Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by Altefier
Gyro through a collection of handcrafted mazes in the Steam Deck exclusive Game With Balls
7 Aug 2025 at 8:24 pm UTC

Oh man, I've really been wanting a game that makes full use of the Steam Deck's touchpads so bad.

I felt a game like Katamari would have been a perfect candidate for that. You can map the joysticks to the trackpads but I imagine it would be even better if fully developed with that in mind.

Or perhaps a game that uses the trackpads as drums. There's probably lots of interesting unexplored ideas.

The upcoming skate. from EA will be unsupported on Linux / SteamOS and Steam Deck due to anti-cheat
17 Jul 2025 at 9:07 am UTC

Ah yes, that's the type of game that doesn't exist in my book to begin with. "Online game and no offline play" means it has a high likelihood of being shut down. I don't buy always-online games, so for me it doesn't even come into question whether they work on SteamOS or not. I can't even reach that point of consideration, lol.

#StopKillingGames and best hope once support ends they make it playable without official servers akin to Knockout City, but unlike Anthem. You never know, it's a gamble.

Split-screen game launcher for Linux / SteamOS adds support for multiple keyboards and mice
15 Jul 2025 at 12:58 pm UTC

Multiple mice and keyboards, wow, I always thought something like this should be possible
My dream is that one day Wayland would allow multiple cursors kinda like how it worked on the Wii, and all the Windows users wouldn't believe their eyes lol
But we already did that? We used some program to have multiple instances and multiple mice foe Divinity Original Sin 2 because the default splitscreen co-op only supports gamepads. This was on Windows

Proton Experimental updated to fix the Epic Games Store and a few games
14 Jul 2025 at 6:47 am UTC

It feels to me that the Epic launcher itself is what keeps updating itself to break with Proton and Linux which has made me extremely hesitant to buy any games from there. Feels like Epic is trying to put people off from any angle they can find. And I'm someone who does give them the benefit of the doubt, after all you can find DRM-free games on there, but the store/launcher/overlay experience is just awful across the board.

Bazzite would shut down if Fedora goes ahead with removing 32-bit
27 Jun 2025 at 5:21 am UTC Likes: 2

Run it in a container.

Because it costs resources (which are scarce) to maintain it (in terms of people who invest time & actual resources to build it on computers). For what benefit? It's enough that we have few projects who maintain compatibility, the rest can use that in one way or another (e.g. Debian or FreeDesktop runtime or even Valve's runtimes).
I'll be honest, I don't even know what that means and I've been gaming on PC as far back as I can think, essentially my whole life.

All I'm seeing when I read stuff like this is we're heading back into "Linux is too complicated and gamers will stick to Windows" territory again.

I suppose there's a reason an actual for-profit company with a focus on gaming had to step in and actually make gaming on Linux viable, i.e. Valve. As well-intentioned as hobbyists and other companies may be, they just lack the focus on gaming and sometimes it seems there's no real focus at all.

I guess we need to wait for SteamOS itself to make it to desktops and home theater boxes first

Bazzite would shut down if Fedora goes ahead with removing 32-bit
26 Jun 2025 at 2:52 pm UTC Likes: 2

It's not hoping that Valve swoops in, it's demanding that a multi-million $ company does its f****** job & fix their client. Its pathetic that isn't 64bit, yet.
What about my 32 bit games? I care more about that than Steam

I also don't really know why software should be 64 bit if it doesn't need to be or why an OS would want to drop 32 bit support.

CRSED: Cuisine Royale devs confirm end of Linux / Steam Deck support
2 Jun 2025 at 6:46 am UTC Likes: 2

I don't play always-online games, which automatically solves that problem for me. Really, on average these games don't last past a couple years. You have exceptions like Fortnite and other bigger ones which end up lasting longer but they're all ticking time bombs

If the game is offline playable, that is, offers private servers and/or LAN modes, that automatically avoids the problem because server hosts can decide not to use anti-cheat and so Linux communities can form.

But to each their own. I think this will stay a reality forever, you can't both have a user-friendly OS and an OS that remote parties can trust you probably didn't cheat on. As long as these publishers offer only official servers in an online-only game that is hyper-competitive and tries to protect its image of not hosting cheaters, this will be the case.

Stellar Blade to be optimized for the Steam Deck and other "UMPC environments"
12 Feb 2025 at 12:35 am UTC

Never heard of this term before too. Most people I see just call the Steam Deck and similars as "portables".
I can't recall hearing "portables" ever. I'm sure the most common term used is "handheld PC"

UK gov responds to the newer Stop Killing Games petition - no plans to amend UK consumer law
5 Feb 2025 at 2:23 pm UTC Likes: 2

However, there is no requirement in UK law for software companies to support older versions of their products.
Almost like nobody asks for them to do that. The issue is that they have a remote killswitch and use that to render games they sold to their customers unplayable

The CPRs require information to consumers to be clear and correct and prohibit commercial practices which through false information or misleading omissions cause the average consumer to make a different choice. As such, the regulations prohibit commercial practices which omit or hide information which the average consumer needs to make an informed choice, and prohibits traders from providing material information in an unclear, unintelligible, ambiguous or untimely manner. If consumers are led to believe that a game will remain playable indefinitely for certain systems, despite the end of physical support, the CPRs may require that the game remains technically feasible (for example, available offline) to play under those circumstances.
Such as with The Crew? You didn't do jack about that

Freejam studio closing with Robocraft and Robocraft 2 shutting down
22 Jan 2025 at 6:28 pm UTC

And as always, I must wonder what reason there was for the lack of private servers and/or a LAN mode