Latest Comments by Eike
Pillars Of Eternity RPG Released For Linux, Early Port Report Included
27 Mar 2015 at 8:31 am UTC
Seems like I've been lucky. :)
27 Mar 2015 at 8:31 am UTC
Quoting: BillNyeTheBlackGuyBasically, a few bad apples spoiled a bunch.Have you got some names for me?
Seems like I've been lucky. :)
Pillars Of Eternity RPG Released For Linux, Early Port Report Included
27 Mar 2015 at 7:20 am UTC Likes: 2
27 Mar 2015 at 7:20 am UTC Likes: 2
Quoting: adolsonIt seems like Linux support actually is a relatively high priority, considering they released it simultaneously and the fact that they even released it at all. Your final verdict seems to also indicate this, considering it's a Unity title, and more often than not, they are rife with problems on Linux; it seems they may have actually tested it, too.I wonder where this bad impression of Unity games on this website comes from. I've played many of them on Linux (a dozen?), and I can't remember a single problem.
PAYDAY 2 Is Not Only Coming To Linux, But Will See Another 2 Years Of Support
25 Mar 2015 at 2:09 pm UTC
25 Mar 2015 at 2:09 pm UTC
Quoting: drmothI don't know how Payday handles it, but it might impose special problems with multiplayer games. If you've got less and less people you could play with, becoause most oft them get the DLCs and you don't, it might degrade you experience.Quoting: morbiusI was very much into this game until I've seen on Steam that it's a Paradox-style DLC fiesta. I hate developers who keep endlessly nickel-and-diming their customers.Yes this statement bothered me as well. DLC is only a problem if the base game is expensive and doesn't have much content. Otherwise, it's a great way to progressively invest in a game if you really like it. DLC is also the only way a developer can keep producing content for a game post release, hence why Paradox does it, because they support their games over the long term.
Streaming Service Twitch Compromised, Change Your Passwords
24 Mar 2015 at 10:08 am UTC
24 Mar 2015 at 10:08 am UTC
Still not sure if it's about all accounts or only the ones they've sent mails to...
Reversi, A Classic Board Game Released On Steam For Linux, Developer Postmortem
23 Mar 2015 at 10:17 am UTC
23 Mar 2015 at 10:17 am UTC
Interesting read!
(And please nobody flame at him for using "PC" for Windows. He's taking efforts for Linux gaming!)
PS: The copy of his article at the gamedev reddit has some more interesting info of the devs in the comments:
http://www.reddit.com/r/gamedev/comments/2znilc/released_our_3rd_linux_game_on_steam_today_heres/ [External Link]
(And please nobody flame at him for using "PC" for Windows. He's taking efforts for Linux gaming!)
PS: The copy of his article at the gamedev reddit has some more interesting info of the devs in the comments:
http://www.reddit.com/r/gamedev/comments/2znilc/released_our_3rd_linux_game_on_steam_today_heres/ [External Link]
Bioshock Infinite Early Linux Port Report
22 Mar 2015 at 3:57 pm UTC
http://ftp.nl.debian.org/debian/dists/wheezy/main/installer-i386/current/images/ [External Link]
22 Mar 2015 at 3:57 pm UTC
Quoting: Linux223The point of a port is for it to be native to the architecure and system. 32bit is not native.Of course it is. You can download your 32 bit Linux here:
http://ftp.nl.debian.org/debian/dists/wheezy/main/installer-i386/current/images/ [External Link]
Quoting: Linux223That is why there is no future in wrapped binaries.I very much hope they will vanish...
Quoting: Linux223If you're minding 64 bit (or Linux) within the process, you are right. But for ports done afterwards, there are a lot of possible problems (as seen in the link). Of course, the cleaner the code, the less problems you'll get. But it's for a reason that big companies took years for (or are not even finished yet) creating 64 bit versions of their software.Quoting: EikeAre you a software developer? Because, I am, and porting to 64 bit very well can be a hard task.Yes I am and have ported software to 64bit before. It is not a hard task. There are plenty of harder issues you can just do the 64bit port as part of the process.
Here's some points that can go wrong: http://www.viva64.com/en/a/0004/ [External Link]
Bioshock Infinite Early Linux Port Report
21 Mar 2015 at 12:31 pm UTC
21 Mar 2015 at 12:31 pm UTC
Quoting: liamdaweI tried around with the hints from 2K, but I still get the 1 - 2 seconds waiting when a walking to a new scene. The hints from the forums solved that for you? Which hint was it?Quoting: dubigrasuOhhh heellllooooo, going to try fix now to see if it works for me :DQuoting: liamdaweI'm pretty damn happy with it, my only issues are the textures flickering, but it doesn't happen everywhere, and the stutter when loading a new area (I'm sure a few optimizations can be done for that somewhere?).http://forums.2k.com/showthread.php?222666-Possible-solutions-for-known-issues [External Link]
Edit > Just played it for a bit, didn't notice any stutter now, cheers!
Steam's 2K 10th Anniversary Sale Has Linux Goodies Going Cheap
21 Mar 2015 at 8:09 am UTC Likes: 1
But I did something else to make sure: I changed the user agent (with a firefox plugin, but there should be a possibility for Chrome as well) to something including "Linux" on my machine at office. Now I get to see Linux games by default, so I'm confident sales default to Linux as well. (I think I got the idea from someone on GoL, not sure though.)
21 Mar 2015 at 8:09 am UTC Likes: 1
Quoting: crackhashI have a question. I am in the the middle of shifting my room. It will take 3-4 days. currently it's not possible to use my Linux desktop. However, I have a chromebook. So if I buy from website through chromebook (chrome OS), will it consider as a Linux sale or otherwise? I will buy Bioshock: Infinite.If you play it within a week on Linux, it should be fine.
But I did something else to make sure: I changed the user agent (with a firefox plugin, but there should be a possibility for Chrome as well) to something including "Linux" on my machine at office. Now I get to see Linux games by default, so I'm confident sales default to Linux as well. (I think I got the idea from someone on GoL, not sure though.)
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