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Latest Comments by Nezchan
Hinterland tease new info for the upcoming Survival Mode update to The Long Dark
29 November 2019 at 1:45 pm UTC

They refer to a piece of concept art, but all I'm seeing is a screenshot. Is there a link to the original post or something that shows it?

The unique online RPG Book of Travels from the dev of Shelter has been funded
28 November 2019 at 12:50 am UTC

Not terribly surprised they met their goal. Can't wait for it to come out, it sounds like the sort of thing I could get very absorbed in.

The ridiculously large Stardew Valley 1.4 update is out
27 November 2019 at 1:30 pm UTC Likes: 12

The fact that the social tab now tracks which items people like or don't like is actually a big change, which saves constantly having to refer to the wiki for that info. And I like the rice farming mechanic.

But most importantly, the kitty sleeps on your bed! I cannot overstress this.

Improve your typing to fight hordes of monsters in retro arcade game Type Knight
27 November 2019 at 12:11 am UTC Likes: 1

Quoting: scaineI loved Transistor's version of "easy" mode. The base game is played evenly for a while, but you quickly accrue optional "Limiters" which change your, or your enemies capabilities, making each encounter harder. The flipside was that each Limiter added to the experience you accrue from each encounter, so playing a harder battle reaped slightly better rewards overall. You were in control at all times, and it felt seamless, because the Limiters were placed like Functions, so you didn't have to escape out to a control panel and change a slider from "normal" to "easy" - it was all done in context to the main game.

To be fair, given the setting, going to a menu to make changes is in context for CrossCode.

Improve your typing to fight hordes of monsters in retro arcade game Type Knight
25 November 2019 at 9:32 pm UTC Likes: 2

Quoting: MaathI don't think games need an "easy mode," but if I could just slow the game down a bit, then I could at least have some reasonable chance of completing it. I don't think that is too much to ask of developers.

I think developers need to consider more user control over things like speed of input, damage done/received, how long a QT event gives you, etc. so as to avoid the stigma that "easy mode" carries with it in the gaming community. Honestly, there shouldn't be any shame in making the game more accessible for people who need it, or simply want it to seem like fun rather than work. But here we are.

I think CrossCode handles this very well, with a set of sliders (labled "Assists") for damage, enemy attack frequency, and puzzle timing, that you could adjust at any time during the game. Even during a boss battle. This gives lots of freedom, increases accessibility, doesn't affect the enjoyment of someone who doesn't want to touch them, and neatly sidesteps the idea that "easy mode" is a bad thing for some reason. Win-win!

Improve your typing to fight hordes of monsters in retro arcade game Type Knight
24 November 2019 at 10:19 pm UTC

Quoting: Liam Dawe
Quoting: dpanter"retro arade" huh? Clever girl...
Fixed.

Too late, the zombie got you.

Try out some monster catching in Monster Sanctuary, now with an updated demo
22 November 2019 at 4:06 pm UTC Likes: 1

Trying it out right now, and it's pretty fun. Might be interested in picking this one up.

Valve are making the Index VR kit available in more countries
22 November 2019 at 2:50 pm UTC

Can confirm, the Index page in the Steam app does give a price and an "Add to cart" button for Canadian users.

Oddly, they still don't offer the Steam Controller here.

Google Stadia is out now for early adopters, well a few anyway
22 November 2019 at 2:06 am UTC

Quoting: Kimyrielle
Quoting: subI somehow get the feeling there are many different stakeholders that just don't want to see this thing to be successful.

I am one of them. I want it to fail and fail hard. Because I don't like monopolies. We all know how this is going to end, right? Right now, Stadia is (or rather, wants to be) the Netflix of gaming. Then the big studios (ahem EA, Ubisoft, MS etc), will do the same thing the big content creators did to Netflix: Declaring 100% of their own content "exclusive" to their own streaming platforms. Google will react to that by tossing big bucks at developing their own exclusive stuff, because they can and want to stay in business. And now players will have to pay $$$ a month to 5-6 different platforms to get access to a halfway comprehensive library of games. The publishers will laugh at how we're now spending three times more money on gaming than in the olden days, when people used to buy good games in Steam sales, and laugh even harder at how they can dictate both prices and terms consumes without them having the slightest chance to do anything about it.

Brave new world.

We're already living in that world, it seems.

https://www.theverge.com/2019/11/20/20974324/amazon-cloud-gaming-service-streaming-2020-twitch-google-stadia-microsoft-xcloud

Remote Play Together released out of Beta, big sale now on Steam
21 November 2019 at 1:27 am UTC Likes: 1

Quoting: Grifter
Quoting: Nezchanlet alone connect to a remote session of Overcooked 2 or whatever.

Overcooked 2 has proper multiplayer so no need to use this for it, though the first Overcooked would benefit from it =) That said, Overcooked2's networking leaves a lot to be desired, and it can be really glitchy and laggy even between good connections.

This literally is designed so people can play if they don't own the game or have it installed.