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Latest Comments by akselmo
Epic Games to pay $520 million for privacy violations and unwanted charges
19 Dec 2022 at 8:36 pm UTC Likes: 3

And people wonder why I avoid EGS.

I do like eggs tho.

Epic Games are killing off a bunch of classics like Unreal Tournament
14 Dec 2022 at 4:28 pm UTC Likes: 8

Well that sucks. Hopefully a community version of the server tools will pop up.

343 working on Halo: The Master Chief Collection anti-cheat for Steam Deck / Linux
16 Sep 2022 at 2:06 pm UTC Likes: 1

Glad to see it, I hope to play MCC on my desktop soon.

Rebel Galaxy Outlaw and some reflection on Steam Reviews
16 Sep 2022 at 2:05 pm UTC Likes: 1

Steam reviews can be super useful but as with most internet resources, you have to dig through a mountain of trash to find the gem.

It's one of the biggest issues to solve in internet imo.

EA AntiCheat could spell trouble for Steam Deck / Linux
14 Sep 2022 at 10:43 am UTC

I haven't bought any EA game for years so meh.

Prodeus cancels the Native Linux version, focusing on Proton compatibility (updated)
6 Sep 2022 at 1:45 pm UTC Likes: 5

Not surprising. It is unfortunately easier for Unity gamedevs to use Proton compatibility layer than make separate Linux build.

Prodeus uses Unity. There's always tiny issues when building Unity games to Linux/MacOS. It's an engine clearly made Windows first. Source: I've got like +5 games made with Unity. The point of using Unity for multiplat games is that it always builds similar game for every platform. But in case of Linux and MacOS, it never does!

Anyhow, I hoped the support for Linux native builds would be better these days for Unity. Apparently not.

Hopefully Godot will overthrow Unity someday. Maybe not, but at least it has better Linux build support.

Rant about Unity aside, I don't blame the devs. Annoying for sure. Knowing the quirks of this damn engine, I blame it instead.

Steam Deck 2 is absolutely coming, new booklet from Valve confirms
26 Aug 2022 at 8:02 am UTC Likes: 21

I guess we'll get Steam Deck 2 Episode 1 after that ;)

Unity to 'merge' with ironSource with a buzzword salad press release
13 Jul 2022 at 7:29 pm UTC Likes: 8

Unfortunately we gamedevs cant just snap fingers and make game work in different engine. Many of us are vendor locked.

Engine switching in middle of a project comes with super high cost of time: Gotta relearn the engine, gotta rewrite code in some language I've never heard of or is just incompatible (No, you can't just copy paste unity C# to godot c#)... On top of losing access to many assets, which make the gamedev easier, especially for solo developers.

Godot has been long time on my radar, but for now one of my titles im working on has to be (very likely) finished under Unity. It's just what it is. Unless some kind of miracle happens and I can reuse all my unity assets in godot, I can rewrite the current code in record time etc..

(Something funny I've noticed, if the game doesn't explicitly mention it's made with Unity when booting up, people have no idea what the engine is. Nor they care.)

Anyhow, Godot is going to be engine for any future projects of mine.