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Latest Comments by tuubi
Call of the Wild: The Angler gets updated to fix the launch crash on Steam Deck
12 Nov 2022 at 9:36 am UTC Likes: 2

Quoting: GroganSomebody should make an ice fishing game... now that would be something exciting. I always loved going ice fishing, but never caught any fish, because by the time we got the hole cut big enough to put the boat in, it was time to go home! :-)

An ice fishing VR game, that's the ticket. Put on VR headgear and sit around the hole and wait for fish! Co-op multiplayer addon with in-game microtransactions. They could even have a mobile version with that cardboard cutout VR lol
Check out Ice Lakes [External Link]. It supports VR and online multiplayer. No Co-op or microtransactions as far as I can tell, sorry. :wink:

Vulkan-based D3D9, 10 and 11 translation layer DXVK version 2.0 out now
11 Nov 2022 at 11:09 pm UTC

Quoting: Comandante Ñoñardo
Quoting: mr-victory
Quoting: Comandante ÑoñardoI just checked and this version of DXVK is not yet available on lutris or bottles
Download DXVK from github and add it to Lutris/Bottles, then.
Even if I manually download and paste dxvk-2.0 folder in the right place, Lutris and bottles don't show it in their respective dxvk config menu.

Lutris DXVK config data is located in the file dxvk_versions.json

I don't know where Bottles store its DXVK config info.

LUTRIS and BOTTLES DEVS, do your job so I can try this!
Seems like you can just type in the name of the folder in `~/.local/share/lutris/runtime/dxvk/` to the DXVK version field in Lutris. In your case, type in "dxvk-2.0" and it should be picked up.

Rogue Legacy 2 had a major upgrade, and Native Linux support is coming
10 Nov 2022 at 5:26 pm UTC

Quoting: Purple Library Guy
Quoting: tuubi
Quoting: Purple Library Guy
Quoting: scaineIf that Linux version lands
Well, seems Cheeseness is involved, so I think we can be pretty confident.
I see Ethan Lee's tweet promising a Linux build, but Cheeseness is involved as well?
Sorry, I somehow got them confused. Either way, good sign.
Definitely a good sign.

Rogue Legacy 2 had a major upgrade, and Native Linux support is coming
10 Nov 2022 at 2:38 pm UTC

Quoting: Purple Library Guy
Quoting: scaineIf that Linux version lands
Well, seems Cheeseness is involved, so I think we can be pretty confident.
I see Ethan Lee's tweet promising a Linux build, but Cheeseness is involved as well?

Fab looking western adventure Rosewater gets a big demo update with voice actors
22 Oct 2022 at 8:31 pm UTC Likes: 1

Quoting: Purple Library Guy
Quoting: PlintslîchoI'm really looking forward for this game. An Adventure game with a Western setting? Heck, yeah!
Well, there's already West of Loathing.
That's an excellent comedy RPG right there, but I don't know if it fits the adventure game genre very well.

There are a few oldies like Gold Rush and Al Lowe's Freddy Pharkas: Frontier Pharmacist. Then there was 3 Skulls of the Toltecs, which I never played but remember seeing somewhere. I think that one might have had a couple of sequels as well. Oh and Al Emmo and the Lost Dutchman's Mine is slightly less ancient, but still very old.

Ubuntu 22.10 'Kinetic Kudu' is out now
21 Oct 2022 at 4:04 pm UTC Likes: 5

Quoting: nadrolinuxI checked live version and compared fonts rendering on both Ubuntu 22.10 and Fedora 37 with Gnome Text Editor. In Ubuntu 22.10 fonts looks great, all is sharp, but on Fedora 37 fonts are blurry. Both OSes use Gnome 43 and GTK4 for Gnome Text Editor. Do you know what make a differences? I tested a lot of the same fonts on both OSes. Only monospace regular looks decent on Fedora 37. Second things, libadwaita apps works properly with Ubuntu color accents. DO you know how to achieve sharp fonts rendering and accent colors in libadwaita apps on Fedora 37?
Apparently Fedora uses the grayscale font antialiasing method by default. Most other distributions tend to go for subpixel rendering instead. I haven't touched Gnome in a decade, but a quick search suggests you should be able to find the relevant settings in Tweaks -> Fonts -> Anti Aliasing. Might have to log back in for this to take effect in apps.

