Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by Nezchan
We have Ten Copies Of The Fantastic Victor Vran To Give Away!
27 Jul 2015 at 12:17 pm UTC

Would I make a good hunter? Perhaps, but just telling you wouldn't be enough. You might not believe me, so I will need to prove myself. And prove myself I shall. One day. One fateful day.

You won't feel a thing. But the hunt will be complete.

Submerged, A Third-person Combat-free Adventure Game May Get Linux Support
27 Jul 2015 at 12:14 pm UTC

Oh wow, Submerged might be headed to Linux? I'm totally in! I saw the trailer for this a few months back and it has that Ico vibe I've been wanting for ages now.

Not a Day One purchase though. Cradle taught me not to trust.

Cradle, A Beautiful UNiGiNE Powered Sci-fi Adventure Now On Steam For Linux, Plus Thoughts & Video
26 Jul 2015 at 3:05 pm UTC Likes: 2

Ugh, here's the dev's response to someone asking if they can change FoV:

Sorry. We set the optimal FOV that more conviniant for Cradle world.
You can not change FOV.
An answer like that suggests that they not only haven't put in an option to change it, they're actively resistant to doing so. My interest in the game has dropped considerably.

Feeling Angry? Hatred Looks Like It Will Come To Linux
22 Jul 2015 at 2:40 pm UTC

Quoting: GuestThe AI in this game is worse than shit.
Watching a gameplay video, I was amused at civilians who would run away from you for a short distance, then stop and wait for you to catch up. Not that any of the AIs were any smarter, so I guess they were normal in that sense. The only way to cope with a world of bugs, glitches, an increasingly annoying voiceover (seriously, dude is like an emo teenager from 1997) and takedowns that get boring after the third one is to totally shut your brain off I guess.

Feeling Angry? Hatred Looks Like It Will Come To Linux
21 Jul 2015 at 5:32 pm UTC Likes: 1

So for once we're going to get a buggy port with poor controller support that's actually faithful to the original in that regard. That's a fresh idea, at least.

Still think they should have had Tommy Wiseau do the voice though.

Tacoma From The 'Gone Home' Developers Is Looking Good
19 Jul 2015 at 2:41 am UTC Likes: 3

Quoting: BillNyeTheBlackGuyWill it be as bad as their last game?
Hopefully it will, since I loved their last game. Plus, some of the ideas they're showing off at this early stage look really interesting, with the silhouette holograms and such.

The Flock Will Only Be Playable For A Limited Time, Releasing For Linux This Year
17 Jul 2015 at 2:24 pm UTC

Quoting: DrMcCoy
Quoting: stssFor starters, they don't have to waste any money on supporting the game after it's finished.
Instead, the people who bought this will have wasted money. As someone invested in several FLOSS projects to make old games playable on modern systems and in a portable manner, I really don't like this.
Except the people who buy this know exactly what they're getting into, and the experience of playing a game with a definite shutoff is what they're playing it for. Nobody's getting ripped off here, the devs are absolutely up front about what the game is about and the players who like that concept are the ones who will buy in.

Just like I really don't like that idea of that one band (Wu-Tang Clan, IIRC) only selling a single copy of an album, withholding it from anybody else. Even though I really don't care about their music.
There are some interesting questions raised by this comment about feeling entitled to access to a creative product. "Withholding" is an interestingly entitled word in this context, don't you think?

Caves of Qud Science Fantasy Roguelike Now In Early Access For Linux, Some Thoughts
17 Jul 2015 at 2:03 pm UTC Likes: 1

Quoting: scaineYikes, this like like a terminal/retro version of Tales of Maj'Eyal. But having played ToME for over a hundred hours already, I can't see any attraction to stepping back through a time warp to play this. Try ToME for free from their website and if you're into rogue-likes, you'll no doubt end up sinking £5 for the expansion / full game.

Looks as deep as ToME though and a similarly long development story, so good luck to the developer.
I like ToME, but wow do those beginner dungeons get tedious when you have to repeat them with every single new character after you've got turned into paste by some arbitrary difficulty spike. I found it common to run into stuff out of your league in areas that should have been easy, with little indication where else to go as an alternative. Hell, I ran into a lv. 36 creature in Trollmire once, and I hadn't even gotten to the boss yet.

As to Caves of Qud, I've got it on my wishlist to keep an eye on it for now. Once it's out of EA I might pick it up. I love Brogue, so the oldschool graphic style doesn't phase me a bit.

Story-Driven Noir Adventure 'Knee Deep' Has Been Released
14 Jul 2015 at 2:42 pm UTC

Quoting: fleskNot to mention The Fall and The Maker's Eden. Yeah, it can definitely be frustrating to play an episode and then be forced to wait for months for the continuation. The Detail has its second episode out now, but I haven't gotten around to playing it (or covering it on GOL) yet.
Not sure I'd call The Fall an episodic game since it had a self-contained story of its own despite setting up for a sequel. The Maker's Eden fro sure though (which I didn't realize when I bought it but don't really mind). I'm okay with episodic games so long as there's some assurance the chapters will come in a timely fashion and the devs are open about timeframes and status updates.

The frustration about Kentucky Route Zero is that the devs haven't been providing those assurances and have missed their originally projected timeframe by rather a huge margin.

Albion Online Summer Alpha On Linux!
10 Jul 2015 at 1:22 pm UTC

Quoting: Ser Eduardo MogambroWell, I don't want to argue, but then you're simply not the target audience.
You seem to be looking to build a very small, specialized player base, then. Strange decision from a business standpoint but who am I to judge?

Quoting: Ser Eduardo MogambroYou could only hinder that by Themepark mechanics such as adding new dungeons over and over with a higher item level. Only that way you could ensure that players keep on playing, even though the have the best items now.
. . .
If you're not into that kind of game, fine, the majority of games is themeparks and more or less WoW-clones anyway.
There's that "themepark" thing again, without bothering to explain what that is or why it's bad. It's clearly meant to be something bad, but the closest I can get from your comments and the OP is "wussy" or "not hardcore" which ends up just sounding like bravado. Can you explain exactly what you mean by "themepark"?

Quoting: Ser Eduardo MogambroI personally love nothing more than losing all my stuff upon death. It really adds to the thrill. Of course it can be totally frustrating. When I started Mortal Online back in 2010 it took me three evenings (real time) to get a horse from one point to another because I was killed on every route I took. But it was so incredibly much fun fighting these highwaymen.

Now there is another feature, your banks are not global. If you store your valuables in city A and you wander to city B and want to grab them, they are not there (how should they?). You have to hire a caravan or protection or try to stealthily make your way with all your precious goods. But you could be killed and robbed on the way.
This game is sounding less and less fun and more like a chore all the time. So not only do you have aggravation and frustration due to PKers, you also have aggravation and frustration due to sheer inconvenience. Sounds like a fantastic combination, this'll be a smash hit!