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Latest Comments by whizse
More Tomes of Mephistopheles updates!
1 March 2012 at 9:36 pm UTC

Sad to see that they're struggling to sell a measly 3000. I feel like buying a second copy just to distance myself from the jerks over on Phoronix :/

Amnesia A Machine for Pigs
24 February 2012 at 1:25 pm UTC

Quoting: "Stephan Huebner, post: 3511"Nice idea, but what I am geting sick and tired of is of Linux-games that will be released "soon after" the versions for other systems. Why is Linux always handled like a stepchild? It comes to a point where I don't bother anymore with companies who think that way, no matter how good their games may be.

I get your point, but in fairness it should be pointed out that Frictional have been very good when it comes to Linux support. They released a very handy testcase for the features the Amnesia engine needed and the guy who did the Linux port took part in bug discussions on bugs.fdo.

Exclusive interview with Gaslamp Games
17 February 2012 at 8:58 pm UTC

Thumbs up for the interview! Always nice with these longer articles.

Double Fine Adventure
17 February 2012 at 9:03 pm UTC

Guess I was wrong to be so pessimistic about the chances for a confirmed Linux release. I would offer to eat my hat, but I don't actually own one...

In other news, Brian Fargo is apparently going to Kickstart development for a Wasteland sequel, wonder if he can be convinced to do a Linux version as well?

Double Fine Adventure
12 February 2012 at 8:57 pm UTC

It's interesting and anything they make will be worth playing.

But, comments like that about Linux support make me sceptical. It sounds too much like the usual PR-babble were you never give a straight answer, just keep stringing them along until the last minute...

Indie Royale includes Lume for Linux
11 February 2012 at 7:55 pm UTC

Titans was Java IIRC. Anyway, that's still a pretty low number compared with all the native ports.

Indie Royale includes Lume for Linux
11 February 2012 at 7:14 pm UTC

Quoting: "Eddward, post: 3323, member: 78"Being a flash game doesn't bother me. I assumed the game's already proprietary. I guess I don't care what they write it in as long as I don't have to know it. If I have to tinker with the flash runtime (or jvm or clr or grab a newer version of libstdc++ than my system provides) then I get irked. Open Source software get some extra leeway there that proprietary software doesn't.

I was mostly pointing out that it being a Flash game means that it was just wrapped up with a linux flash runtime, and wasn't ported as such.

This is in contrast to the HiB were they actually convince the developers to do a port, or do it themselves.

Indie Royale includes Lume for Linux
10 February 2012 at 7:15 pm UTC

It's a Flash game, so it's not really a port.

Tomes of Mephistopheles gameplay
15 January 2012 at 9:51 pm UTC

SHUT UP AND TAKE MY MONEY ...ehm, sorry, what I meant to say was is there a way to preorder yet? Like with SS2?