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Latest Comments by pleasereadthemanual
SMITE 2 announced with Steam Deck support from Titan Forge and Hi-Rez Studios
15 January 2024 at 10:44 pm UTC

Quoting: Purple Library Guy
Quoting: pleasereadthemanual
QuoteSince they're testing on Steam Deck, no doubt it will work just fine on desktop Linux too with Proton.
I'm still curious how this process actually works. Let's imagine I'm a game dev, and I've committed to supporting Linux with Proton. Alright, what do I do?
Avoid doing weird-ass shit when I develop the game?
How am I supposed to know that using this particular engine feature is going to break Wine? I don't know what weird-ass shit 90% of VN devs from the 2000s were doing, but fullscreen is always broken unless I use Gamescope.

SMITE 2 announced with Steam Deck support from Titan Forge and Hi-Rez Studios
15 January 2024 at 10:09 pm UTC

QuoteSince they're testing on Steam Deck, no doubt it will work just fine on desktop Linux too with Proton.
I'm still curious how this process actually works. Let's imagine I'm a game dev, and I've committed to supporting Linux with Proton. Alright, what do I do?

I imagine the only thing I can do is submit bugs to Valve when I encounter a bug with Wine/DXVK/whatever. Does Valve have an official private channel for sending these bugs in? Because there is no open issue on the Proton Github page for SMITE 2. Well, if I had a Wine dev on hand, I could get them to submit patches upstream.

Am I missing something?

Lutris game manager v0.5.15 brings lots of overall improvements for game installs
15 January 2024 at 9:32 pm UTC Likes: 8

For those who don't know, the maintainer and main developer for Lutris made a call for more donations a few months ago as support has been decreasing over the years: https://www.patreon.com/posts/fresh-new-sad-91365345

QuoteOn a less positive note, I’d like to address the painful direction the Lutris Patreon (and financial support in general) is taking. The current earnings of the Lutris Patreon is about half of what it was in September 2020. This was a time before the Steam Deck when Lutris was far less complete than what it is today.

Lutris was never created in the goal of making money but the direction the Patreon is taking only cements my conviction that making a living writing open source software is nothing but a dream. I fully understand that the current economic situation makes things harder for most to give to open source projects and can’t thank enough all of you who still make monthly donations! I’m slightly hopeful that the introduction of cloud saves in Lutris will change the direction the Patreon has taken. While self hosting your cloud saves with Nextcloud will be the default option, it will also be possible for $5 Patrons to host your saves on Lutris.net. In any case, working full time on Lutris will soon come to an end since it is not sustainable and I will eventually run out of savings. Do not believe the whole “Free as in speech, not free as in beer” discourse. Free software is free in the monetary sense too. The only people who make money writing open source software are the ones under the umbrella of a large corporation.

While this may sound sour, I must repeat: Lutris was not created to make money and I’m really happy with what it has become and with the state of Linux gaming in general! It is just frustrating to see thousand of dollars spent in ugly JPEGs of monkeys (glad the NFT fad is over) while the work of open source developers is consistently under-valuated. To the people who do support Lutris and other open source projects, thank you so much, you are heroes! And for those who can’t afford to support financially, don’t worry about it, just enjoy the software!

OpenAI say it would be 'impossible' to train AI without pinching copyrighted works
14 January 2024 at 11:27 pm UTC

Quoting: LoudTechie
Quoting: 14I think there is an argument that reading copyrighted material is same as a human doing so and then writing their own creative work

Look up the legal standing of fan fiction. Than repeat that statement.
Using copyrighted "aspects" is enough to be considered a copyright violation.
I suggest looking up Marion Zimmer Bradley.

QuoteFor many years, Bradley actively encouraged Darkover fan fiction. She encouraged submissions from unpublished authors and reprinted some of it in commercial Darkover anthologies. This ended after a dispute with a fan over an unpublished Darkover novel of Bradley's that had similarities to one of the fan's stories. As a result, the novel remained unpublished and Bradley demanded the cessation of all Darkover fan fiction
The fan threatened to take Marion Zimmer Bradley to court for infringing on the fan's copyright. The fan holds the copyright to their own prose. The fan clearly does not hold the copyright to the characters. But should the author of the original work use prose from a fan work...well, things get dicey.

You'd also expect to face some legal trouble if you ripped some fan subs and tried to pass them off as your own translation (which has been done before).

Of note is the Organization for Transformative Works, which works to protect fan works and has this to say:

QuoteCopyright is intended to protect the creator’s right to profit from her work for a period of time to encourage creative endeavor and the widespread sharing of knowledge. But this does not preclude the right of others to respond to the original work, either with critical commentary, parody, or, we believe, transformative works.