Seems like the rationale for going for grayscale instead of subpixel is that the former looks nicer on high DPI screens.

FIFA? Nah, give me more of Pixel Cup Soccer
20 Oct 2022 at 5:47 pm UTC

Quoting: Eike
Quoting: dziadulewicz
Quoting: hardpenguinAlso, I wouldn't say no to a modern clone of Sensible Soccer...
Absolutely a big YES to that. Sensible Soccer is the only football game i even realy played(yes, it is actually Football, and that ball carrying game is something else) :tongue:
Looking at the extremities used, they might better have called it handball. :D
Only if you're willing to accept the absurd notion that a "ball" doesn't have to be at least approximately round. Also, handball [External Link] is taken.

Fab looking western adventure Rosewater gets a big demo update with voice actors
20 Oct 2022 at 3:22 pm UTC Likes: 1

I'll skip the demo. Grundislav's past work is enough to guarantee a place on my wishlist.

LEGO Bricktales is out now with Linux support and Steam Deck Verified
17 Oct 2022 at 1:37 pm UTC Likes: 1

Already wishlisted. The demo was slightly clunky, but not enough to spoil the fun. A bit of a casual time waster maybe, but that's not always a bad thing.

UNCHARTED: Legacy of Thieves Collection gets Steam Deck Verified ahead of release
17 Oct 2022 at 11:22 am UTC Likes: 2

Quoting: Leopard
Quoting: tuubi
Quoting: LeopardThing is; businesses are targeting immediate/relevant markets as they are all there to make money. So going native is just not possible at any rate as of now.
Yet there are thousands of native games on the market. Seems to blatantly contradict your assertion.
No? It is mostly a non issue to get a native build for indies because engines they used has export options.

Article is about Uncharted which is an AAA game, message that started debate says/implies they should have gone with native.

So you really don't need to be pedantic here. You know very well what is being talked about here.
I do know what is being talked about, and I also know I've got native AAA games that still work fine several years after release. I quoted and replied to a specific assertion of yours. "Going native" is clearly not impossible, or even prohibitively hard from a technical standpoint. I am not being pedantic. I am simply refusing to accept your hyperbole.

Developing for and publishing on Linux might not be judged desirable for short-sighted business reasons, but that's just shifting the goal posts. Business decisions are not always logical, and they're often made by people whose only concern is to produce nice graphs pointing upwards for the next quarterly report, additionally influenced by the sort of largely unfounded prejudice you're putting forward here. We've heard this sort of FUD about Linux for a couple of decades now, and it's less true now than it was back then.

An indie dev might just be pushing a button in an export dialog (and hopefully doing a bit of QA before release), but someone developed that game engine and managed to make it support Linux in the first place. AAA devs are very likely to possess the resources to do that with their own games and engines, but of course that doesn't mean they're obligated to do so.

EAC broke due to an unfortunate combination of poor technical decisions on their part (apparently relying on an ELF section that had been de-facto deprecated for more than a decade), and arguably poor handling of the whole deprecation and removal process by the glibc maintainers, but it's not as if you can't find instances of games and software getting broken by Windows updates just as—if not even more—easily. I fully understand that there are reasons why supporting Linux requires effort that many developers are unwilling to put in, and expertise they might be lacking. Who am I to say that their reasons are all invalid. In the end it's their decision, and I'm not too bothered either way.

In any case, I suspect investors and publishers will forget all about the supposed technical barriers if the Linux gaming market ever grows large enough to make it harder to ignore.