Latest Comments by whizse
Core Breach aiming to go open source!
7 Jun 2012 at 7:15 pm UTC
7 Jun 2012 at 7:15 pm UTC
This is pretty cool alright. I already bought it but will probably donate just to see it go FLOSS.
I get it - open source is better!
7 Jun 2012 at 9:09 pm UTC
7 Jun 2012 at 9:09 pm UTC
Another interesting example is the iPhone version of Doom done by id. It's actually based on prBoom:
http://web.archive.org/web/20110508193500/http://www.idsoftware.com/iphone-doom-classic-progress/ [External Link]
So it's a good example of a company doing a source release, having the community keeping it up to date, and then being able to go back and reap the benefits. (The iPhone version is of course also released under the GPL).
I'm less sure of it, but I also think there's some similar stories from ScummVM.
http://web.archive.org/web/20110508193500/http://www.idsoftware.com/iphone-doom-classic-progress/ [External Link]
So it's a good example of a company doing a source release, having the community keeping it up to date, and then being able to go back and reap the benefits. (The iPhone version is of course also released under the GPL).
I'm less sure of it, but I also think there's some similar stories from ScummVM.
I get it - open source is better!
5 Jun 2012 at 7:20 pm UTC
5 Jun 2012 at 7:20 pm UTC
I doubt that's an issue. The pirated game is usually already available on day one.
I get it - open source is better!
5 Jun 2012 at 6:50 pm UTC
5 Jun 2012 at 6:50 pm UTC
Re-reading your initial post oak, I'm a bit confused. It actually sounds like what you're arguing for is a lot more GPL-like rather than the opposite? Keep in mind that the GPL is a hack around copyright, it uses the system but for its own purposes.
I get it - open source is better!
5 Jun 2012 at 6:30 pm UTC
5 Jun 2012 at 6:30 pm UTC
If a developer only used BSD licensed libraries for a game and then decided to ship it as a proprietary product I as a user would have no source code, less rights to do anything with it and thus less freedom.
If the libraries where (L)GPL this wouldn't be an issue. This is the problem the GPL was designed to solve. Not to make life easier for the developer, but for me, the user.
If the libraries where (L)GPL this wouldn't be an issue. This is the problem the GPL was designed to solve. Not to make life easier for the developer, but for me, the user.
I get it - open source is better!
5 Jun 2012 at 6:12 pm UTC
5 Jun 2012 at 6:12 pm UTC
oak: I think it's important to note that the GPL is and was designed with _the user_ in mind, not the developer. Which is why some people seems to like to call it names and make it out to be a big and scary beast, it's really not though.
I get it - open source is better!
5 Jun 2012 at 5:58 pm UTC
5 Jun 2012 at 5:58 pm UTC
Technically I don't think neither Frozenbyte nor Introversion has released any games as FLOSS. The license for these is still non-commercial, and in the case of Introversion you can't even redistribute.
Carmageddon for Linux needs another 70 grand
7 Jun 2012 at 7:17 pm UTC
There's usually a big spike of of pledges at the start and beginning of Kickstarter runs, so it isn't all that surprising.
7 Jun 2012 at 7:17 pm UTC
Quoting: "Qantourisc, post: 4581, member: 181"Whohoo+1
There's usually a big spike of of pledges at the start and beginning of Kickstarter runs, so it isn't all that surprising.
Carmageddon for Linux needs another 70 grand
4 Jun 2012 at 8:09 pm UTC
4 Jun 2012 at 8:09 pm UTC
It would actually be kind of cool if the pedestrians started to fight against the racers, planting traps etc. like in [URL='http://www.imdb.com/title/tt0072856/']Death Race 2000[/URL].
The Humble Indie Bundle V Reddit IAmA - A Summary
5 Jun 2012 at 6:19 pm UTC
5 Jun 2012 at 6:19 pm UTC
So, something I've been thinking about for a while, might as well ask what you all think:
If there was a Windows game that for some reason couldn't be ported for a bundle, and didn't work in Wine. Would you prefer it if the Humble guys paid someone to improve Wine (not just package up the game) so the game could run, or would you prefer it if they ditched the title and selected another game for a native port? (Keep in mind that improving Wine would be a contribution to open source and might improve Wine compatibility for other games as well.)
If there was a Windows game that for some reason couldn't be ported for a bundle, and didn't work in Wine. Would you prefer it if the Humble guys paid someone to improve Wine (not just package up the game) so the game could run, or would you prefer it if they ditched the title and selected another game for a native port? (Keep in mind that improving Wine would be a contribution to open source and might improve Wine compatibility for other games as well.)
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