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Latest Comments by Nezchan
Open source RPG game engine Flare had the big 1.0 release recently along with a campaign to play
31 Mar 2018 at 2:30 pm UTC

Quoting: razing32
Quoting: KelsIt's a pretty fun game honestly, but I got up to the puzzle with the 8 switches and I have no idea how to get past it but tedious trial and error so I gave up. There aren't much in the line of hints that I can see, and nothing to indicate when you get the puzzle partly right so you know you're on the right track.
Getting stuck can be frustrating.
Can you skip through a youtube playtrough till you see that part and how to solve it ?
Is there one? I went looking for a walkthrough or hints but didn't find any. Didn't think to check YouTube.

But going by what the dev said, I'll wait and try the revamped puzzle instead.

Open source RPG game engine Flare had the big 1.0 release recently along with a campaign to play
30 Mar 2018 at 7:57 pm UTC

Quoting: dorkster
Quoting: KelsIt's a pretty fun game honestly, but I got up to the puzzle with the 8 switches and I have no idea how to get past it but tedious trial and error so I gave up. There aren't much in the line of hints that I can see, and nothing to indicate when you get the puzzle partly right so you know you're on the right track.
A lot of people had problems with this puzzle, so I redesigned it for the next upcoming version, 1.01. The new puzzle better follows the logic for the previous switch puzzles in that area. The new version should go up sometime this weekend.
That sounds good. Will I need to replay the game up to that point with the new version, or what?

Open source RPG game engine Flare had the big 1.0 release recently along with a campaign to play
30 Mar 2018 at 1:42 pm UTC

It's a pretty fun game honestly, but I got up to the puzzle with the 8 switches and I have no idea how to get past it but tedious trial and error so I gave up. There aren't much in the line of hints that I can see, and nothing to indicate when you get the puzzle partly right so you know you're on the right track.

FOX n FORESTS, the retro 2D action platformer has a new gameplay trailer
28 Mar 2018 at 8:15 pm UTC Likes: 1

Quoting: Whitewolfe80
Quoting: KelsThis looks good, but it makes me want to see more games that call back to the 32-bit era of the PSX and Saturn.
you mean the early polygon 3d games or the more colours sharper 2d games because i would love to see sharper 2d games i went through the 16 bit the first time this does look good and i am going to pick it up but as much as its fun to play the odd throwback, I would like some sharper looking games.
The 2D stuff mostly, although further on into the PSX's lifespan the 3D improved a bunch. And as much as I like chiptunes, I'd like to see retro styled games that don't always default to them.

FOX n FORESTS, the retro 2D action platformer has a new gameplay trailer
28 Mar 2018 at 3:33 pm UTC

This looks good, but it makes me want to see more games that call back to the 32-bit era of the PSX and Saturn.

Mark of the Ninja: Remastered announced by Klei with a brief teaser (updated)
28 Mar 2018 at 3:27 pm UTC

So I assume if you've got the original, you'll be needing to buy it all over again?

Humble Indie Bundle 19 is now live!
27 Mar 2018 at 8:35 pm UTC

Weird that For this and the Jumbo bundle my main interest is in the $1 tier. I've seen SOMA and I'm satisfied with that much, Keep Talking isn't really my thing and the same goes for SUPER HOT.

But Mini Metro and Halcyon 6? Yes, please. And Kingdom: New Lands from the other bundle while you're at it.

Confessions of a Brogue junkie
27 Mar 2018 at 8:31 pm UTC

Quoting: starfarer
Quoting: Kels
Quoting: starfarerFor me the de facto standard for a roguelike is Dungeon Crawl: Stone Soup. Does anyone know how Brogue compares to DCSS?
The controls are a heck of a lot easier to remember, and the level maps are smaller. As mentioned in the article there's no levelling or skill progression, so it's more complex in DCSS while there's more focus on using items in Brogue. A lot of the mechanics are the same though, with the usual permadeath, walking into something to attack, and so forth.
Thanks.

Do you know how many levels there are and about the replay value? What I love about DCSS is how many different characters and classes there are. There is a ton of replay value. Of course they have had a lot of time to develop and fine-tune this game. To be honest, I only got away with the orb one single time so far, as a Gargoyle Fighter of Okawaru, after playing hundreds and hundreds of games for the past... ten years? After I finally escaped for the first time last year I felt great. I still have to morgue file etc.

I'm always interested in new roguelikes but this is what I measure them against. :) Since Brogue is free I should probably just give it a try, though.
Brogue has 26 levels, and to me at least a tonne of replay value. The wide variety of approaches afforded by scrolls of enchantment and the synergy of the different items makes the experience pretty varied. The furthest I've gotten is in that high scores screenshot, level 19, and I felt pretty accomplished for getting that far. I can't imagine how getting away with the Amulet would feel, it's like a distant goal.

Confessions of a Brogue junkie
27 Mar 2018 at 1:26 pm UTC Likes: 1

Quoting: starfarerFor me the de facto standard for a roguelike is Dungeon Crawl: Stone Soup. Does anyone know how Brogue compares to DCSS?
The controls are a heck of a lot easier to remember, and the level maps are smaller. As mentioned in the article there's no levelling or skill progression, so it's more complex in DCSS while there's more focus on using items in Brogue. A lot of the mechanics are the same though, with the usual permadeath, walking into something to attack, and so forth.

Confessions of a Brogue junkie
26 Mar 2018 at 8:09 pm UTC

Quoting: ShmerlSpeaking of old games. This reminded me of Mordor: The Depths of Dejenol. Quite basic dungeon crawler with minimal graphics, but what a fun game back in the day. It runs nice in Wine (you need to run some midi synth for music).
The interface for that looks really cool, and kinda dominates the visuals. It'd be interesting to see what a modern dev would do with that sort of concept.