Latest Comments by tuubi
DXVK, a Vulkan-based compatibility layer for Direct3D 11 for use with Wine
27 Mar 2018 at 9:42 am UTC
27 Mar 2018 at 9:42 am UTC
Quoting: LeopardI don't agree with everything you say, but it doesn't have anything to do with DXVK, and I'd rather not keep pushing this train off the rails. Feel free to private message me any time though if there's something you want to discuss.Quoting: tuubiIt is ok but can you tell me disagreement between you and me?Quoting: LeopardShmerl is all like that.Shmerl disagrees with me on some things, but so do you. And that's fine. Debate facts, opinions, ideology, whatever, but please don't make it personal. That only leads to pointless drama.
Monster Crown looks like it might scratch your Pokemon itch, confirmed for Linux
27 Mar 2018 at 9:19 am UTC
27 Mar 2018 at 9:19 am UTC
Seems fun. Too bad about the gameboy soundtrack. Hopefully music can be disabled. I guess it might be nostalgic to some of you though.
DXVK, a Vulkan-based compatibility layer for Direct3D 11 for use with Wine
27 Mar 2018 at 9:15 am UTC Likes: 3
27 Mar 2018 at 9:15 am UTC Likes: 3
Quoting: LeopardShmerl is all like that.Shmerl disagrees with me on some things, but so do you. And that's fine. Debate facts, opinions, ideology, whatever, but please don't make it personal. That only leads to pointless drama.
Doom (2016) could have been on Linux, id Software made a Linux version sound easy to do
27 Mar 2018 at 7:35 am UTC Likes: 1
27 Mar 2018 at 7:35 am UTC Likes: 1
Quoting: EikeDid they release anything in the last five years? Things might have changed.Quoting: ElectricPrismIt seems they are seeing reasons...Quoting: TheReaperUKGive it 2 or 3 years and ID will hopefully open source the code.Why would they do that?
https://github.com/id-Software [External Link]
DXVK, a Vulkan-based compatibility layer for Direct3D 11 for use with Wine
27 Mar 2018 at 7:25 am UTC Likes: 1
In case you didn't know, for several releases now there's been a handy option to solve all tearing in the evil proprietary Nvidia settings application. Please, stop spreading FUD. Default compositor setups on most distros take care of most of it anyway for normal desktop use.
I'll stay out of the wine debate. It's an impressive and interesting piece of software, but of little practical use to me. I'm used to ignoring anything that's not available for Linux. After all these years, I treat Windows releases like I've always treated console releases. I might think "looks cool", but then I move on. And no, I don't feel like I'm losing out.
But hey, it's really nice the only game I made the mistake of buying based on vague hints and/or promises (Telsa Effect) works fine on Wine. Had to wait for quite a while until it did though.
27 Mar 2018 at 7:25 am UTC Likes: 1
Quoting: ShmerlYou rang? :)Quoting: LeopardScreen tearings everywhere?Sure, don't use blobs (hello Nvidia users).
In case you didn't know, for several releases now there's been a handy option to solve all tearing in the evil proprietary Nvidia settings application. Please, stop spreading FUD. Default compositor setups on most distros take care of most of it anyway for normal desktop use.
I'll stay out of the wine debate. It's an impressive and interesting piece of software, but of little practical use to me. I'm used to ignoring anything that's not available for Linux. After all these years, I treat Windows releases like I've always treated console releases. I might think "looks cool", but then I move on. And no, I don't feel like I'm losing out.
But hey, it's really nice the only game I made the mistake of buying based on vague hints and/or promises (Telsa Effect) works fine on Wine. Had to wait for quite a while until it did though.
DXVK, a Vulkan-based compatibility layer for Direct3D 11 for use with Wine
26 Mar 2018 at 2:06 pm UTC
26 Mar 2018 at 2:06 pm UTC
Quoting: lejimsterThanks, but I guess I should have been more specific. It appears to be an Arch issue that only effects Mesa users. I think some other distros suffer the same problem. I tried for hours different work arounds, even following GloriousEggroll's snap package guide and it still wouldn't launch :'(.FYI there's a long thread in the forums about this problem. You guys might want to move the conversation there to keep this one on topic.
Doom (2016) could have been on Linux, id Software made a Linux version sound easy to do
26 Mar 2018 at 11:12 am UTC
I don't have much love for Android or iOS, but Windows Phone/Mobile was another level of awful.
26 Mar 2018 at 11:12 am UTC
Quoting: Sputnik_tr_02Think about Windows phones, it failed not because hardware was bad or OS was bad, it failed because there was lack of apps.Well, the OS being bad certainly didn't help. I don't think any amount of compatibility layers would have saved them.
I don't have much love for Android or iOS, but Windows Phone/Mobile was another level of awful.
Doom (2016) could have been on Linux, id Software made a Linux version sound easy to do
25 Mar 2018 at 10:08 am UTC
Even if/when MS clamps down on third party storefronts, Valve will survive. Not unscathed, but at least they don't have to play it safe to appease investors due to being privately owned.
trump are better than facts.
25 Mar 2018 at 10:08 am UTC
Quoting: GuestValve is going to shutter soon if they don't get behind a non-crypto-mining spec box.Are you serious? With the cash they're raking in, their hardware efforts are largely irrelevant. Which explains the lack of a proper push.
Even if/when MS clamps down on third party storefronts, Valve will survive. Not unscathed, but at least they don't have to play it safe to appease investors due to being privately owned.
Quoting: BeamboomOh dear how much ridiculous speculation I find here, presented as facts. I don't even know where to start, but an idea doesn't automatically transform into reality, guys.Have you never been to the Intertubes before? It's the magical place where every Dick and Jane is an expert, and opinions
AMD has announced 'Radeon-Rays' an open source ray tracing SDK using Vulkan
24 Mar 2018 at 10:09 am UTC Likes: 1
Also the new, upcoming lightmapper for Unity seems to be making use of RadeonRays:
View video on youtube.com
I wonder how cross platform these technologies really are? I wouldn't be surprised if the optimization effort went mostly towards their own hardware. :)
24 Mar 2018 at 10:09 am UTC Likes: 1
Quoting: CybolicIn the meantime, isn't Blender doing almost the same with their realtime Eevee renderer? I know Eevee is not technically a ray tracer, but isn't it pulling similar tricks?Any Blender users checked out AMD's ProRender [External Link] yet?
Also the new, upcoming lightmapper for Unity seems to be making use of RadeonRays:
View video on youtube.com
I wonder how cross platform these technologies really are? I wouldn't be surprised if the optimization effort went mostly towards their own hardware. :)
Contain a crisis on a colonization ship in story-based puzzle game 'Algo Bot', now on Linux
23 Mar 2018 at 5:49 pm UTC
23 Mar 2018 at 5:49 pm UTC
Quoting: EhvisI don't mind easy if it's fun. Sometimes thinking is just too damn hard.Quoting: tuubiIndeed! All I need to know now is that this game is not too easy. :PQuoting: razing32Here's something Ehvis and Tuubi might like. :)Did you think I don't religiously check every damn news post on this site anyway? :P
$sudo summon Ehvis
$sudo summon tuubi
Of course you're right, I am interested. I didn't have anything interesting to say, but I am one of the two (as of now) people to have "liked" the article.
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