In the United States, copyright is limited by the fair use doctrine. The legal case of Campbell v. Acuff-Rose held that transformative uses receive special consideration in fair use analysis. For those interested in reading in-depth legal analysis, more information can be found on the Fanlore Legal Analysis page.
And:

QuoteWhile case law in this area is limited, we believe that current copyright law already supports our understanding of fanfiction as fair use.

We seek to broaden knowledge of fan creators’ rights and reduce the confusion and uncertainty on both fan and pro creators’ sides about fair use as it applies to fanworks. One of our models is the documentary filmmakers’ statement of best practices in fair use, which has helped clarify the role of fair use in documentary filmmaking.

It's certainly not as cut and dry as you might think.

AYANEO NEXT LITE handheld announced with SteamOS Linux
12 January 2024 at 10:13 am UTC Likes: 1

Quoting: kuhpunkt
Quoting: pleasereadthemanual
Quoting: kuhpunkt
Quoting: Liam DaweUpdated article to note the AYANEO OS previous plan, and that I've reached out to both AYANEO and Valve.

Next update.

It's $299.

https://ayaneo.com/article/807
WHAT

Curious about what a "subscription" means, though.

(notice they're calling it the "HoloISO System" now)

It's just bad translation. Subscribe for like a newsletter with updates.
I feel like this could be very easily misinterpreted to not mean some kind of newsletter:

QuoteOn January 11th (EST), the all-new, highly cost-effective option, AYANEO NEXT LITE, subscriptions open 9:30 PM EST, 1/11/2024, starting at $299.

AYANEO NEXT LITE handheld announced with SteamOS Linux
12 January 2024 at 9:06 am UTC

Quoting: kuhpunkt
Quoting: Liam DaweUpdated article to note the AYANEO OS previous plan, and that I've reached out to both AYANEO and Valve.

Next update.

It's $299.

https://ayaneo.com/article/807
WHAT

Curious about what a "subscription" means, though.

(notice they're calling it the "HoloISO System" now)

AYANEO NEXT LITE handheld announced with SteamOS Linux
11 January 2024 at 8:54 pm UTC Likes: 1

Quoting: Purple Library Guy
Quoting: elmapulin other words, companies like valve target the most profitable markets, while smaller companies target the markets that valve isnt interessed yet...
Hmmm . . . one of the markets Valve apparently isn't interested in has quite a bit of profit potential. Presumably this Ayaneo thing will sell in China. I mean, it's a Chinese company.
Obligatory comment about the Steam Deck not being sold in Australia/NZ. Though I'll be the first to admit we don't have as many people as China does.

(But they sell it in Canada!)

Palworld is Pokémon with guns, farming, survival and building - I'm quite excited
11 January 2024 at 2:02 am UTC Likes: 2

Quoting: Liam DaweIt always strikes me as odd whenever there’s a monster catcher, people immediately wonder about Nintendo. You can’t own the entire concept. This comes up every time. Unless they literally rip Pokemon directly, it’s just another game.
I think the concept is fine, but some of those character designs are decidedly close to the design of some Pokemon. I don't know if it's close enough to count as copyright infringement.

Valve announces new rules for games with AI Content on Steam
10 January 2024 at 12:59 pm UTC Likes: 1

This is almost exactly the same thing Amazon's KDP rules say. You need to disclose AI-generated content, and say whether you "enhanced" it with AI or whether you edited something that was generated by AI to begin with.

Quoting: EhvisI'm all for the disclosure part that Valve has always done on the Steam store (I don't think any other store requires the publishers to specify their DRM restrictions).
Unfortunately, this doesn't include the DRM wrapper Valve offers, which is something you need to test yourself. Makes it harder to tag games on VNDB

But since you're asking, DLsite does a great job of this. The DRM is labeled front-and-center, in a big green box, at the top of the store page. It includes information about the DRM, screenshots of how it works and how to use it, and the DRM name. They also require their own PlayDRM implementation to be mentioned (which does work in Wine). If the store page doesn't have any mention of DRM, it's DRM-free. You can also sort by DRM-free games.

DMM does similar but hides it right at the bottom (near the "Specs" section), isn't as clear about what exactly it is, and sometimes doesn't seem to mention it at all.

OpenAI say it would be 'impossible' to train AI without pinching copyrighted works
9 January 2024 at 11:02 pm UTC Likes: 2

I agree with the sentiment that our public domain is not as valuable as it should be. As ever, OpenAI representatives write with the assumption that they are entitled to do whatever they want, regardless of the laws. Why do they feel the need to phrase it like that?

Quoting: EagleDeltaLLMs aren't going around storing articles, code, pictures, art, etc in its model. It is simply learning from those.... and all the benefits AND drawbacks that come with that.
Sure, but that doesn't mean OpenAI employees are now allowed to download millions of copyrighted works that have been distributed on trackers/DDL sites without permission from the copyright holder. If ChatGPT were only using Common Crawl, that's one thing, but we know they're not.

Supposedly ChatGPT's training content is carefully curated, FWIW.