Latest Comments by Nezchan
Become ferrymaster to the deceased, Spiritfarer is out now
20 Aug 2020 at 4:15 am UTC Likes: 1
20 Aug 2020 at 4:15 am UTC Likes: 1
Got it this morning and played a bit of it. Very good start, it'll be interesting to see where it goes. The animations are extremely well done and the overall presentation is fabulous. I haven't gotten into too much platforming, which seems to be an element later on, and just the beginner steps of building up my boat. But I like what I'm seeing.
Dino survival-horror 'Goner' gives some serious Jurassic Park vibes, coming to Linux PC
19 Aug 2020 at 1:00 pm UTC Likes: 2
19 Aug 2020 at 1:00 pm UTC Likes: 2
"Save your progress using a specific consumable in a safe room."
Ugh. So they've gone the "frustrating game mechanics to build tension" route.
Ugh. So they've gone the "frustrating game mechanics to build tension" route.
A weekend round-up: tell us what play button you've been clicking recently
16 Aug 2020 at 1:20 am UTC
16 Aug 2020 at 1:20 am UTC
I've been playing Littlewood a lot, and it's great. A bit of a slog in the late game when you're spending all your time farming for rare items though. I also thought there'd be a little more story once a Certain Location was unlocked, but there's really nothing much there. A pity, maybe something will get added in a content update.
Also trying out Synergia, which was given to me. It's...not that great to be honest. It reads like Ghost In the Shell fanfiction, and it's pretty clear that few if any of the devs have really done much serious writing. Most of it feels like a first draft, with awkward dialogue that often goes nowhere, a reliance on genre tropes and worldbuilding done by just telling you stuff, and the occasional continuity error. I kinda see what they're going for, but the execution is very flawed. That said, it's about the same quality of writing I see in most Visual Novels I've tried, so maybe it's good in that sense?
Also trying out Synergia, which was given to me. It's...not that great to be honest. It reads like Ghost In the Shell fanfiction, and it's pretty clear that few if any of the devs have really done much serious writing. Most of it feels like a first draft, with awkward dialogue that often goes nowhere, a reliance on genre tropes and worldbuilding done by just telling you stuff, and the occasional continuity error. I kinda see what they're going for, but the execution is very flawed. That said, it's about the same quality of writing I see in most Visual Novels I've tried, so maybe it's good in that sense?
Narrative-driven adventure Impostor Factory has new teaser trailer
6 Aug 2020 at 12:27 pm UTC Likes: 1
6 Aug 2020 at 12:27 pm UTC Likes: 1
I can't help but expect this is largely Dr. Watts' fault.
Need another building and farming RPG? Verdant Village enters Steam Early Access
5 Aug 2020 at 1:07 pm UTC
5 Aug 2020 at 1:07 pm UTC
This looks a lot better than it did the last time I looked at it, when it seemed much more like a Stardew knockoff. The dev(s) seem aware of this and are trying to make the game its own thing, if still similar.
I do wonder if you will be able to customize your characters, since I only see the one default dude in the trailer and on the Itch page.
I do wonder if you will be able to customize your characters, since I only see the one default dude in the trailer and on the Itch page.
Ecosystem building sim 'Terra Nil' now gives you a whole continent to restore
4 Aug 2020 at 7:53 pm UTC
4 Aug 2020 at 7:53 pm UTC
This is another one I've had my eye on for a little while. The concept has a huge amount of potential, and the dev seems committed to teasing that out. Debating whether to buy it early to give them some support, or wait until it hits a "full" release of some sort.
And by buy, I mean voluntarily toss them a few bucks even though it's free.
And by buy, I mean voluntarily toss them a few bucks even though it's free.
Littlewood is a seriously peaceful town-building RPG out now
4 Aug 2020 at 7:43 pm UTC Likes: 2
4 Aug 2020 at 7:43 pm UTC Likes: 2
I played it back around Christmas, and I've been eagerly awaiting the full release ever since. Honestly, I'm a bit surprised it's out as soon as it is, given there was still quite a lot of content missing back then, but the core mechanics were really solid and the dev's been really busy with getting regular fixes and such done.
Glad to see in any case. I'll be starting a real runthrough soon, i think.
Glad to see in any case. I'll be starting a real runthrough soon, i think.
Half-Life: Absolute Zero mimics Half-Life's original vibe, run on Linux with Xash3D FWGS
3 Aug 2020 at 1:19 pm UTC Likes: 2
3 Aug 2020 at 1:19 pm UTC Likes: 2
I'm not really sure what different "look and feel" we're talking about here, and the trailer doesn't tell me either. It seems...slightly more action oriented? Or a little more disturbing during scripted events? Or maybe that's just how the trailer is cut, I can't really tell.
Wilderness survival roguelike Wayward gets a big free expansion
29 Jul 2020 at 5:12 pm UTC
29 Jul 2020 at 5:12 pm UTC
I've had my eye on this for quite a while now, but like a lot of things I'm waiting for it to finally come out of beta to actually play it. Looks like there's still a ways to go, but the development so far is really promising.
Narrative exploration RPG 'Vagrus - The Riven Realms' enters Early Access
23 Jul 2020 at 12:43 pm UTC
23 Jul 2020 at 12:43 pm UTC
Quoting: Liam DaweA lot of indie games do too, since devs often give presentations of earlier builds at trade shows.Quoting: denyasisMakes sense. Thanks for the clarification. I dunno, it's just weird to me to tout your awards before the game is even released or complete.AAA games do it all the time, as they get awards during game events. It's quite normal.
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