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Latest Comments by whizse
Ready for a laugh? Comedy point and clicking adventure Plot of the Druid gains a demo
16 Oct 2020 at 10:19 am UTC Likes: 1

Quoting: EikeIt's nice that you can smell stuff as the animal. :)
Absolutely! Space Quest IV had the possibility to smell and lick stuff. something I've always missed in other adventure games.

I think this is the first one to have actions for bite and scratch though.

Perception puzzler Superliminal comes to Steam in November, along with Linux support
14 Oct 2020 at 2:18 pm UTC Likes: 1

Quoting: Termyhm, i don't see a demo, am i missing something? O_o
I think it was time limited, part of the Steam Game Festival.

Quite annoying. I can understand releasing demos as an event during the festival, but why remove them?

You can now order a PC case that looks like the classic Commodore 64
12 Oct 2020 at 2:58 pm UTC Likes: 1

Quoting: follower46I must be missing something here. Is it powered by hopes and dreams?
I don't see a PSU plug for the computer, lol.
I see a fan, I assume it cools the PSU, but it doesn't have any information on the site about power output or PSU requirements like SFX (if it's bring your own).
This https://www.mini-box.com/picoPSU-90 [External Link] and an external power brick. It's in the video at around 4:11 or so.

art of rally strips down the furious sport into a serene top-down experience
10 Oct 2020 at 8:40 pm UTC Likes: 2

Quoting: dpanterCan you test if the lens flares are gone as well? Use different AA settings at night with bloom enabled.
Quoting: x_wingDoes this patch only fix the issue with Proton/DXVK?
Don't know if you follow the fdo bug or not, but I modified one of the shaders in the game to get rid of the NaN issue and it seems to be working fine here:

https://gitlab.freedesktop.org/-/snippets/1232 [External Link]

Drop the file in a dir and run the game with MESA_SHADER_READ_PATH=/path/to/shader/dir

ScummVM to merge in ResidualVM, adding support for a number of 3D titles
10 Oct 2020 at 8:06 pm UTC Likes: 2

Quoting: jarhead_h
Quoting: Arehandoro
Quoting: Perkeleen_VittupääI like the 4th one.
Heresy!

P.S: I like the 3rd one, also a heretic for the purists I guess :D
Curse of Monkey Island is my favorite of the series.
IMHO the best thing about Curse was Dominic Armato doing the voice for Guybrush. He repeated the role for the rest of the series, and the remakes too I think? Probably wouldn't have played Escape otherwise.

ScummVM to merge in ResidualVM, adding support for a number of 3D titles
10 Oct 2020 at 7:07 pm UTC

Quoting: PinballWizardWill it support the Star Trek 25th anniversary game?
There's an unfinished engine [External Link] for that title, but maybe you already knew that? Doesn't seem like it has seen much work lately though.

ScummVM to merge in ResidualVM, adding support for a number of 3D titles
10 Oct 2020 at 1:21 pm UTC Likes: 2

Sounds like a logical decision to merge the two.

Anyhow... Very cool about In Cold Blood. I had no idea it was a work in progress. Looks like it's another source code release and not an RE effort:

 * Additional copyright for this file:
 * Copyright (C) 1999-2000 Revolution Software Ltd.
 * This code is based on source code created by Revolution Software,
 * used with permission.


I actually started playing it a short while ago, mostly because it's the only one of Revolution games I have never played, but I guess I'll hold of and do a playtest when the next ScummVM version is due.

Sonic The Hedgehog 2 free to keep, Total War: WARHAMMER II free for the weekend + more
9 Oct 2020 at 8:03 pm UTC Likes: 10

The legal ROM file, the rarest of Pokémon!

The Steam Game Festival: Autumn Edition is up with fresh demos to play
8 Oct 2020 at 7:51 pm UTC Likes: 1

Quoting: fleskAurora: The Lost Medallion - a point and click adventure, which seems interesting, but I didn't achieve much before I got stuck. I wish there'd been a button to highlight hotspots, as I'm pretty sure I've missed something.
Thanks for the suggestion! Quite liked the demo, finished it using 2189 left clicks.

I'm not sure if you got stuck on the same place I did, finding the twins? I had to seek help from a walkthrough in the end. But the issue was more like a design bug than an actual puzzle I think.

Curiously the game does seem to have some kind of hint feature that kicked in (unnecessarily) when looking for one of the other kids.