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Latest Comments by Cheeseness
Steam beta will be out "fairly quickly"
18 Aug 2012 at 6:42 pm UTC

Quoting: "Bumadar, post: 5242, member: 93"lets hope beta keys does not include begging at Phoronix :)
I did a summary of Valve comments on the most recent Linux blog post a week or so ago. One of the things mentioned was that emailing them or putting a comment on there requesting beta access was enough to get "on the list".

Steam beta will be out "fairly quickly"
17 Aug 2012 at 2:49 pm UTC

Rumour is that the Steam console thingy was a plan to create a set of hardware specs that vendors could use to create their own Steam compatible consoles, so what you're saying is inline with that. There's mention in the video that such a thing could sit atop Linux or Windows if it ever happened (I finally got the video working).

Trine 2: Goblin Menace Expansion Announced
16 Aug 2012 at 11:50 pm UTC

Awesome :D
Trust this to happen on the night that I don't stay up >_<

Humble Bundle for Android 3
15 Aug 2012 at 6:59 pm UTC

For anybody who's interested, the numbers are up and viewable on my [URL='http://cheesetalks.twolofbees.com/humble/']Humble Visualisations[/URL] page :)

Wings Kickstarter
14 Aug 2012 at 9:45 am UTC

Is it struggling though? It's only three days old (I find it hard to get a feel for stuff until at least one week in).

Wings Kickstarter
13 Aug 2012 at 10:05 pm UTC

:O

I love the pants off this game (and still play it when I pull out my Amiga)!

Slides From Valve's OpenGL BOF Talk at SIGGRAPH
13 Aug 2012 at 10:09 pm UTC

Quoting: "Ultimoore, post: 5208, member: 226"Well, the biggest thing I love about this is that they see tons of potential in OpenGL but have to get over certain hurdles first.
I think that OpenGL has always had this potential. None of the OpenGL games I play or the OpenGL apps I use have any performance issues.

It's great to have the power of OpenGL highlighted like this :D

Oculus Rift VR Headset To Support Linux
4 Aug 2012 at 10:58 pm UTC

It was pointed out to me that John Carmack does talk about Doom 3 BFG edition and source releases in the Quakecon keynote. Here's a [URL='http://www.youtube.com/watch?v=wt-iVFxgFWk&t=9m']direct link to that part[/URL] (the whole thing is 3.5 hours long :) ).

Unigine updates!
2 Aug 2012 at 10:55 pm UTC

Quoting: "Hamish, post: 5140, member: 6"It seems to mostly be that the development tools are harder to understand and use than for some other engines.
Yeah, this is the impression that I get (or maybe more that the tools aren't quite as mature as say, the UDK or Unity stuff is).

I was considering Unigine for a project I have on the go, but at the end of the day, their licences are a bit much for my budget.