Latest Comments by hell0
Check out the Steam Playtest for SWAPMEAT, a co-op body-part swapping third-person shooter
16 May 2025 at 8:39 pm UTC Likes: 1
16 May 2025 at 8:39 pm UTC Likes: 1
It's like a mix of risk of rain 2 and evolva. Pretty fun, albeit the time limit mechanic gets rather annoying quickly I much prefer risk of rain's way of managing time.
The Triple-i Initiative gaming showcase returns for 2025 with a teaser
13 Mar 2025 at 7:22 pm UTC
13 Mar 2025 at 7:22 pm UTC
would Guacamelee! qualify? [...] stardew valley coop is not "necessary" but is substantialThank for the names, some I hadn't looked at. I wouldn't really consider overcooked or stardew as fitting, too lacking in the puzzle side. But it's a made up genre any way... (also they're good games regardless, just not scratching that specific itch for me).
The Triple-i Initiative gaming showcase returns for 2025 with a teaser
12 Mar 2025 at 8:35 pm UTC Likes: 1
12 Mar 2025 at 8:35 pm UTC Likes: 1
I curious if you all can pick genre you want, what will it be ?I'd love to see more asymmetric coop puzzlers. I made that genre up, but I mean games where cooperation feel significant/necessary to overcome problems and which are not primarily revolving around violence. Examples would be portal 2, the trine games, the we were here games, it takes two/split fiction, ibb & obb and sadly can't think of many more.
The Triple-i Initiative gaming showcase returns for 2025 with a teaser
11 Mar 2025 at 8:15 pm UTC
11 Mar 2025 at 8:15 pm UTC
Place your bets on how many games will be roguelikes. I'd go %80.However many are not open-world-surival-craft. /s
Studio Fizbin will be closing after releasing Reignbreaker
4 Mar 2025 at 10:45 pm UTC Likes: 1
Maybe they have an unfavourable deal for Reignbreaker or maybe they came to the conclusion that the sales required to be self reliant are unrealistic. Whatever the case, I'd argue it's wise to quit whilst they can still afford to help their employees move on, rather than barrel onward hoping for the best only to go bankrupt in 6 months.
4 Mar 2025 at 10:45 pm UTC Likes: 1
That's pretty terrible messaging. "Shut down without releasing the game" isn't necessarily better, but they're saying "this game won't be good enough" (because if they were confident it would sell like hot cakes they wouldn't need to close)Don't forget that a lot of games are "mortgaged" (through publishers, kickstarter, investors, personal loans, ... or any combination of these). Meaning that most of the initial income will not go to the devs (because it was given to them in advance during the development phase).
Maybe they have an unfavourable deal for Reignbreaker or maybe they came to the conclusion that the sales required to be self reliant are unrealistic. Whatever the case, I'd argue it's wise to quit whilst they can still afford to help their employees move on, rather than barrel onward hoping for the best only to go bankrupt in 6 months.
Now you can get a real-life Deep Rock Galactic mug for all your beer
17 Feb 2025 at 10:05 pm UTC Likes: 1
17 Feb 2025 at 10:05 pm UTC Likes: 1
I get that plastic was probably the only reasonable option for an accurate look... but I really don't fancy drinking my booze out of a plastic cup. Rock and stone for the effort though!
Linux kernel 6.13 is out now
23 Jan 2025 at 9:57 pm UTC Likes: 9
23 Jan 2025 at 9:57 pm UTC Likes: 9
A fun/intresting story: https://uwaterloo.ca/computer-science/news/cheriton-school-computer-science-researchers-update-linux [External Link]
TL;DR: graduate student wrote a paper about linux network stack optimisation (up to 45% better throughput), his professor + fastly engineer wrote a 30 line kernel patch based on the research, patch was included in kernel 6.13 release.
TL;DR: graduate student wrote a paper about linux network stack optimisation (up to 45% better throughput), his professor + fastly engineer wrote a 30 line kernel patch based on the research, patch was included in kernel 6.13 release.
Positively rated immersive-sim FPS Fortune's Run is on hold as the developer is going to prison
15 Jan 2025 at 8:35 pm UTC
15 Jan 2025 at 8:35 pm UTC
Jail feels counter productive. That person has apparently found a way to live and work in society as a game developer. Placing them in jail feels like a risk to see them return to their old ways more than anything.
