Latest Comments by tuubi
Turns out Linux market share on Steam did not go back up in December
16 Jan 2018 at 10:39 pm UTC Likes: 1
16 Jan 2018 at 10:39 pm UTC Likes: 1
Quoting: devnullCatering to Chinese users for inflated user numbers is not the 'wae'. They're like a pub crawl (no pun intended)."Catering to Chinese users" is damn good business. You make it sound like they're doing it to spite us.
The Red Strings Club, a cyberpunk narrative experience will come to Linux
16 Jan 2018 at 2:36 pm UTC
16 Jan 2018 at 2:36 pm UTC
I love the character animations. The trailer just oozes style. That said, I'll wait and see if the gameplay holds up before I commit.
CRYENGINE to get improved Linux support
16 Jan 2018 at 10:27 am UTC
I'm not trying to cheer for them, just saying that it's pointless to speculate on their financial success. It's not even relevant.
16 Jan 2018 at 10:27 am UTC
Quoting: TheRiddickA successful company treats their employees well and doesn't stoop to stupid lawsuits? If only that was true...Quoting: tuubiAnd I see no reason to suspect that they're going out of business.Then you must be very new to Crytek and their history of not paying their staff and having many leave, along with their terrible attempts at lawsuits. A successful company does not these things... I hope they pull their finger out and find a way to survive, but the CEO's seem to be 12 year olds.
I'm not trying to cheer for them, just saying that it's pointless to speculate on their financial success. It's not even relevant.
CRYENGINE to get improved Linux support
16 Jan 2018 at 10:14 am UTC
We shouldn't jump to conclusions. Sure, Crytek is not Epic, but there's room for more than one advanced game engine out there. And I see no reason to suspect that they're going out of business.
Their next game [External Link] is in Early Access by the way. Should get Vulkan but no indication of Linux support AFAIK.
16 Jan 2018 at 10:14 am UTC
Quoting: TheRiddickBut yeah, DITCH OPENGL, MOVE TO VULKAN, OR GET OUT OF THE KITCHEN CRYTEK! I somehow doubt this company will be around next year.A quick search tells me that they already have beta support for Vulkan (official docs [External Link]). Full support is on the roadmap [External Link] for version 5.6, to be released in the summer.
We shouldn't jump to conclusions. Sure, Crytek is not Epic, but there's room for more than one advanced game engine out there. And I see no reason to suspect that they're going out of business.
Their next game [External Link] is in Early Access by the way. Should get Vulkan but no indication of Linux support AFAIK.
The 'GPD Win 2' could be an interesting device for Linux gaming on the go
15 Jan 2018 at 10:20 pm UTC Likes: 1
15 Jan 2018 at 10:20 pm UTC Likes: 1
Quoting: Hugormwow it look a lot like Pyra/Pandora https://pyra-handheld.com [External Link] whis is linuxThe Pyra has an ARM CPU. This one is x86_64. Makes a big difference for compatibility.
CRYENGINE to get improved Linux support
15 Jan 2018 at 2:48 pm UTC Likes: 3
15 Jan 2018 at 2:48 pm UTC Likes: 3
Quoting: EikeHe wasn't asking about Linux games. Just games in general.Quoting: tuubiI've removed Homefront from the list, and Snow is an "upcoming video game", which leaves... none.Quoting: BeamboomBut... I thought this engine for all practical purposes was dead now? Are there new games released on it nowadays?A few, apparently [External Link].
CRYENGINE to get improved Linux support
15 Jan 2018 at 12:55 pm UTC
15 Jan 2018 at 12:55 pm UTC
Quoting: BeamboomCryengine will forever have a special place in my heart because of Crysis 2 - the coolest FPS I've played this decade. But... I thought this engine for all practical purposes was dead now? Are there new games released on it nowadays?A few, apparently [External Link].
