Latest Comments by akselmo
Rebel Galaxy Outlaw and some reflection on Steam Reviews
16 Sep 2022 at 2:05 pm UTC Likes: 1
16 Sep 2022 at 2:05 pm UTC Likes: 1
Steam reviews can be super useful but as with most internet resources, you have to dig through a mountain of trash to find the gem.
It's one of the biggest issues to solve in internet imo.
It's one of the biggest issues to solve in internet imo.
EA AntiCheat could spell trouble for Steam Deck / Linux
14 Sep 2022 at 10:43 am UTC
14 Sep 2022 at 10:43 am UTC
I haven't bought any EA game for years so meh.
Prodeus cancels the Native Linux version, focusing on Proton compatibility (updated)
6 Sep 2022 at 1:45 pm UTC Likes: 5
6 Sep 2022 at 1:45 pm UTC Likes: 5
Not surprising. It is unfortunately easier for Unity gamedevs to use Proton compatibility layer than make separate Linux build.
Prodeus uses Unity. There's always tiny issues when building Unity games to Linux/MacOS. It's an engine clearly made Windows first. Source: I've got like +5 games made with Unity. The point of using Unity for multiplat games is that it always builds similar game for every platform. But in case of Linux and MacOS, it never does!
Anyhow, I hoped the support for Linux native builds would be better these days for Unity. Apparently not.
Hopefully Godot will overthrow Unity someday. Maybe not, but at least it has better Linux build support.
Rant about Unity aside, I don't blame the devs. Annoying for sure. Knowing the quirks of this damn engine, I blame it instead.
Prodeus uses Unity. There's always tiny issues when building Unity games to Linux/MacOS. It's an engine clearly made Windows first. Source: I've got like +5 games made with Unity. The point of using Unity for multiplat games is that it always builds similar game for every platform. But in case of Linux and MacOS, it never does!
Anyhow, I hoped the support for Linux native builds would be better these days for Unity. Apparently not.
Hopefully Godot will overthrow Unity someday. Maybe not, but at least it has better Linux build support.
Rant about Unity aside, I don't blame the devs. Annoying for sure. Knowing the quirks of this damn engine, I blame it instead.
Steam Deck 2 is absolutely coming, new booklet from Valve confirms
26 Aug 2022 at 8:02 am UTC Likes: 21
26 Aug 2022 at 8:02 am UTC Likes: 21
I guess we'll get Steam Deck 2 Episode 1 after that ;)
Avorion - Into The Rift is an expansive DLC out now for this great space sim
15 Aug 2022 at 12:13 pm UTC
15 Aug 2022 at 12:13 pm UTC
Great game, should play it again.
Unity to 'merge' with ironSource with a buzzword salad press release
13 Jul 2022 at 7:29 pm UTC Likes: 8
13 Jul 2022 at 7:29 pm UTC Likes: 8
Unfortunately we gamedevs cant just snap fingers and make game work in different engine. Many of us are vendor locked.
Engine switching in middle of a project comes with super high cost of time: Gotta relearn the engine, gotta rewrite code in some language I've never heard of or is just incompatible (No, you can't just copy paste unity C# to godot c#)... On top of losing access to many assets, which make the gamedev easier, especially for solo developers.
Godot has been long time on my radar, but for now one of my titles im working on has to be (very likely) finished under Unity. It's just what it is. Unless some kind of miracle happens and I can reuse all my unity assets in godot, I can rewrite the current code in record time etc..
(Something funny I've noticed, if the game doesn't explicitly mention it's made with Unity when booting up, people have no idea what the engine is. Nor they care.)
Anyhow, Godot is going to be engine for any future projects of mine.
Engine switching in middle of a project comes with super high cost of time: Gotta relearn the engine, gotta rewrite code in some language I've never heard of or is just incompatible (No, you can't just copy paste unity C# to godot c#)... On top of losing access to many assets, which make the gamedev easier, especially for solo developers.
Godot has been long time on my radar, but for now one of my titles im working on has to be (very likely) finished under Unity. It's just what it is. Unless some kind of miracle happens and I can reuse all my unity assets in godot, I can rewrite the current code in record time etc..
(Something funny I've noticed, if the game doesn't explicitly mention it's made with Unity when booting up, people have no idea what the engine is. Nor they care.)
Anyhow, Godot is going to be engine for any future projects of mine.
13 years ago we appeared online, Happy Birthday to GamingOnLinux
5 Jul 2022 at 3:53 pm UTC
5 Jul 2022 at 3:53 pm UTC
Congrats, happy birthday!
Hands of Necromancy is an upcoming GZDoom powered dark fantasy shooter
3 Jun 2022 at 5:38 pm UTC
3 Jun 2022 at 5:38 pm UTC
My kinda game
Splitgate the free online FPS with portals has Season 2 live now
3 Jun 2022 at 8:55 am UTC Likes: 1
3 Jun 2022 at 8:55 am UTC Likes: 1
Well now I know what I'm gonna do this weekend.
Morrowind gets shiny in OpenMW with post-processing shaders coming
27 May 2022 at 1:35 pm UTC Likes: 1
27 May 2022 at 1:35 pm UTC Likes: 1
Quoting: slaapliedjeI did take backups.. Everything except the Morrowind saves! :'DQuoting: akselmoStunning! I lost my saves recently due to switching from Kubuntu to Fedora, so I suppose it's time to start it all over again.. With shinies! :)This is why I always have a separate /home partition... also make backups!
- Linux and open source getting age checking exemptions could be problematic
- Steam Deck stock returns but there's a big price increase
- Dusklight the reimplementation of The Legend of Zelda: Twilight Princess gets a major update
- Proton-CachyOS adds low latency layer and Discord rich presence support
- Flathub moves to ban nearly all apps and submissions made with generative AI
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- hollowlimb - Fully native alternative to ProtonDB
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Anticheat check - which competitive games actually work on Linux?
How to give Valve feedback when Proton games have issues on Linux / SteamOS