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Latest Comments by Eike
Reversi, A Classic Board Game Released On Steam For Linux, Developer Postmortem
23 Mar 2015 at 10:17 am UTC

Interesting read!
(And please nobody flame at him for using "PC" for Windows. He's taking efforts for Linux gaming!)

PS: The copy of his article at the gamedev reddit has some more interesting info of the devs in the comments:
http://www.reddit.com/r/gamedev/comments/2znilc/released_our_3rd_linux_game_on_steam_today_heres/ [External Link]

Bioshock Infinite Early Linux Port Report
22 Mar 2015 at 3:57 pm UTC

Quoting: Linux223The point of a port is for it to be native to the architecure and system. 32bit is not native.
Of course it is. You can download your 32 bit Linux here:
http://ftp.nl.debian.org/debian/dists/wheezy/main/installer-i386/current/images/ [External Link]

Quoting: Linux223That is why there is no future in wrapped binaries.
I very much hope they will vanish...

Quoting: Linux223
Quoting: EikeAre you a software developer? Because, I am, and porting to 64 bit very well can be a hard task.
Here's some points that can go wrong: http://www.viva64.com/en/a/0004/ [External Link]
Yes I am and have ported software to 64bit before. It is not a hard task. There are plenty of harder issues you can just do the 64bit port as part of the process.
If you're minding 64 bit (or Linux) within the process, you are right. But for ports done afterwards, there are a lot of possible problems (as seen in the link). Of course, the cleaner the code, the less problems you'll get. But it's for a reason that big companies took years for (or are not even finished yet) creating 64 bit versions of their software.

Bioshock Infinite Early Linux Port Report
21 Mar 2015 at 12:31 pm UTC

Quoting: liamdawe
Quoting: dubigrasu
Quoting: liamdaweI'm pretty damn happy with it, my only issues are the textures flickering, but it doesn't happen everywhere, and the stutter when loading a new area (I'm sure a few optimizations can be done for that somewhere?).
http://forums.2k.com/showthread.php?222666-Possible-solutions-for-known-issues [External Link]
Ohhh heellllooooo, going to try fix now to see if it works for me :D

Edit > Just played it for a bit, didn't notice any stutter now, cheers!
I tried around with the hints from 2K, but I still get the 1 - 2 seconds waiting when a walking to a new scene. The hints from the forums solved that for you? Which hint was it?

Steam's 2K 10th Anniversary Sale Has Linux Goodies Going Cheap
21 Mar 2015 at 8:09 am UTC Likes: 1

Quoting: crackhashI have a question. I am in the the middle of shifting my room. It will take 3-4 days. currently it's not possible to use my Linux desktop. However, I have a chromebook. So if I buy from website through chromebook (chrome OS), will it consider as a Linux sale or otherwise? I will buy Bioshock: Infinite.
If you play it within a week on Linux, it should be fine.

But I did something else to make sure: I changed the user agent (with a firefox plugin, but there should be a possibility for Chrome as well) to something including "Linux" on my machine at office. Now I get to see Linux games by default, so I'm confident sales default to Linux as well. (I think I got the idea from someone on GoL, not sure though.)

Steam's 2K 10th Anniversary Sale Has Linux Goodies Going Cheap
20 Mar 2015 at 2:47 pm UTC Likes: 4

This was the first time I realized that nearly all BIG Linux games seem to come from 2K or Valve itself.
It seems it's not a great variety of publishers that supports our favorite system...

Bioshock Infinite Early Linux Port Report
20 Mar 2015 at 1:02 pm UTC Likes: 2

Quoting: Stupendous ManI just bought this game in the sale without knowing much about it, and man, is it a good-looking game! Not just that, it runs very well
You're yet to see the best of it: the Story!

Bioshock Infinite Early Linux Port Report
20 Mar 2015 at 11:38 am UTC

Quoting: Linux223Unfortunately it is to do with the port. UE3 is capable of running 64 bit. Feral have ported games on UE3 which are 32bit on Windows across to 64bit on Linux.
You cannot blame the port for not making it better than the original.

Quoting: Linux223It is NOT a hard task... Unless it is wrapped like this VP junk that does not build native from source.
Are you a software developer? Because, I am, and porting to 64 bit very well can be a hard task.
Here's some points that can go wrong: http://www.viva64.com/en/a/0004/ [External Link]

Bioshock Infinite Early Linux Port Report
20 Mar 2015 at 8:37 am UTC Likes: 1

Quoting: Linux223This still seems a bad port.

No 64 bit support...
As far as I know, it is a 32 bit application on Windows as well (unfortunately), so this has nothing to do with the port.

Bioshock Infinite Early Linux Port Report
19 Mar 2015 at 12:17 pm UTC

Quoting: dsngjoeI am so sad. Was ready to jump on today and play it! Unfortunately there is a bug if your running the game on a XFS partition. I tried to copy the game to a ext4 partition and making a symbolic link but that didn't work. VP posted on the Steam forums that they are aware of the issue and going to issue a patch for it. :( Now need to wait.
But copying should totally work! Copy to EXT partition, do not have a symlink, deinstall on XFS, then install on the place you've already copied it to. Steam should take some thinking time, but finally decide that it does not have to download anything.

Bioshock Infinite Early Linux Port Report
18 Mar 2015 at 6:51 pm UTC Likes: 1

I gave it a run on my machine, Debian Wheezy + extras, GTX660, driver 340.65-2, Intel 3570 quad core, 8 GB.
"DefaultPCBenchmarkMap.xcmap -unattended" yields, from what I've seen at the Steam FPS display, at least 49 fps (up to > 100) at "High" quality and at least 33 at "Very High".
I see that with mixed feeling. The wrapper might cut it - which would leave me feeling as second class citizen.