteam is doing, revamping, (re)doing in VR, fusi(onati)ng?
Or is it just me losing overview? :)
Or is it just me losing overview? :)
Thimbleweed Park developer stated on Twitter that Linux (and Mac) sales have been good
1 May 2017 at 11:35 am UTC Likes: 2
But I guess it's not too much unlike other genres: Stuff gets easier, streamlined, more accessible.
In old adventures (that's what point and click is called at least here) you've got a verb list (in very old adventures, you just typed text - look for Infocom if you're curious, they're worth it), nowadays, you're likely getting "look" on left mouse button and "do stuff" on the right one.
But... just give it a try. :)
1 May 2017 at 11:35 am UTC Likes: 2
Quoting: NanobangLol, thanks Eike. Is it good that I have no opinion on 90s interfaces as I have no idea what distinguishes them from today's interfaces? XDIt depends. :)
But I guess it's not too much unlike other genres: Stuff gets easier, streamlined, more accessible.
In old adventures (that's what point and click is called at least here) you've got a verb list (in very old adventures, you just typed text - look for Infocom if you're curious, they're worth it), nowadays, you're likely getting "look" on left mouse button and "do stuff" on the right one.
But... just give it a try. :)
Thimbleweed Park developer stated on Twitter that Linux (and Mac) sales have been good
30 Apr 2017 at 4:53 pm UTC
30 Apr 2017 at 4:53 pm UTC
Quoting: razing32I think I am playing on normal but not sure.I gave all (transferrable) items to one person to have a better overview. But if you find it too confusing and not enjoyable, better play it on easy mode than not at all. You would have to start from beginning, though, difficulty is not changeable later on.
Have not played in over a week as all the characters I have make things confusing at this point :(
Thimbleweed Park developer stated on Twitter that Linux (and Mac) sales have been good
30 Apr 2017 at 12:12 pm UTC
30 Apr 2017 at 12:12 pm UTC
Quoting: razing32Uhm , there is actually.Not in the easy mode to the very best of my knowledge (which is: I played it today).
Spoiler, click me
There's a ghost in there that messes with the controls preventing you to get to the penthouse until you get her something.
Thimbleweed Park developer stated on Twitter that Linux (and Mac) sales have been good
30 Apr 2017 at 12:11 pm UTC
*edit* I don't want to stop you from buying and playing it, though! :)
30 Apr 2017 at 12:11 pm UTC
Quoting: NanobangThis looks like one of those games I'll be buying on principle, which is good, as I haven't found the notion of a point-and-click anything to be attractive, and this may as well be my entry into the genre. I'll be supporting Linux and and a good game and an enlightened developer in one go.It's a very special point and click, though, with an interface from the nineties. And if you want to give point and click a try and don't mind the nineties' interface, my first bet would be Day of the Tentacle remastered.
*edit* I don't want to stop you from buying and playing it, though! :)
Thimbleweed Park developer stated on Twitter that Linux (and Mac) sales have been good
30 Apr 2017 at 9:50 am UTC
30 Apr 2017 at 9:50 am UTC
Quoting: crabelI recommend to play the game on easy mode first. The riddles are far easier and you know later in the hard mode, what you need to generally do. In hard mode, it is very easy to get lost with the many options, people and places. Finishing the game in easy mode first gives you a general impression what you need to do next.I played hard mode first and was surprised how much is missing (even several places) in easy mode. I don't think the puzzles are too hard (as you said, not as hard as back in the times) and some things even make no sense in easy mode.
Spoiler, click me
Like when you're reaching penthouse in the hotel, the man there says that the lady in the elevator (forgot their name) didn't do her work correctly - when there's no lady in the elevator in the first place.
Thimbleweed Park developer stated on Twitter that Linux (and Mac) sales have been good
29 Apr 2017 at 8:40 pm UTC
29 Apr 2017 at 8:40 pm UTC
Anybody knows if Gilbert talked about his future? The game somehow feels like a closure... On the other hand, in the credits, he expressed his hopes he never needs to do real work... :-)
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