Latest Comments by Nezchan
Narrative-driven adventure Impostor Factory has new teaser trailer
6 Aug 2020 at 12:27 pm UTC Likes: 1
6 Aug 2020 at 12:27 pm UTC Likes: 1
I can't help but expect this is largely Dr. Watts' fault.
Need another building and farming RPG? Verdant Village enters Steam Early Access
5 Aug 2020 at 1:07 pm UTC
5 Aug 2020 at 1:07 pm UTC
This looks a lot better than it did the last time I looked at it, when it seemed much more like a Stardew knockoff. The dev(s) seem aware of this and are trying to make the game its own thing, if still similar.
I do wonder if you will be able to customize your characters, since I only see the one default dude in the trailer and on the Itch page.
I do wonder if you will be able to customize your characters, since I only see the one default dude in the trailer and on the Itch page.
Ecosystem building sim 'Terra Nil' now gives you a whole continent to restore
4 Aug 2020 at 7:53 pm UTC
4 Aug 2020 at 7:53 pm UTC
This is another one I've had my eye on for a little while. The concept has a huge amount of potential, and the dev seems committed to teasing that out. Debating whether to buy it early to give them some support, or wait until it hits a "full" release of some sort.
And by buy, I mean voluntarily toss them a few bucks even though it's free.
And by buy, I mean voluntarily toss them a few bucks even though it's free.
Littlewood is a seriously peaceful town-building RPG out now
4 Aug 2020 at 7:43 pm UTC Likes: 2
4 Aug 2020 at 7:43 pm UTC Likes: 2
I played it back around Christmas, and I've been eagerly awaiting the full release ever since. Honestly, I'm a bit surprised it's out as soon as it is, given there was still quite a lot of content missing back then, but the core mechanics were really solid and the dev's been really busy with getting regular fixes and such done.
Glad to see in any case. I'll be starting a real runthrough soon, i think.
Glad to see in any case. I'll be starting a real runthrough soon, i think.
Half-Life: Absolute Zero mimics Half-Life's original vibe, run on Linux with Xash3D FWGS
3 Aug 2020 at 1:19 pm UTC Likes: 2
3 Aug 2020 at 1:19 pm UTC Likes: 2
I'm not really sure what different "look and feel" we're talking about here, and the trailer doesn't tell me either. It seems...slightly more action oriented? Or a little more disturbing during scripted events? Or maybe that's just how the trailer is cut, I can't really tell.
Wilderness survival roguelike Wayward gets a big free expansion
29 Jul 2020 at 5:12 pm UTC
29 Jul 2020 at 5:12 pm UTC
I've had my eye on this for quite a while now, but like a lot of things I'm waiting for it to finally come out of beta to actually play it. Looks like there's still a ways to go, but the development so far is really promising.
Narrative exploration RPG 'Vagrus - The Riven Realms' enters Early Access
23 Jul 2020 at 12:43 pm UTC
23 Jul 2020 at 12:43 pm UTC
Quoting: Liam DaweA lot of indie games do too, since devs often give presentations of earlier builds at trade shows.Quoting: denyasisMakes sense. Thanks for the clarification. I dunno, it's just weird to me to tout your awards before the game is even released or complete.AAA games do it all the time, as they get awards during game events. It's quite normal.
Narrative exploration RPG 'Vagrus - The Riven Realms' enters Early Access
22 Jul 2020 at 11:31 pm UTC
22 Jul 2020 at 11:31 pm UTC
Quoting: denyasis"...Vagrus, an award-winning turn-based post-apocalyptic fantasy RPG."Seems the awards are for the previously released demo/prologue.
Award winning? It's not even out yet?!?
General Horse and the Package of Doom might be the dumbest FMV I've ever played
21 Jul 2020 at 2:39 pm UTC
21 Jul 2020 at 2:39 pm UTC
This absolutely looks like my thing. I love that neo-B-movie aesthetic.
Tomb of the Eaters is the 'biggest update ever' for Caves of Qud
20 Jul 2020 at 12:40 pm UTC
20 Jul 2020 at 12:40 pm UTC
I still maintain that the biggest thing that plays against Caves of Qud is hanging on to permadeath as default from its roguelike roots. For an expansive game with so much to cover, it feels like an artifact of older versions that just doesn't add much to the experience outside the daily and weekly challenges.
Yes, you can turn permadeath off and saving on, but those options are buried deep in the options, and are clearly an afterthought. A pity, since I think it presents a barrier to new players.
Yes, you can turn permadeath off and saving on, but those options are buried deep in the options, and are clearly an afterthought. A pity, since I think it presents a barrier to new players.
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