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Latest Comments by Grogan
Unity introduces new fees for game devs based on revenue and game installs
12 Sep 2023 at 6:25 pm UTC Likes: 5

Quoting: williamjcmThey'll likely count an installation when the game is run on a machine for the first time.
I'll not tolerate my GoG games phoning home. I might have to start running Lutris in a namespace with no network access if I can no longer trust the games.

I don't think that would be practical, because then devs would get billed by Unity for game installs, whether legit or not. Moreover, you can legitimately have a game installed in multiple places.

How would it even know it is running on a machine for the first time? (in the offline GoG installer case I mean). Planting a file somewhere and phoning home to Unity's servers next time it has network connectivity? Simply the presence of the game's userdata wouldn't suffice.

I could see them tracking purchases, but anything else would be impractical.

Unity introduces new fees for game devs based on revenue and game installs
12 Sep 2023 at 5:59 pm UTC Likes: 2

Well... that sounds like a shit sandwich. devs better stop using that then.

Nobody uses Unity because it's a great engine, they use it because it's inexpensive for indy'ish games (and probably easier for less experienced people to work with, I'm guessing. It sure can invite garbage in the wrong hands)

VKD3D-Proton v2.10 brings various game fixes, DirectStorage additions and lots more
12 Sep 2023 at 5:36 pm UTC Likes: 1

Quoting: ObscureHow come Proton Experimental Bleeding-Edge is 4 days behind the standard Proton Experimental? Am I missing something here shouldn't the BE version be the one getting it earlier.

Edit: Oh I think I miss read you post and see how you meant Bleeding Edge included everything up to the 5 hours ago and not just added it :D
The "5 hours ago" was just for the subprojects dxvk and vkd3d-proton. They were synced 5 hours ago at the time (Proton bleeding edge had the most current of them vs. Experimental and Glorious Eggroll's Proton-GE that were set up to pull 4 day and 10 day old subproject commits respectively)

When you see something like:

"This branch is 53 commits ahead, 3 commits behind whatever"

It just means something was committed to that branch and not the one you're looking at, for whatever reason (perhaps it's N/A). It doesn't necessarily mean the older branch "whatever" has something newer.

VKD3D-Proton v2.10 brings various game fixes, DirectStorage additions and lots more
11 Sep 2023 at 8:03 pm UTC Likes: 3

Quoting: KithopIt says they updated to the latest VKD3D-git and of course GitHub just says 'last week' without an actual timestamp (really?).
Hah, nice to see someone else that doesn't like those dumbed down "timestamps". In trying to be more human readable, they make it harder. Unless you're watching commits and see "3 minutes ago" or something, "yesterday" or "3 weeks ago" doesn't cut it. It's especially annoying when trying to bisect something. (I don't do git bisect, I make educated guesses on commits to nail it down, browsing commits in sequence with the web interface)

However, on the web interfaces, if you hover, it should pop up some alt text with at least a date and time (e.g. "3 months ago" will show it in the form of "Jun 5, 2023, 2:33 pm EDT" (based on my time zone). Both github and gitlab's web interfaces do that now. Even git.kernel.org dumbs it down like that now in some places.

It still irritates me, I'd rather just see something like "2023-09-11 16:28:21 -0700"

P.S. To answer your question, NO, Proton-GE does not have the latest git commits for vkd3d-proton and dxvk. Even current master is going to pull dxvk and vkd3d-proton from sept. 1 commits.

Proton Experimental has updated them 4 days ago.

Proton Experimental Bleeding Edge 5 hours ago

Get a bunch of live-action FMV games from Humble Bundle
10 Sep 2023 at 9:31 am UTC

I just grabbed this bundle. I once looked at The Complex, but didn't bite but I think it's time to give this sort of thing a try. Some of the others, like The Bunker look interesting too (but some of them not so much).

I find myself fidgeting before too long if I try to watch a show or movie at my computer these days, so maybe this will keep me interested :-)

Titanfall 2 has a player surge with a huge sale, great on Steam Deck & desktop Linux
10 Sep 2023 at 9:21 am UTC

I had to get the EA App and its games the hell out of Steam, because Proton kept breaking it. I have zero problems with the EA client in a Lutris prefix with Wine (currently my trusty Wine TKG 8.6.1 build) and what Lutris calls "D3D Extras"... the d3dcompiler dlls and stuff. The user interface works and displays correctly, it downloads and installs games and finalizes/activates content correctly.

