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Latest Comments by Grogan
Unsettling first-person exploration game Interior Worlds gets a Linux version
13 Jun 2023 at 1:39 am UTC Likes: 2

Linux version needs some work.

Black screen for intro video. I didn't even know that was wrong at first, there was the text at the bottom and I had to press E to advance it.

In game, the menu was non functional. I'm pretty sure it was working in the Prologue, because I did exit. But in the Garage... No text, and the mouse and keyboard were defunct (except ESC which brought me back in game). I could only quit the game by killing the process.

I switched it to my Proton and lo and behold, there was actually a driving cut scene in the intro. I played through to the Garage part and the menu displays and works correctly.

Now I just have to figure out what I'm supposed to be taking pictures of, while wandering around with a burlap sack over my head (that's what the "grain" effect looks like in this game. It's not helping it... the artwork is NOT that ugly that it has to be covered up by that)

Looks better if played in a small window (like the screenshots and video on Steam, downsampled where it's not as noticeable)

I get a kick out of stuff like this though. Mock brands make me laugh :-)


Unsettling first-person exploration game Interior Worlds gets a Linux version
12 Jun 2023 at 7:40 pm UTC Likes: 2

I'm going to grab that tonight for 12 bucks. I'm not really interested in photography (I don't even take good pictures of my thumb) but it sounds like something I'll enjoy. Exploration is one of the drivers for me in a game.

Valheim gets upgraded to improve performance and fix major bugs
12 Jun 2023 at 7:32 pm UTC Likes: 1

I can't play this game. It took me 3 restarts to even get a world where I could get a toe hold without being relentlessly chased by pigs I can't fight, with no wood around.

The promise of an easier mode from the devs (read it in a steam forum thread) is what kept me from refunding this. Otherwise, I'm not going to get to see much of this game. (it goes from hand to mouth, to castles in the sky but I'd never get past building a lean-to in my current game)

I'll keep checking it, but in its current state it's not for me. I wanted to like it, but jeeze... throw a geezer a bone, will you?

Duke Nukem Forever: Restoration Project got a big upgrade
11 Jun 2023 at 8:51 pm UTC

Ahh well, I'll try that again with this mod sometime. I actually do find parts of it amusing (in the sense that it's so bad, it's good), but it's a really crappy game. Every time I want to see it again, I might play it for an hour or two and not finish it and eventually take the disk space back.

Overkill drops Linux support for PAYDAY 2
8 Jun 2023 at 11:40 pm UTC Likes: 10

I don't sympathize at all, moreover, these "corporations" are adversaries to me. They hate their customers and don't deserve to have any.

You put something out, that people bought in good faith and are still using, you bloody well fix it. You don't just say "too bad, we're adding new shitware to our game and have decided to exclude you"

Overkill drops Linux support for PAYDAY 2
8 Jun 2023 at 6:33 pm UTC Likes: 11

Quoting: GuestProton totally nuked this concept.
There is only one platform for personal computer gaming and it's DirectX.
Even Apple gave up dedicated ports, they went fully Wine [External Link].
There's just one distinction here. I'm with you up to "there is only one platform" (in context of Proton being a disincentive for native) but that would be Windows. There have been Vulkan (and OpenGL) games for Windows. Wine/Proton doesn't need to do those particular API translations in that case. Proton didn't cause that.

Now... who is going to be nuking adoption of the beloved Vulkan API? Why, Microsoft of course. Buying up those big game companies that were implementing Vulkan. I'm especially sore about Bethesda/Zenimax and all under their auspices.

So yeah, DirectX. We've got a good, free, open API in Vulkan, which has better implementations than OpenGL ever did on Windows. But DirectX.

Oh, Microsoft will make a show of plugging into Vulkan, with new extensions (mostly for their own benefit). Beware them embracing anything, because they'll want to change it.

Amnesia: The Bunker is stressful horror done the right way
7 Jun 2023 at 5:38 pm UTC Likes: 3

Well, there's a lot of "most people don't care" these days. They just install stuff and expect it to work. I'm an old school user and I feel out of place not only here, but a lot of places on the Net. I get a lot of crickets chirping on the (albeit geeky, Linux) things that interest me.

As for Native, I'll take a GOOD native port any day, but I'd rather something that works well with Proton than a poor one. I mean, we can do the translation better than some shim if that's all they are going to do.

Those old ports using eON wrappers and stuff are poor by today's standards. Those games will probably work better with DXVK translation. (e.g. Bioshock Infinite is a poster child example)

GOG made it simpler to publish on their store, plus their Pride Month celebration
7 Jun 2023 at 5:02 pm UTC Likes: 3

That's good to hear. Curated doesn't mean much when it's opinionated and arbitrary.

When I browse on GoG I set a minimum price to get all the garbage out of my list when looking for new games I've never had before. That might just exclude me from something good, that happens to be cheap though. But I don't have time to second guess garbage.

I'd love to see the day when they don't need "pride month" or any exhibition to be accepted, but for now... in your face, bigots. More Pride recognition is the answer for now. Good for GoG.

Claim a free copy of Amnesia: A Machine For Pigs on GOG
7 Jun 2023 at 4:43 pm UTC

Quoting: Eike*edit* Good I included it in my Steam review: Had to use borderless window instead of fullscreen.
Yeah, no, I knew about that. It did seem to change the behaviour briefly, but back to corruption and crashing. The game would often start out OK for several seconds (maybe on first launch), but corruption would start out as flickering, misshapen models with artifacts extending past their boundaries and stuff, then colour corruptions in the environment, then freeze (crash with image still on screen). The very same behaviour 3 years later when I tried it again.

Last night in Amnesia: The Bunker I started to see the beginnings of the flickering artifacts when I first was outside a trench above ground, with lighting changes and stuff. It did not progress to corruption beyond that once I got out of that area, but it shows me that it's still the same shitty OpenGL programming and I'm likely to run into it again in game.

OpenGL is finicky, you have to STICK to the API and don't get cute. Otherwise, OTHER people are going to have problems with your game. Even then people may have problems with their OpenGL implementations. Don't make it work for one and leave everybody else cursing.

Amnesia: The Bunker is stressful horror done the right way
7 Jun 2023 at 6:32 am UTC Likes: 1

@JebOnGaia Thanks, I bought it based on that and indeed, it seems to be working well. I'm not sure what the Hell I'm supposed to be doing in a trench, but it's working well :-)

@headless_cyborg Yes, I haven't exactly put them on my christmas card list for this either. But I like trippy games,

The first thing I said when I heard about Steam adding their Proton to the client was "This isn't going to help encourage more Linux ports". But oh well.