Latest Comments by Cheeseness
Show us your gaming desk setup, here's ours
23 Apr 2016 at 11:59 pm UTC Likes: 2
23 Apr 2016 at 11:59 pm UTC Likes: 2
Super late to the party, but here's a shot I took just now while recording the GOL podcast.
Doesn't look like it's changed much since 2013 :D
Doesn't look like it's changed much since 2013 :D
CrossCode, an epic looking 16-bit SNES-style RPG is now on Linux & SteamOS
12 Apr 2016 at 11:29 am UTC
12 Apr 2016 at 11:29 am UTC
I totally missed this article going up (and forgot to post an article about it back in February).
I helped the developer out with the Linux and Mac ports. Hope that anybody who has checked the game out, or has plans to do so later, finds something they enjoy :)
I helped the developer out with the Linux and Mac ports. Hope that anybody who has checked the game out, or has plans to do so later, finds something they enjoy :)
Cheese Talks: AdventureJam 2015 Retrospective
12 Apr 2016 at 11:16 am UTC
12 Apr 2016 at 11:16 am UTC
Quoting: dubigrasuThank you for this, you always have these well written/documented professional looking articles that for some reason don't get the deserved attention.Thanks for your kind words. It makes me happy to know that people get something out of the work I do :)
I just want you to know that some of us really appreciate your work, cheesetalks/podcast and all.
GOL Podcast S01E02: Hand of Fate
9 Apr 2016 at 12:36 am UTC
9 Apr 2016 at 12:36 am UTC
Quoting: KrayQuoting: CheesenessCodes sent. Hope you both enjoy the game :)Thank you very much :D
There's still one left if anybody else is keen!
p.s loving the podcast
Quoting: minjThanks for the last key :)No probs! Hope you get as much out of the game as I have :)
GOL Podcast S01E02: Hand of Fate
7 Apr 2016 at 9:46 pm UTC Likes: 1
7 Apr 2016 at 9:46 pm UTC Likes: 1
Codes sent. Hope you both enjoy the game :)
There's still one left if anybody else is keen!
There's still one left if anybody else is keen!
Rebuild your decks as Hand of Fate 2 has been announced, will support Linux
7 Apr 2016 at 2:43 am UTC
7 Apr 2016 at 2:43 am UTC
Quoting: Mountain ManI haven't played Hand of Fate 1!There are a couple of copies up for grabs over here if you're keen.
GOL Podcast S01E02: Hand of Fate
5 Apr 2016 at 1:40 am UTC
5 Apr 2016 at 1:40 am UTC
Ah, I totally missed this post going up!
For anybody who's interested, I have three copies of Hand of Fate to give away. First three people to post saying that they'd like one get one. Please only grab one if you're interested in the game and don't already have it :)
For anybody who's interested, I have three copies of Hand of Fate to give away. First three people to post saying that they'd like one get one. Please only grab one if you're interested in the game and don't already have it :)
Quoting: GuestDid they finally fix the darkening bug?I believe it was fixed a while back. If the game's still doing it, could you PM me some more details (log, distro version, driver versions, etc. - the stuff asked for in the Hand of Fate FAQ [External Link] and some screenshots, I can try to get to the bottom of it for you.
Oculus Rift has some shady stuff in their terms & privacy policy
4 Apr 2016 at 1:35 pm UTC Likes: 1
I've been using OpenHMD (another open source HMD abstraction layer that aims to be device agnostic). It doesn't have Vive support yet, but works with the Oculus DK1 and DK2. Unfortunately it doesn't do any rendering stuff, and since Oculus don't support "extended mode" anymore (thanks for breaking backwards compatibility with your devkits, guys \o/), I can't get my stuff working on Windows.
Right now, I feel like I can't ship anything because I don't know what will and won't work with consumer versions of the currently-landing devices, but hopefully within the next month or two things will be clear/settled enough that it'll be easy to make a call on what's a lost cause and what's not.
4 Apr 2016 at 1:35 pm UTC Likes: 1
Quoting: MohandevirI don't have any experience with OSVR yet (OSVR is the API rather than the device), but it's on my list to check out. OSVR apparently also has a SteamVR (which is internally called OpenVR) bridge which as I understands it allows OSVR to make OpenVR API calls to interact with the Vive.Quoting: GuestAnd that's one reason I'm more interested in the Vive.HTC Vive is my way to go too, but I was told to check for the Razer OSVR. Since it's an open source project, anyone got impressions on it? It seems quite impressive too.
http://www.razerzone.com/osvr [External Link]
I've been using OpenHMD (another open source HMD abstraction layer that aims to be device agnostic). It doesn't have Vive support yet, but works with the Oculus DK1 and DK2. Unfortunately it doesn't do any rendering stuff, and since Oculus don't support "extended mode" anymore (thanks for breaking backwards compatibility with your devkits, guys \o/), I can't get my stuff working on Windows.
Right now, I feel like I can't ship anything because I don't know what will and won't work with consumer versions of the currently-landing devices, but hopefully within the next month or two things will be clear/settled enough that it'll be easy to make a call on what's a lost cause and what's not.
Oculus Rift has some shady stuff in their terms & privacy policy
4 Apr 2016 at 10:11 am UTC Likes: 1
4 Apr 2016 at 10:11 am UTC Likes: 1
There was some stuff in their user agreement that I found pretty unacceptable back when Linux builds of the DK1 SDK became available. Sadly, it seems like they've been on this trajectory since before Facebook got involved.
Cheese Talks: AdventureJam 2015 Retrospective
3 Apr 2016 at 6:57 am UTC
If it's helpful at all, I've put together a few notes [External Link] on getting the best experience out of a jam, which includes stuff like "puzzle dependency charts [External Link]" as well as more general advice on planning and priorities.
3 Apr 2016 at 6:57 am UTC
Quoting: HendrinGood information. Definitely want to participate if I can. :)Fantastic! :)
If it's helpful at all, I've put together a few notes [External Link] on getting the best experience out of a jam, which includes stuff like "puzzle dependency charts [External Link]" as well as more general advice on planning and priorities.
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