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Latest Comments by tuubi
Sony to officially support the PS5 DualSense on Linux with a new driver
6 Feb 2021 at 4:11 pm UTC Likes: 2

Quoting: slaapliedjeAnd apparently someone ported SailfishOS to it. Too bad I haven't had the time to set it up...
It's an official port. Jolla made a deal with Sony to support Sailfish X on the Xperia 10, 10 Plus, X and XA2. Meaning you'll need a proper paid license from Jolla to get the full Sailfish X package with Android emulation and all. You can read more here [External Link].

Too bad you can't even buy these phones anymore, and no support has materialized for the newer models. I fear the day when my current phone inevitably breaks down. I think I'd rather just go back to a dumb feature phone than use Android. I dislike it just as much as I dislike Windows, with the added bonus that I'm not a big fan of smartphones in general.

Valve abusing the market power of Steam on game pricing according to a lawsuit
1 Feb 2021 at 2:48 pm UTC Likes: 3

Quoting: Mohandevir
Quoting: ZlopezThey are saying that you can't have different prices on different platforms. So they actually dictate the price you need to have elsewhere. So if you have a game on Steam and GOG and there is GOG sale going on, you need to lower price on Steam too.
I got many examples of that being false, but who knows, maybe there were "rogue sales" going on? Because that's my first reflex: when I see a sale on other stores, on a game in my wishlist, I check Steam if the sale is on Steam too and I can say that in many cases, there are no sales on Steam or the prices are different on Steam (higher by a couple of $). What's the explanation? I don't know...
For what it's worth, I checked a few sales on the GOG front page just now and I found several that were significantly more expensive on Steam, due to not being on sale there. So maybe this is only about base prices or something?

Aethernaut looks like a great upcoming mind-bending puzzle room game
31 Jan 2021 at 5:03 pm UTC

I know this is an old thread, but here goes anyway:

A demo seems to be available on Linux and installs just fine, but trying to start it absolutely corrupts and destroys my desktop session. I had to switch to a text console to restart my display manager service. Killing the game process wasn't enough.

Never seen a Unity game do that before. :D

VKD3D-Proton begins work to support DirectX Raytracing on Linux
27 Jan 2021 at 8:21 pm UTC Likes: 1

Quoting: Purple Library Guy
Quoting: ripper81358Good that they are working on this. However the useability of raytracing will fall short on linux as long as DLSS isn't supported as well. Most games use both technologies at the same time to mitigate the huge drop in performance that occurs when raytracing is active. You can take a look at the raytracing Windows benchmarks for AMD's new RX 6000 series to see what happens if DLSS cannot be used alongside raytracing.
I've heard DLSS come up a few times before. What is it exactly, and where does it fall in the continuum between "Basic technology" and "clever gimmick"?
There's a relatively concise description without too much marketing hype on Wikipedia [External Link].

Basically it's a clever way to run your game at a lower resolution without losing too much image quality. Often used as a sort of crutch to compensate for the performance impact of stuff like ray tracing, but it does the job, and does look a lot better than more generic methods of upscaling.

Save the world in the dark sci-fi adventure ENCODYA out now
27 Jan 2021 at 5:27 pm UTC

Quoting: Guest
Quoting: CorbenDang, I missed the Kickstarter campaign. But I bought the game through their website [External Link], so the dev gets a bit more money.
But looks like they only have Steam keys there? At least I saw no mention of GOG...
Does any developer sell GOG keys directly? I just checked the sites of a few indies that are available on GOG and all I can find are either Steam or Itch.io widgets, or direct links to the game pages in stores. Maybe GOG doesn't allow this, or makes it harder than it should be?

Save the world in the dark sci-fi adventure ENCODYA out now
27 Jan 2021 at 9:03 am UTC

Quoting: GuestI quite liked the feel of the demo that was released previously, and that ran superb.
Then you'll like the fact that a last minute change to the outline drawing code almost doubled the frame rate for me. :)

Too bad -force-vulkan causes glitches with some of the shaders on Mesa (or maybe just on my hardware?), as that also ups the performance quite a bit and might be worth testing for someone on weaker integrated graphics. For the rest of us, the game should be smooth as butter with the default OpenGL.

PS: Note that the integrated FPS counter (lower left corner) is capped to 300 but the actual frame rate is not limited.

The Big Adventure Event is live on Steam with plenty of demos to try until Jan 25
26 Jan 2021 at 8:08 pm UTC Likes: 2

And Encodya is out! Go get it while it's hot! :P

EDIT: 20% launch discount.

Reminder: Update your PC info for the next round of statistics updates
26 Jan 2021 at 7:11 am UTC

Quoting: Phlebiac
Quoting: Liam DaweSince browsers can run a lot of games nowadays, how do people feel about a primary browser question?
Seems like you would get better data from Google Analytics or crunching your httpd logs?
Attempting to detect a user's primary browser would be a challenge though, wouldn't it? Parsing User-Agent strings and trying to guess which browser users would prefer to play their games on seems like a hassle when you can just ask.

Bytten Studio say not to sleep on Linux in their postmortem for Lenna's Inception
25 Jan 2021 at 9:55 pm UTC

Quoting: slaapliedjeIs it explained why the glitches are there? I mean to me it looks like just a graphical glitch like the memory is reading the wrong tiles and just makes a flashy weird mess. I kind of accepted it with the rubble at the beginning, but one of the beasties I attacked in the tutorial dungeon didn't seem like it belonged.
It all belongs. It's a weird game, in a good way.