Latest Comments by Yu0
GOL Cast: Casting Spells at Flying Skulls in Ziggurat
2 Sep 2014 at 7:12 am UTC
2 Sep 2014 at 7:12 am UTC
@killx_den: The same argument against saving was brought with Rogue Shooter (which is similiar, but Scifi). What I'd argue for is not a save-game system like in Skyrim but rather a "suspend and continue" system, so we can play each death in chunks of say 15 minutes or less. One level at a time or something. But NOT reload after death (see e.g. the default mode of Dungeons of Dredmor).
Sure, by moving files this can be exploited to mimick a full save system, but if you really wanted to, you could run the game in a VM for that purpose and save the VM state as a "savegame". When there is a leaderboard then maybe games that used saves should be excluded or get a separate list to prevent cheating, but otherwise I see no reason not to include a suspend+continue type of savegame.
Sure, by moving files this can be exploited to mimick a full save system, but if you really wanted to, you could run the game in a VM for that purpose and save the VM state as a "savegame". When there is a leaderboard then maybe games that used saves should be excluded or get a separate list to prevent cheating, but otherwise I see no reason not to include a suspend+continue type of savegame.
Don't Buy Baldur's Gate Enhanced Edition Yet
7 Jul 2014 at 7:49 am UTC
7 Jul 2014 at 7:49 am UTC
I have mixed feelings on the issue... On the one hand, having people pay again for the Linux version creates more incentive for creating one at all and helps sale-numbers as people who switch over are counted against Linux sales. Also, considering that extra work was done, it IS morally worth extra money.
On the other hand they should at least give a significant discount for a purchase on a new platform, since while the native Linux client adds value, it adds value more on the level of a DLC than a full game.
On the other hand they should at least give a significant discount for a purchase on a new platform, since while the native Linux client adds value, it adds value more on the level of a DLC than a full game.
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