Voting is now open for our Linux GOTY Awards
14 Jan 2018 at 6:19 pm UTC
14 Jan 2018 at 6:19 pm UTC
While I won't belittle what Loki did and how they survived for a few years in a market that barely existed, I consider their effort one of the false starts I mentioned. They were publishing games on a platform that could not begin to support a viable gaming community, and no distribution or hardware vendor was interested in contributing in any meaningful sense. They were simply at least a decade too early.
Voting is now open for our Linux GOTY Awards
14 Jan 2018 at 11:12 am UTC Likes: 2
Most success stories take a few false starts. And you have to admit, Linux is definitely one big success story already. No single player matters in this long game.
Speaking of long games, Linux as a gaming platform hasn't had time to fail or succeed yet. To me it's already a success though. No hoping or dreaming necessary. I can buy and play awesome games on my Linux system, and if that isn't success, I don't know the meaning of the word anymore.
14 Jan 2018 at 11:12 am UTC Likes: 2
Quoting: BeamboomWe see the opposite of growth. That's the entire concern. Any growth would be taken as a victory. Just like miniscule increases in the Steam user stats.That's exactly it. Stop thinking about this as a competition with victors and losers, measured by meaningless fluctuations in numbers and statistics, and you'll feel a damn sight better. If you bother to look at the big picture, you'll see nothing but progress.
Quoting: BeamboomAnd your ending of that post, THAT'S "hopes and dreams". There's zero guarantee we'll "get there eventually". There's plenty stories of failed attempts in the Linux world too, it's not all a success story on all fronts.Yes, and there's usually a good reason for those failures, be it a market that isn't large enough yet, or maybe the technical infrastructure is still not ready. These attempts, failed or not, usually spark a bunch of interest and development that helps whoever tries next.
Most success stories take a few false starts. And you have to admit, Linux is definitely one big success story already. No single player matters in this long game.
Speaking of long games, Linux as a gaming platform hasn't had time to fail or succeed yet. To me it's already a success though. No hoping or dreaming necessary. I can buy and play awesome games on my Linux system, and if that isn't success, I don't know the meaning of the word anymore.
Quoting: BeamboomAnd AAA gaming on Linux is really nothing to take for granted.I don't take it for granted. But I do see all obstacles developers and publishers have faced in the past slowly crumbling away, thanks to a whole bunch of companies and organisations working towards this rather recent goal of making Linux an awesome gaming platform.
Voting is now open for our Linux GOTY Awards
13 Jan 2018 at 11:10 pm UTC
In case you and your hype-weary co-worriers haven't noticed, very few things happen quickly in the Linux world. The growth of gaming was never going to be an exception, especially as the infrastructure simply wasn't there and is still taking shape. I for one see no reason to throw in the towel just because big releases don't drop in a steadily tightening pace. It's those AAA games we would all like to see that have the biggest hurdles to clear, both technically and from the business (or at least business culture) perspective as well.
We'll get there eventually - wherever that is - and it will be glorious! Or at least a lot better than it used to be. I'm fine either way.
13 Jan 2018 at 11:10 pm UTC
Quoting: BeamboomI don't consider myself to have a negative stance in this, but rather objective/analytical, with a negative conclusion. I see no signs of a buildup - quite the contrary.So you compare your hopes and dreams against reality, and analytically come to a negative conclusion?
There was a time where there was a lot of promise flying around in the air, from multiple directions. Typically we had at least rumours about some of the larger titles coming to Linux. Sure, lots of cancellations too - but at least there was movement.
In case you and your hype-weary co-worriers haven't noticed, very few things happen quickly in the Linux world. The growth of gaming was never going to be an exception, especially as the infrastructure simply wasn't there and is still taking shape. I for one see no reason to throw in the towel just because big releases don't drop in a steadily tightening pace. It's those AAA games we would all like to see that have the biggest hurdles to clear, both technically and from the business (or at least business culture) perspective as well.
We'll get there eventually - wherever that is - and it will be glorious! Or at least a lot better than it used to be. I'm fine either way.
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