Thus, I have an EA subscription to avoid re-buying a bunch of games so I can try Titanfall 2. I don't really get great value out of the EA sub, because I don't like a lot of their games, just that the ones I do are important to me. Trying new games like this is the justification for keeping it :-)

I also already had some EA games that I had rebought on Steam, to get them the hell out of Origin (Steam used a thin Origin client that was less problematic and irritating). Now the tables have turned, and using the EA App in Wine is a better experience.

Titanfall 2 has a player surge with a huge sale, great on Steam Deck & desktop Linux
10 Sep 2023 at 8:49 am UTC

Quoting: damarrin"Completely containerized" is maybe going a bit far, a wine/proton prefix is just a directory with all the windows files for the game in it, but basically yes.
I also wouldn't say it's "completely containerized", but it's more than that... Proton runs in a bwrap (firejail bubblewrap) container, with the steam runtime and the libraries it supplies. The wine prefix is not in a container.

P.S. I'm replying out of context here, I see. What you said made perfect sense in reply to the question. ("basically, yes" etc. that there will be no trace of the EA App once the wine prefix is deleted.)

Star Trek: Infinite from Paradox releases October 12
9 Sep 2023 at 3:27 am UTC

Quoting: PhlebiacAs for the Picard series - the second season brought back Q, and the third season was like a TNG reunion. If that doesn't pique your interest, then by all means, keep ignoring it. :)
Actual, Q, John DeLancie Q? I love that snide character.

The concept of the Q though, is just something I have to shrug off (silly). Just suspend belief, it's fiction. They only did something like that once in the original series. Trelaine or whatever the ponce's name was. It's fair game I suppose, if they can disassemble a human into an energy stream, and reconstitute every quantum state of every atom, in every molecule, in every place... I suppose there will be beings that can snap their fingers and change reality :-)

I would enjoy seeing the old cast of Next Generation again too.

I wouldn't have been adverse to watching it at the start, but I don't have a TV or anything, and it takes something I'm especially interested in for me to sit at my computer and watch it. I more watch shows if I'm hanging out with my nephew or something, but he wouldn't watch that.

Anyway, the topic of conversation... I'm not interested in this game only because of the game type. I can't get into those. I would otherwise love to have a Star Trek game. The only one I have is a moldy oldie from 2000... "Star Trek Voyager: Elite Force" (Quake 3 engine if I recall).

Star Trek: Infinite from Paradox releases October 12
8 Sep 2023 at 10:25 pm UTC Likes: 1

Quoting: KimyrielleI loved Trek more when it at least tried to remain close to science.
Yes, definitely, it used to be an interesting science fiction show. They made the tech sound almost believable too, I had this "Star Trek Operations Manual" (written in the TNG timeline). It explained things like how the warp engines work, the warp factors, the transporter/replicator technology etc. They used interesting sounding fake elements e.g. "Contained in the verterium cortanide casing, is a sarium krellide power cell".... lol

Yes, I am only too painfully aware of how they have conveniently used time travel in Star Trek. I don't mean such time travel like going back in time to save whales, I mean using temporal mechanics/anomolies to make up stupid story plots.

I can enjoy those reboot movies on their own merits (swashbuckling space adventure etc.) but that thoroughly disgusted me how they used that to just say "oh well, this is the new Star Trek". The actors didn't click with me for the roles either. For one example, a young Spock wouldn't have been such a small minded prick.

Star Trek: Infinite from Paradox releases October 12
8 Sep 2023 at 5:25 pm UTC

"Star Trek" broke canon with the "reboot" movies. They used... wait for it... a temporal event to do it.

They lost me there.

The last series I liked was Star Trek Enterprise. Discovery was OK, but I lost interest in the second season. Star Trek Picard bored me after the first episode. I think I quit on the third one. It's not that I hated it, I love Patrick Stewart, it just didn't capture my interest enough to tear me away from other things (e.g. games)