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Latest Comments by Pengling
Palworld overtakes Counter-Strike 2 for most players on Steam and hits 5 million sales
23 Jan 2024 at 9:13 am UTC Likes: 1

Quoting: TheRiddick(except pokemon fans, they are angry as always)
Some are even going as far as to claim [External Link] that some of the models in Palworld are minor edits of ones ripped from Pokemon titles. No clue as to how true that is, but I found it interesting seeing how different the reactions are within the Nintendo fandom as compared to outside of it.

Palworld overtakes Counter-Strike 2 for most players on Steam and hits 5 million sales
22 Jan 2024 at 4:30 pm UTC Likes: 3

Have you been playing it? What do you think to Palworld? Let me know in the article comments below.
It's not my sort of game so I won't be picking it up, but I'm glad to see it doing well. It's fair to say that the leading brand has become quite complacent in recent years, so it's nice to see a competitor like this finding a big audience so quickly - competition and options are good! :grin:

MONSTER HUNTER RISE adds new DRM that breaks it on Steam Deck (UPDATED)
22 Jan 2024 at 4:23 pm UTC

Quoting: t3gCapcom should have gone after the streamer instead of punishing paid consumers. Just shows how old fashioned and out of touch most Japanese businesses are.
Exactly. Most companies would respond with "Oops! Sorry guys, this fella isn't associated with us." and just bar them from handling events that they sponsor (assuming that this was a Capcom-sponsored event in the first place - I don't know if it was that or a community-run one). But noooooooooo, not Capcom. :dizzy:

Quoting: LoudTechieIssues I can't predict, but Proton as a container is misleading.
Proton provides 0 containment on itself and is very clear about that.

They're designed to run in a layer of security called "user space" or as others call it ring 0.
It's the difference between root and everything else(on most systems).
Within this restricted space they're willing to let programs do and whatever they like.

They actively support some forms of debugger detection, file analysis, etc. specifically to support "copy protection".
There was an actual attempt for punk buster it failed, because of an issue even Windows had(Wine just had it a lot more extreme and since punk buster got fixed they already marked it as won't fix).
The reason why malware often fails is, because it wants to run in kernel space and Proton simply doesn't support kernel commands.
The only active protection it can offer is the extra protection flatpak offers compared to
Thankyou - that's very informative. :smile:

So, is it safe to assume that, if there's anything untoward about Capcom's software beyond them adding DRM by stealth, it wouldn't actually be able to do anything?

I might be getting older, but I'm not afraid to admit that there's things I don't know - I left Windows behind so long ago that I'm just used to the fact that Linux and other Unix-likes tend to be largely trouble-free, so this affecting software I'd bought is completely new to me. :tongue:

Palworld is Steam Deck Playable and runs on Desktop Linux with Proton
22 Jan 2024 at 3:18 pm UTC Likes: 1

Quoting: LoudTechieI was refering to them controlling their own hardware empire.
The Nintendo consoles.
That having said, it's indeed an interesting watch.
My apologies for misunderstanding! I wouldn't personally qualify a company having licensing rules as them amassing power, personally. :smile:

But yes, it's info that's well worth knowing - it explains a lot!

MONSTER HUNTER RISE adds new DRM that breaks it on Steam Deck (UPDATED)
22 Jan 2024 at 3:15 pm UTC Likes: 4

We've been discussing this on the forum, and there are several other games known to be afflicted;

Ghost Trick: Phantom Detective
Mega Man Battle Network Legacy Collection Vol. 1 & 2
Mega Man Zero/ZX Legacy Collection
Street Fighter 30th Anniversary Collection
Strider
Resident Evil 5

Moreover, none of these are declared on their Steam pages, which I've seen suggested elsewhere might be in breach of the law in some regions. It annoyed me to learn of this second-hand, to be honest.

My response was to uninstall the handful of Capcom titles I've got and also remove the Proton files (one of them being the Mega Man Zero/ZX compilation, which, as above, definitely has it), because clearly I can't trust any of them now. I presume that, since Proton is basically a container of sorts, I should have no issues as a result of this? (I've never encountered this before.)

Not a company I'll be doing business with again. I was willing to give them another chance if they re-thought this anti-consumer crusade, but the trust is gone now - they're now just a malware vendor, in my books.

Quoting: melkemindIt amazes me that executives keep falling for this. The marketing for these DRM companies must be brilliant. They prey on fear, and the craziest part is, it doesn't even benefit the game companies.

