Latest Comments by Cheeseness
Are sales bad for games?
9 Jan 2012 at 2:07 am UTC
Given that the Humble Bundle Privacy Policy precludes the type of sharing you're talking about, I find it to be pretty unlikely that you were promised contact addresses. I still don't know the ins and outs of the entire situation, and Humble Bundle have never publicly spoken about their side of the story, but it seems more likely that there was a miscommunication somewhere along the line.
Marketing is a huge challenge for independent developers. Are you doing anything aside from emailing media places and putting out press releases? The dev blog videos are nice, but they're not going to attract anybody who's not already interested.
9 Jan 2012 at 2:07 am UTC
Quoting: "motorsep, post: 3045"I signed the contract because HIB told me that they will give he access to userbase afterward. So while I was very disappointed with HIB being capitalistic sharks and not passionate human beings, I was hoping to make it up with DLC sales, by letting _my clients_ (even though they got their copy through HIB, they are still my customers) know about DLC. Well, guess what, HIB not only didn't give me mailing list, but also refused to let people know about DLC.I can tell you right now that as a Humble Bundle customer, I would have been grossly offended if I had have received an email from you guys. That said, I liked Steel Storm and I'm excited to see what else you can put together. I'm totally happy to give you guys my money (I even said I wanted to pay more for my SS2 in the merchant instructions for my pre-order, but nobody has gotten back to me).
Given that the Humble Bundle Privacy Policy precludes the type of sharing you're talking about, I find it to be pretty unlikely that you were promised contact addresses. I still don't know the ins and outs of the entire situation, and Humble Bundle have never publicly spoken about their side of the story, but it seems more likely that there was a miscommunication somewhere along the line.
Quoting: "motorsep, post: 3045"Also, the media coverage is still a huge issue. If you google for Tomes of Mephistopheles, all of the sites that mentioned it are Linux gaming sites. Incredible. Basically a lot of indie media think that KiA and its games are not worthy of coverage. It's been an issue from the day 1 with SS:BR and it continues.
Marketing is a huge challenge for independent developers. Are you doing anything aside from emailing media places and putting out press releases? The dev blog videos are nice, but they're not going to attract anybody who's not already interested.
Are sales bad for games?
8 Jan 2012 at 3:18 pm UTC
I haven't talked to Alex, and I don't know him personally, but from what I read of the interview and other posts from him, it sounds like the real problem was that he signed a contract that he wasn't happy with, which sucks, but isn't really anybody's fault but his own. :(
8 Jan 2012 at 3:18 pm UTC
Quoting: "Bumadar, post: 3041, member: 93"I also think one of Alex issue's besides that the cheap sales are bad in general was that games that got added "later" to the bundle did not get an even remotely fair chair.
I haven't talked to Alex, and I don't know him personally, but from what I read of the interview and other posts from him, it sounds like the real problem was that he signed a contract that he wasn't happy with, which sucks, but isn't really anybody's fault but his own. :(
Are sales bad for games?
8 Jan 2012 at 2:23 pm UTC
8 Jan 2012 at 2:23 pm UTC
Wasn't Penumbra in the first Humble Indie Bundle? :D
Don't forget that aside from the Introversion games, and Blocks That Matter (which we had to specifically request) we haven't seen Desura keys since the Desura client launched. To an outsider, it certainly seems like there's not the level of synergy between the Humble Bundle guys and Desura that there was before IndieRoyale launched...
IMO, bundles/sales need to be seen as an investment in getting better market penetration/exposure. Developers who expect to have all their dreams fulfilled and be granted magical rainbow riding unicorns are going to be disappointed. It's about getting customers at the expense of revenue, which is not necessarily bad, and can be a great thing if a developer has other stuff that those new customers can spend money on if their interest is piqued. These sorts of things aren't a good match for every developer, and tend to turn out bad for those that don't quite understand the dynamics, but the same goes for anything that people can have unrealistic expectations for.
There's also the side effect of bitter customers who get cranky about paying a fair price for something they actually like when they could have got it cheaper by waiting, but I think people like that deserve to feel ripped off.
Don't forget that aside from the Introversion games, and Blocks That Matter (which we had to specifically request) we haven't seen Desura keys since the Desura client launched. To an outsider, it certainly seems like there's not the level of synergy between the Humble Bundle guys and Desura that there was before IndieRoyale launched...
IMO, bundles/sales need to be seen as an investment in getting better market penetration/exposure. Developers who expect to have all their dreams fulfilled and be granted magical rainbow riding unicorns are going to be disappointed. It's about getting customers at the expense of revenue, which is not necessarily bad, and can be a great thing if a developer has other stuff that those new customers can spend money on if their interest is piqued. These sorts of things aren't a good match for every developer, and tend to turn out bad for those that don't quite understand the dynamics, but the same goes for anything that people can have unrealistic expectations for.
There's also the side effect of bitter customers who get cranky about paying a fair price for something they actually like when they could have got it cheaper by waiting, but I think people like that deserve to feel ripped off.
Freespace 1&2 heading to Desura!
5 Jan 2012 at 12:56 am UTC
5 Jan 2012 at 12:56 am UTC
Quoting: "Bumadar, post: 3014, member: 93"same as gog, using dosbox ? very smart move if they are. 2 brilliant games too :)I can't say I know how it will all turn out (based on the quote, it sounds like things are still being ironed out), but look at the name of the forum thread in which the quote was posted.
Ensign 1 kickstarter goal reached!
28 Dec 2011 at 3:11 pm UTC
28 Dec 2011 at 3:11 pm UTC
Yeah :)
I actually own a gog.com copy, but I'd totally buy it again if it were being sold as a Linux and/or MacOS title though.
(I currently run the open source client using the Windows data files and assorted community mods/enhancements under Linux, but that's a bit different to something that's being sold as a native product)
I actually own a gog.com copy, but I'd totally buy it again if it were being sold as a Linux and/or MacOS title though.
(I currently run the open source client using the Windows data files and assorted community mods/enhancements under Linux, but that's a bit different to something that's being sold as a native product)
Ensign 1 kickstarter goal reached!
28 Dec 2011 at 3:52 am UTC
28 Dec 2011 at 3:52 am UTC
And/or Interplay, I guess.
We can dream though, right? Maybe some new distributor will pick up Freespace and Freespace 2, triggering new sales and renewed interest.
We can dream though, right? Maybe some new distributor will pick up Freespace and Freespace 2, triggering new sales and renewed interest.
Ensign 1 kickstarter goal reached!
28 Dec 2011 at 1:21 am UTC
28 Dec 2011 at 1:21 am UTC
Just goes to show that people care more about space combat sims than the gaming industry seems to realise :D
Humble Bundle stats
24 Dec 2011 at 6:25 am UTC
The charts are self-updating by the way (new figures are pulled at least every six hours), so the page will reflect the final numbers when the current bundle is finished and automatically add any new bundles that come along in the future.
It'll be interesting to see if the number of Linux purchasers for this bundle exceeds the Indie Bundle #2 numbers. With 3 days left, it's definitely possible.
24 Dec 2011 at 6:25 am UTC
Quoting: "Kame, post: 2940, member: 102"Totals for all bundles by platformThat's an interesting way to look at it. I could put together total purchases, revenue and averages for all bundles combined as well if that's of interest.
The charts are self-updating by the way (new figures are pulled at least every six hours), so the page will reflect the final numbers when the current bundle is finished and automatically add any new bundles that come along in the future.
It'll be interesting to see if the number of Linux purchasers for this bundle exceeds the Indie Bundle #2 numbers. With 3 days left, it's definitely possible.
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