Latest Comments by tuubi
Dying Light adds more free content with the latest update, including a whole new challenge area
29 March 2018 at 3:15 pm UTC

Quoting: Al3sCall me when they fix it to work with mesa
According to this wiki page it already does if you force the OpenGL version with "MESA_GL_VERSION_OVERRIDE=4.4 MESA_GLSL_VERSION_OVERRIDE=440". Annoying but not difficult to work around.

Problems launching the game on rolling distros like Arch seem unrelated. Check the long thread on the GOL forums.

Dying Light adds more free content with the latest update, including a whole new challenge area
29 March 2018 at 3:07 pm UTC Likes: 1

I'm not sure I'd want to reinstall the game (and relearn the ropes) for timed challenges, new baddies or outfits, but actual story content or a new area to explore would be very welcome.

Mark of the Ninja: Remastered announced by Klei with a brief teaser (updated)
29 March 2018 at 2:22 pm UTC Likes: 1

Quoting: EikeBy the way, Owlboy renders in 1280x720.
Do you think it has bad graphics quality?
I sure don't.
Actually the original resolution is 640x360 I think, rendered with double pixels for 1280x720. Makes it even more impressive.

Wednesday Madness, a look at some good Linux games currently on sale
29 March 2018 at 2:14 pm UTC Likes: 1

Quoting: DestroyerIndiegala has DiRT Rally for $9.99 atm (about 11 hours remaining on offer now). Good price? Good game?
323 hours of playtime and surely more to come. Either it's good or I'm a masochist. Also it's the only game to sustain a GOL league for any amount of time.

Just a warning, it's a rally simulator, and nothing like the rest of the Dirt series.


Just noticed my reply is probably late, but there'll be other sales.

Life is Strange: Before the Storm is officially coming to Linux, port from Feral Interactive
29 March 2018 at 10:54 am UTC Likes: 1

Quoting: Scoopta
Quoting: Comandante ÑoñardoHmm..
The lack of activity about Linux depots in the SteamDB suggest me that Feral has an internal DRMFREE version of this port...
Not necessarily. It's quite easy to run steam games without steam for development purposes.
Might be Feral trying out a new development/QA process, possibly mandated by their contract with the IP owner, or pretty much anything else really. The information tab for the SteamDB entry does mention the Feral Launcher by the way.

It would definitely be a good thing if Feral branched out to the other stores as well. It's not good to be at the mercy of a single storefront, regardless of who runs it.

Mesa 18.0 released, further advancing Linux graphics drivers
28 March 2018 at 7:37 pm UTC

Quoting: tonR
Quoting: Ari El Uno
Quoting: tonRWell, as long Mesa not break I'm fine with that. Very curious how Mesa performance on Intel onboard graphic..
QuoteOpenGL 4.3 on r600/evergreen with hw fp64 support
Wow! HD2000 series? That's pretty old graphic card. It was on my wishlist along side GeForce 8 when I was teenager. Never got it. :(

Nope.
Evergreen is Radeon HD 5000 series. https://en.wikipedia.org/wiki/Radeon_HD_5000_Series
I mean r600 (HD 2000 series) not Evergreen. I'd bold it.
I'm sure he understood what you meant, but r600 happens to be the name of the Mesa device driver that supports the evergreen series of AMD hardware. Confusing, I know. I think the "evergreen+" in the changelog means that these features were added for this particular generation of hardware and newer, not everything the driver supports. The older cards aren't likely to get compute shaders any time soon.

FOX n FORESTS, the retro 2D action platformer has a new gameplay trailer
28 March 2018 at 1:44 pm UTC Likes: 2

Another one for my endless wishlist.

HTC Vive PRO HMD pre-orders open, standard Vive has price drop
28 March 2018 at 8:37 am UTC Likes: 1

Quoting: elmapulGREAT, now we have 3 competing standards...

https://github.com/ValveSoftware/openvr
http://www.osvr.org/what-is-osvr.html
https://www.khronos.org/openxr

the question is wich one should be followed?
Seeing as both Valve and the big players behind OSVR are involved in OpenXR, I'd say it's a safe bet. But it's early days and the standard isn't there yet.

Besides, this kind of fragmentation always happens with new tech.

Unity has published the C# source for the UnityEngine and UnityEditor
27 March 2018 at 9:54 am UTC Likes: 2

Quoting: TheSHEEEP*Not that their current tech is bad, but the C#/Mono support is still not quite there. Instead they have this custom JS-like language which keeps many people away for "I don't wanna learn ANOTHER language" and performance reasons. It's really not a bad scripting language, but I would vastly prefer C# for the auto-completion capabilities and performance alone - and my personal distaste for non-static typed languages ;).
If your code is performance critical, you want GDNative and its C++, Rust or D bindings.

In any case, GDScript seems much closer to Python than JS based on code snippets.