Inevitably, the "pirates" crack the DRM, so the only people DRM ends up hurting are the paying customers.
This isn't about piracy - it's because, in their eyes, Chun-Li was dishonoured by a recent incident [External Link] where a tournament-organiser accidentally left a naked Chun-Li mod active whilst streaming the event online. It blew up in Japan, and Capcom decided that we're all stupid and all think that they did this officially (and put Thomas the Tank Engine in Resident Evil officially, and so on), which led to them decreeing that mods are the same as cheats and that they'll be doubling down on DRM. They also charmingly naively think that consoles are free of this, which goes to show how out-of-touch they are; Anyone who's tried to play a Nintendo Switch online will know how wrong that belief is.

There's a short video about it here [External Link], but the full 50-minute official presentation is well worth watching - Capcom clearly has nothing but contempt for PC-gamers [External Link].

Word is floating around (and anyone who's been a Capcom fan and knows the company's history is likely to believe it - I know I do) that this has resulted in the older members of the company (which is family-run, by a father/son duo, and there are several relatives on the board as well if memory serves) revoking power from the younger set who pulled the company out of the depths after the older group's previous anti-consumer crusades about 15 or so years ago.

31% of devs already using AI and the PC platform looks strong from GDC Survey
22 Jan 2024 at 2:52 pm UTC Likes: 4

For Linux specifically, only 7% said they were developing for it.
I saw the charts posted on another site beforehand, and honestly I found this to be quite positive - has it ever been this high before?

Palworld is Steam Deck Playable and runs on Desktop Linux with Proton
21 Jan 2024 at 10:46 pm UTC Likes: 2

Quoting: LoudTechieGAAH.
I knew Nintendo was old, but that they predated the modern computer nearly half a century is new to me.
Yeah, Coca-Cola had only existed for three years when Nintendo was founded! :shock: And in some form or another, they've always been connected to entertainment somehow for all that time.

Quoting: LoudTechieThis explains to me how a mere game company managed to amass so much power.
{LoudTechie freezes and their eyes turn black and flashy}
They're actually not a very powerful company and have no real protections in Japan as a result - that's why they have to be so litigious, because basically their IPs are all they have and they're in trouble if they lose their grip on that. There's a really good ~30-minute video-documentary on that here [External Link] - give it a watch. :smile:

Palworld is Steam Deck Playable and runs on Desktop Linux with Proton
21 Jan 2024 at 9:33 pm UTC Likes: 1

Quoting: tuubiWhat are you basing that on? There's limited info available publicly, but seems like the highest selling Switch games published by Nintendo, for example, have reached about 50-60 million copies sold based on Nintendo's own quarterly reports.
Well, they've sold billions since they entered the video games industry - that much is well-recorded [External Link], at least. Last year (projected in February [External Link] and later achieved in May), the Switch's library alone hit the milestone of accounting for 1 billion of the company's lifetime 5.5 billion software units sold.

Tomb Raider I-III Remastered gets Steam Deck Verified
21 Jan 2024 at 1:33 am UTC

Quoting: BlackBloodRumIn fairness, this is aspyr. They have a reputation for not doing that. Or at least, I've yet to see one of their releases to have DRM. :grin:

(I could be wrong, ofc)
Honestly, I have no real familiarity with Aspyr, aside from remembering them being a big name back when I was a Mac user, and how they recently got into legal trouble for false advertising [External Link]. I'm just cautious after Capcom's recent addition of undeclared DRM to a bunch of older releases. :tongue: That's good to know, though - thanks! :smile:

Palworld is Steam Deck Playable and runs on Desktop Linux with Proton
20 Jan 2024 at 8:37 pm UTC Likes: 1

Quoting: Purple Library GuyWhat is that thing? It's hilarious! It's like a non-digital video game, what the heck?
It's part of a line of clockwork toys for infants, made by Tomy [External Link] in the early 1990s - it's literally just a variant on those old wind-up musical plastic "televisions"! :shock: At the time in the UK, and for many years after that, Tomy was best known for toddler toys, so the notion of recommending this as a legitimate alternative to actual consoles, or even just dedicated LCD games, irritated 9-or-10-year-old Pengling and at least some of her peers to no end. :tongue:

However, I'm not sure if it was better or worse than that time when the British press went all-in on recommending the Barcode Battler [External Link] as being a serious alternative to the Game Boy and for "making maths fun" (no...) - at the very least, the Tomy toy actually somewhat resembled a video game, but the Barcode Battler just used a glorified calculator display. To this day I feel bad for any kids whose parents fell for that - I don't recall it being a cheap device, and it must've sucked to miss out on what, even then, was a big part of our generation's pop-culture.