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Latest Comments by Cheeseness
Super Hexagon Now Available for Linux
27 Feb 2013 at 11:28 am UTC

I'm curious to know whether the Humble Store version (if there's anybody who's picked it up) comes with a Steam key.

Edit: I ended up buying it again via the official site (I figure Terry deserves a couple of extra dollars). No Steam key there, but at least I have DRM copies now :D

The Humble Bundle Mojam 2!
26 Feb 2013 at 7:35 pm UTC

Before the last Mojam?

SteamLUG Events For March
25 Feb 2013 at 7:31 am UTC

Quoting: YulikeRed Orchestra 2?  Is it even on Linux yet?
Ha, sorry about that. Too many 2s floating around.

The Humble Bundle Mojam 2!
24 Feb 2013 at 7:45 pm UTC

I imagine we'll see Linux builds for the Wolfire game at some stage as well. Since what this bundle is selling is a window into and a chance to be a part of the development process, the Linux title count isn't too big a deal (to me at least), especially given the really short development timeframe which didn't really allow time for cross-platform porting or testing.

Legend of Grimrock 2 is official!
23 Feb 2013 at 12:38 am UTC

Quoting: rudeboyskunkYes, you get a Steam key (like I did from HIB), but the developers haven't actually uploaded a Linux binary, so the game sits in your library, unable to be installed ("Not available for your platform.")
Ah, sorry. I wasn't meaning to imply that it was available for Linux on Steam yet, just that you get a native DRM free build and a Steam key that will work if they ever make it available on Steam for Linux, which makes it a much better option than the USC.

The Cave Is Finally Playable on Steam for Linux
22 Feb 2013 at 10:44 pm UTC

Ah, I had issues getting it streaming nicely, so alphatt will be streaming the game. I'm going to be streaming a live chat with Ron Gilbert at the start of the session though (which, thanks to some sound issues that I don't have time to sort out, will be being done from a Mac :( ), so you can still get your Cheese fix from that :D

Quoting: rudeboyskunkNot available for me   "This game is not available in your region."  Racists.  (live in Korea)
I shot them a tweet asking if they had any plans to make it available, but haven't heard back yet. I'm pretty confident that it has nothing to do with race ^_^

Legend of Grimrock 2 is official!
22 Feb 2013 at 10:37 pm UTC

If you buy it from the Humble Store widget on their site [External Link], you get Steam keys *and* a Linux build (best of both worlds). That's a way better offer than the USC, IMO.

The Cave Is Finally Playable on Steam for Linux
20 Feb 2013 at 8:26 pm UTC

Quoting: KurremkarmerrukThere is no linux icon yet on steam.
I don't expect we'll see one before the Steam for Linux launch sale is over. From what I understand, developers don't get to set that themselves, and it's something that needs to be dealt with by Valve. There seems to often be a delays there.

The game itself is awesome, but I've encountered a few audio issues (which seem to be less prominent when I have fewer applications open).

Death Inc. Reap the Demo available Today!
19 Feb 2013 at 6:39 pm UTC

I had a go of the prototype last night. It's pretty sweet.

Dreamfall:Chapters is Officially to be made available for Linux
18 Feb 2013 at 8:20 pm UTC

@jlibster Stretch goals are not the place for offering support for additional platforms that occupy the same space as currently supported platforms.

For an effective campaign, stretch goals need to be focused on rallying the existing contributors (for whom those additional platforms will not be attractive as additional game features, and create a "dead space" that makes those goals less likely to be achieved than other goals would be - I've had a couple of windows users tell me that they would have pledged a smaller amount if they had've realised that the first stretch goal wouldn't bring them anything).

It also sends the message that devalues the contributions of existing backers on those platforms who've made a good-faith contribution with the understanding that a native version wouldn't be guaranteed.

At the end of the day, there's nothing wrong with holding out for more money to support additional platforms, but it's a much better idea to just announce those additional platforms when you're comfortable with them.