Latest Comments by tuubi
Cheese Talks: Porting Games to Linux & Day of the Tentacle
24 Jul 2016 at 6:40 pm UTC
24 Jul 2016 at 6:40 pm UTC
Quoting: wojtek88If it is not a secret and you're not obligated to keep it to yourself - could you tell if the project was a "once paid" job or do you have some profit of the income that each copy gives? And if the contract you have in this game is typical or does it differ from project to project?Cheese said elsewhere that he doesn't get a cut of any sales and that this is pretty much the norm for third party porting contracts. It's different for companies like Feral and Aspyr probably because they also publish, market and support their ports.
System Shock remake has blasted past the Linux stretch goal, officially coming to Linux
24 Jul 2016 at 11:04 am UTC Likes: 1
24 Jul 2016 at 11:04 am UTC Likes: 1
Quoting: PlintslchoToo many bad ghetto-themed Hollywood flicks lately?The strength of your argument is directly proportional to the number of f-bombs dropped. That's why gangsta rappers should rule the world. Preferably not this one, but that's just my opinion and I don't curse much.
Cheese Talks: Porting Games to Linux & Day of the Tentacle
24 Jul 2016 at 9:43 am UTC Likes: 1
One thing that always gives me mixed feelings is the weird notion people have of this work (software design) being somehow glamorous or requiring some very specific and rare talent or genius, when the only thing that's absolutely required is some creativity and masochistic levels of patience.
24 Jul 2016 at 9:43 am UTC Likes: 1
Quoting: CheesenessMore important than those skills is the ability to read, comprehend, research and learn on the fly. It's less about what you know and how quickly you can find stuff if that makes sense? Programming's like that in general though IMO.This is my experience exactly. I don't think I've ever done a project that didn't require learning something new. Be it a new API or framework or toolkit or a database system or whatever. And that's one part of why I like this job despite the stress and the unpredictability of being self-employed in this field. I guess I get bored easily.
One thing that always gives me mixed feelings is the weird notion people have of this work (software design) being somehow glamorous or requiring some very specific and rare talent or genius, when the only thing that's absolutely required is some creativity and masochistic levels of patience.
Day of the Tentacle Now Available On Linux
23 Jul 2016 at 5:15 pm UTC
23 Jul 2016 at 5:15 pm UTC
A great read indeed and well worth the wait. Thanks for sharing!
Vulkan backend for the Dolphin emulator is now feature complete
23 Jul 2016 at 12:28 pm UTC
23 Jul 2016 at 12:28 pm UTC
Nice to see that this new Vulkan backend is a bit faster on Windows/AMD than their slightly more mature DX12 backend according to comments. Doesn't mean anything, but still feels good. :)
The Wine Development Release 1.9.15 Is Now Available
23 Jul 2016 at 12:08 pm UTC
23 Jul 2016 at 12:08 pm UTC
Nice to see that Tesla Effect works now. I got this game as a gift and I really want to play it at some point. There's not much hope of a Linux port ever materialising.
The Living Dungeon developers looking to see if there's interest for a Linux version
23 Jul 2016 at 11:59 am UTC
23 Jul 2016 at 11:59 am UTC
This does look rather nice. A thirty-hour story campaign as well. I wonder if it's all about the RNG though. That could kill the enjoyment for me, like it did with Hand of Fate. Some of the Steam reviews seem to suggest that's the case.
Knights of the Sky and Dungeon Souls are now available DRM free on GOG
23 Jul 2016 at 11:28 am UTC
23 Jul 2016 at 11:28 am UTC
Knights of the Sky... what a blast of nostalgia. I must've played tons of it on the Amiga. Almost as much as Red Baron 2 on the PC a few years later. Don't know how well they've aged though.
Dungeon Rushers, a 2D tactical RPG and dungeon crawler now on Linux
21 Jul 2016 at 2:42 pm UTC
21 Jul 2016 at 2:42 pm UTC
This seems fun. I'll check it out when it's out of Early Access.
Stardew Valley confirmed for a Linux release on the 29th of July
20 Jul 2016 at 4:36 pm UTC
20 Jul 2016 at 4:36 pm UTC
Awesome news. I could do with some RnR on a 2D farm after I'm done with all the hectic 3D action (Alien Isolation, SR IV, Mordor) I've got on my plate this summer.
Stardew Valley is going to be an early birthday present for me, as it's releasing for Linux on July 29th (my birthday being the 30th).Mine's the 31st, but close enough. :)
- New US Congress bill proposal requires all operating system providers to verify ages [updated]
- Mozilla announced "Thunderbolt", their open-source and self-hostable AI client
- US operating system age verification bill "Parents Decide Act" gets published
- PlayStation 3 emulator RPCS3 can now auto-configure games for you
- Amazon Luna rips out game stores, game purchases and third-party subscriptions
- > See more over 30 days here
- Away all of next week
- Liam Dawe - Testing the VRAM valve patch
- Koopa - New Desktop Screenshot Thread
- tmtvl - Shop Crush - Psychological Horror Thrift Sim with Literal Illusio…
- hollowlimb - Proton/Wine Games Locking Up
- Caldathras - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck