Latest Comments by Protektor
Piepacker is a new online multiplayer platform for retro gaming
23 Apr 2021 at 10:34 pm UTC
23 Apr 2021 at 10:34 pm UTC
Quoting: elmapulso... the games are licenced? and how the hell they get the licence from nintendo to run games from their catridge formats?Not every NES or SNES game is owned by Nintendo. So other companies are free to license out their old games to whoever they want and Nintendo can't say a word about it. Nintendo doesn't own the copyright for every NES or SNES game out there.
Valve launch a Beta for Remote Play Together - Invite Anyone, no Steam account needed
27 Feb 2021 at 7:28 pm UTC
27 Feb 2021 at 7:28 pm UTC
If any gaming service goes to a monthly rate then they better be giving us free games to play, like we get free movies to watch with Netflix and Amazon and they rotate through with new stuff all the time. That is the only possible way I would pay monthly.
The Long Dark is leaving GOG tomorrow although it will still get updates
6 Nov 2018 at 6:04 pm UTC Likes: 3
Personally I think they (GOG) realized they (GOG) made a mistake by quickly removing it (the tweet) but some did a screenshot of it. Why would they do a screenshot of it unless they were afraid it would be removed and wanted to nail them to the wall with it, because they didn't think removing it was nearly enough? It is clear there were other motives on the other side to me. Why must we nail everyone to the wall if they make a mistake or have a huge public self-flogging of them apologizing to anyone and everyone for every single mistake? It promotes tribalism, by creating an us versus them, it reduces society by trying to reduce free speech. We aren't debating the issues here we are discussing how bad these people are. The idea of free speech is to debate ideas not shutdown anyone we don't agree with. The best defense of bad speech is more speech so better ideas can win, not devolving into an us versus them and how someone is bad or evil for not thinking the same way as you. Unfortunately I even see attempts in this particular thread to create an increase in tribalism. The idea that you can't possibly empathize or understand another person because you aren't them, but in fact that is a fallacy. We as humans empathize with our fellow humans all the time. It's what allows us to build societies and survive against the odds.
Please don't increase tribalism and make things an us versus them and dehumanize anyone. Make this place a better place not a worse place, please.
6 Nov 2018 at 6:04 pm UTC Likes: 3
Quoting: liamdaweI didn't actually pick a side. Saying something is dumb, is not picking a side.In a sense you did pick a side. You are declaring a value of the idea or argument which is a way of picking a side in an argument or discussion. It would be no different from saying "that is smart" which is a value statement.
Personally I think they (GOG) realized they (GOG) made a mistake by quickly removing it (the tweet) but some did a screenshot of it. Why would they do a screenshot of it unless they were afraid it would be removed and wanted to nail them to the wall with it, because they didn't think removing it was nearly enough? It is clear there were other motives on the other side to me. Why must we nail everyone to the wall if they make a mistake or have a huge public self-flogging of them apologizing to anyone and everyone for every single mistake? It promotes tribalism, by creating an us versus them, it reduces society by trying to reduce free speech. We aren't debating the issues here we are discussing how bad these people are. The idea of free speech is to debate ideas not shutdown anyone we don't agree with. The best defense of bad speech is more speech so better ideas can win, not devolving into an us versus them and how someone is bad or evil for not thinking the same way as you. Unfortunately I even see attempts in this particular thread to create an increase in tribalism. The idea that you can't possibly empathize or understand another person because you aren't them, but in fact that is a fallacy. We as humans empathize with our fellow humans all the time. It's what allows us to build societies and survive against the odds.
Please don't increase tribalism and make things an us versus them and dehumanize anyone. Make this place a better place not a worse place, please.
Voxatron Updates
9 Feb 2012 at 9:55 am UTC
9 Feb 2012 at 9:55 am UTC
That is up to the developer. We would love to have them on the system but the developers have to want to be there.
Tim Jung
Desura Game Manager
Tim Jung
Desura Game Manager
Is Victory worth a Linux version?
17 Feb 2012 at 5:23 pm UTC
17 Feb 2012 at 5:23 pm UTC
Nitronic Rush is already in the process of getting setup on Desura. So they wouldn't necessarily need a publisher. They could get on 3-4 of the digitial stores out there and would have wider coverage than trying to get it in stores.
Is Victory worth a Linux version?
9 Feb 2012 at 10:05 am UTC
9 Feb 2012 at 10:05 am UTC
They started making a game profile that I authorized on Desura. They have not uploaded anything to it since they first requested to be published.
Fallout on Linux with Dosbox/Desura
18 Jan 2012 at 7:32 pm UTC
18 Jan 2012 at 7:32 pm UTC
Yes but Interplay has compiled a fresh new version of the program for Windows so it works on modern Windows systems. I just thought it was strange was all.
Fallout on Linux with Dosbox/Desura
17 Jan 2012 at 11:14 am UTC
17 Jan 2012 at 11:14 am UTC
I am surprised that GOG would use DOSBox for the Windows version of Fallout. The version I put up on Desura of Fallout for Windows is a native Windows version and does not use DOSBox.
Revenge of the Titans new version + removal from Desura
31 Dec 2011 at 6:03 pm UTC
31 Dec 2011 at 6:03 pm UTC
This is Tim Jung. I'm the Game Lead on Desura. I think I should correct a few things here. First if developers want the email addresses of their Desura customers that is possible. Developers can setup an opt-in from customers to send their information to the developer's web site. Because of our privacy policy we can't just give out user information any time we want and the users have made it clear they don't want that either. Second all you have to do to update you game is to point the client at a clean install directory of the game and upload it. It will only upload the files that have changed since the last release. It does a CRC of the files to look for changed files. If I upload the 32-bit version and the following 64-bit version upload is only a few megs. Once the first version is on Desura it shouldn't take more than 3-4 minutes to get the upload started, then after the upload tell the system what you uploaded. The biggest problem currently is changed .PAK/compressed files that FSP games use and we are looking in to ways to change that, so update uploads & downloads are smaller for those type of files. I will say I have had quite a few developers comment that using Desura and doing updates on Desura is way easier than Steam and that we provide more information about their customers than Steam does. I have no idea how true that is or isn't since I have zero developer experience with Steam.
I do have to wonder why developers are upset that they can't get user information by default from Desura, Steam or anyone else. I don't see how it is any different than when I go in to Wal-Mart/Gamestop/etc. and buy a game. I would be pissed if Wal-Mart/Gamestop/etc. was sending off my personal information to EA/Activision or anyone else. I would be pissed if Steam did that. I should decide who gets my personal information not another company choosing for me, but maybe that is just me.
As for the problems of all the different versions of Linux out there....that is what Desura is designed to address. We have a bunch of different libraries the system can check for and install automatically on the users system if they are missing. We can easily add more libraries if a game needs them and the developer doesn't want to included them in their releases. A developer just needs to tell us they want us to have a specific library included by Desura. If a game loads and clears the load of all the needed libraries then there isn't much Desura can do about that if a game isn't working.
If a developer doesn't want to be on Desura that is their right and there isn't anything we can do about it. I am sorry a developer isn't having a good experience with Desura and if they would contact me I would be more than happy to try and work things out. The one thing I will say is that HiB can be for some games be the kiss of death for future sales. Once they are in HiB, that can be pretty much the end of their sales since 500,000+ people now have a copy of their game. The market for some indie games at that point is saturated. So it isn't surprising to me that a game doesn't sell well after a HiB release. The Desura users and HiB users seem to overlap by a large percentage, as a result that can effect sales. There are a lot of Desura users who are using their HiB keys to get their games on/from Desura.
I have no idea how HiB updates work for developers but I can't see how they can be any easier. My question would be if a developer finds it a hassle does that mean they don't have to update the HiB site anymore? Steam is definitely a hassle for developers I would think since they have to support Steamworks in their games, or at least that is my understanding. So they have to provide a Steam version of their games.
The other issue is if you look at Cheese's graphs for HiB you will see that since they have gone to a more frequent release schedule users numbers have been all over the board. HiB users are becoming more particular about which HiB bundles they buy since they are overloaded with so many releases. I know developers want more HiB releases so they can get in on it but it appears to be at the cost of possibly decreasing sales and definitely decreased purchase prices. Linux user totals seem to be about the same but they are paying less with more bundle releases, and yet they are still the highest paying users on average.
If someone is having problems with Desura, please contact me so I am aware of it and can try to resolve the issue for you.
Tim Jung
Desura Game Lead/Tux
I do have to wonder why developers are upset that they can't get user information by default from Desura, Steam or anyone else. I don't see how it is any different than when I go in to Wal-Mart/Gamestop/etc. and buy a game. I would be pissed if Wal-Mart/Gamestop/etc. was sending off my personal information to EA/Activision or anyone else. I would be pissed if Steam did that. I should decide who gets my personal information not another company choosing for me, but maybe that is just me.
As for the problems of all the different versions of Linux out there....that is what Desura is designed to address. We have a bunch of different libraries the system can check for and install automatically on the users system if they are missing. We can easily add more libraries if a game needs them and the developer doesn't want to included them in their releases. A developer just needs to tell us they want us to have a specific library included by Desura. If a game loads and clears the load of all the needed libraries then there isn't much Desura can do about that if a game isn't working.
If a developer doesn't want to be on Desura that is their right and there isn't anything we can do about it. I am sorry a developer isn't having a good experience with Desura and if they would contact me I would be more than happy to try and work things out. The one thing I will say is that HiB can be for some games be the kiss of death for future sales. Once they are in HiB, that can be pretty much the end of their sales since 500,000+ people now have a copy of their game. The market for some indie games at that point is saturated. So it isn't surprising to me that a game doesn't sell well after a HiB release. The Desura users and HiB users seem to overlap by a large percentage, as a result that can effect sales. There are a lot of Desura users who are using their HiB keys to get their games on/from Desura.
I have no idea how HiB updates work for developers but I can't see how they can be any easier. My question would be if a developer finds it a hassle does that mean they don't have to update the HiB site anymore? Steam is definitely a hassle for developers I would think since they have to support Steamworks in their games, or at least that is my understanding. So they have to provide a Steam version of their games.
The other issue is if you look at Cheese's graphs for HiB you will see that since they have gone to a more frequent release schedule users numbers have been all over the board. HiB users are becoming more particular about which HiB bundles they buy since they are overloaded with so many releases. I know developers want more HiB releases so they can get in on it but it appears to be at the cost of possibly decreasing sales and definitely decreased purchase prices. Linux user totals seem to be about the same but they are paying less with more bundle releases, and yet they are still the highest paying users on average.
If someone is having problems with Desura, please contact me so I am aware of it and can try to resolve the issue for you.
Tim Jung
Desura Game Lead/Tux
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