What was done shouldn't be forgiven unconditionally; but I believe there are more productive ways to handle the punishment.
What was done shouldn't be forgiven unconditionally; but I believe there are more productive ways to handle the punishment.
itch.io store was taken down by Funko due to "trash AI Powered" phishing report
9 Dec 2024 at 7:32 pm UTC Likes: 1
Abuse reports aren't a legal system, they're just a way for people or companies to report bad actions (phishing, miners, viruses, etc) to another company (usually a registrar or host). There are some common practices (such as the [email protected] mailbox) but there is no law or set process to react to reports. Therefore there is no "penalty of perjury" either.
There were also offers which included manual review of any action or even remediation, as well as access to a qualified employee 24/7 and liability for SLA. However, these were not cheap, typically £250 to £10k per month.
9 Dec 2024 at 7:32 pm UTC Likes: 1
Quoting: PikoloThe problem is that the "penalty of perjury" part of DMCA is never enforced on false reports. If it was, we'd have way less false positive reportsDMCA is very different from abuse reports. DMCA is an american legal system intended to protect copyright holders (more often than not, big companies with lots of money).
Abuse reports aren't a legal system, they're just a way for people or companies to report bad actions (phishing, miners, viruses, etc) to another company (usually a registrar or host). There are some common practices (such as the [email protected] mailbox) but there is no law or set process to react to reports. Therefore there is no "penalty of perjury" either.
Quoting: eldakingIf they want to accept some false positives, I'd say it is fine... if they take liability for it. Revenue lost, deadlines missed, possibly moral damages. Do they? Is it viable for a small business or individual to get it? Otherwise, they should have to prove they did due diligence before taking it down.In the case of the company I worked at, liability was waived as part of the contract customers accepted. For the basic, cheap, competitive offer that is.
There were also offers which included manual review of any action or even remediation, as well as access to a qualified employee 24/7 and liability for SLA. However, these were not cheap, typically £250 to £10k per month.
itch.io store was taken down by Funko due to "trash AI Powered" phishing report
9 Dec 2024 at 12:26 pm UTC Likes: 11
9 Dec 2024 at 12:26 pm UTC Likes: 11
As someone who worked on the "other side" (in fact, I personally automated some abuse handling), I'd like to offer a bit of a different point of view.
Firstly internet in general is fundamentally flawed in that most of the protocols and technologies in use today were developed by some nerds in a uni/garage. They were never intended to be used at such scale nor were they designed to be abuse-proof.
As a result, internet is full of trash. I worked for some small registrar/host and we would get hundreds of abuse reports daily, week-end included. And the sad truth is that 99.9% of them were legitimate: hacked websites, domain registered with fake/stolen info for phishing, servers used to send spam, the list is endless.
Additionally, the bad actors are not dumb, abuses are often obfuscated (like displaying only if the referrer is google or at certain times of the day) to make detection harder. Checking whether a website is really compromised may require some technical skills (and thus be expensive).
It sucks for itch and imo, their registrar is still at fault if itch did indeed reply (should have trigger a human check). But in general "shoot first, check second" is sadly the most efficient way to protect people from scams, phishing and other bad stuff.
Firstly internet in general is fundamentally flawed in that most of the protocols and technologies in use today were developed by some nerds in a uni/garage. They were never intended to be used at such scale nor were they designed to be abuse-proof.
As a result, internet is full of trash. I worked for some small registrar/host and we would get hundreds of abuse reports daily, week-end included. And the sad truth is that 99.9% of them were legitimate: hacked websites, domain registered with fake/stolen info for phishing, servers used to send spam, the list is endless.
Additionally, the bad actors are not dumb, abuses are often obfuscated (like displaying only if the referrer is google or at certain times of the day) to make detection harder. Checking whether a website is really compromised may require some technical skills (and thus be expensive).
It sucks for itch and imo, their registrar is still at fault if itch did indeed reply (should have trigger a human check). But in general "shoot first, check second" is sadly the most efficient way to protect people from scams, phishing and other bad stuff.