Latest Comments by STiAT
Torment: Tides of Numenera launches in Early Access without Linux support, coming much later
28 Jan 2016 at 12:16 am UTC
28 Jan 2016 at 12:16 am UTC
it will definitely happen for final releasethat's all I care about :-).
Atari Vault, a 100 classic game collection heading to SteamOS & Linux
27 Jan 2016 at 2:10 am UTC
27 Jan 2016 at 2:10 am UTC
Oh damn, there are a few childhood games in that bundle.... i doubt I'll be able to resist that.
Escape from Tarkov, the new Russian Survival MMO FPS looks like it's heading to Linux
26 Jan 2016 at 3:32 pm UTC
26 Jan 2016 at 3:32 pm UTC
Not my genre, but looks nice!
Still hoping for a native AAA MMORPG in Linux which is not too PvP centric.
Still hoping for a native AAA MMORPG in Linux which is not too PvP centric.
Talos Principle & Serious Sam 3 getting Vulkan updates, Serious Sam 4 will be on a much improved engine
26 Jan 2016 at 3:32 pm UTC
26 Jan 2016 at 3:32 pm UTC
Yeeehaw! ;-).
Bound By Flame has a new Linux beta to fix some issues
26 Jan 2016 at 2:04 am UTC
26 Jan 2016 at 2:04 am UTC
I agree, but put in heavy gameplay just on one encounter makes no sense. That's not fully thought through and bad done, or it was just the pre-game and an end-encounter because they realized they couldn't finish the game otherwhise. Sorry ;-).
But I agree, one of the better picks. Though, I personally enjoyed Shadow of Mordor a bit more. And my best pick certainly was Mount&Blade: Warband :D.
But I agree, one of the better picks. Though, I personally enjoyed Shadow of Mordor a bit more. And my best pick certainly was Mount&Blade: Warband :D.
Bound By Flame has a new Linux beta to fix some issues
24 Jan 2016 at 4:51 am UTC Likes: 1
24 Jan 2016 at 4:51 am UTC Likes: 1
Finished it three times. Certainly was worth the money, expected a lot worse than it was. As expected, a very straight forward not really dialog-based story (a few choices about which way you're going, more demon-way or more human way), but a fun game. The gameplay / controls (playing keyboard/mouse) was sometimes rubbish, but I can see it work better with controllers (still need to get my steam controller).
The thing which was a bit annoying was the difficulty-jump to the end. Through the whole game, it was combat wise not really challenging at all, you didn't need a lot of tricks or potions anywhere, and the last boss was like a jump from 0 to 100. Even the end seems to be abrupt. Gave me the feeling that they had to cut the storyline to actually get the game out for what ever reason. That's of course just speculation on my side.
Overall I can recommend it if you like this genre of games, for the price tag it has, it was a lot of fun to me. It was even a steal a while back on steam at a sales.
The thing which was a bit annoying was the difficulty-jump to the end. Through the whole game, it was combat wise not really challenging at all, you didn't need a lot of tricks or potions anywhere, and the last boss was like a jump from 0 to 100. Even the end seems to be abrupt. Gave me the feeling that they had to cut the storyline to actually get the game out for what ever reason. That's of course just speculation on my side.
Overall I can recommend it if you like this genre of games, for the price tag it has, it was a lot of fun to me. It was even a steal a while back on steam at a sales.
Feral Interactive are teasing a new Linux port on their radar
23 Jan 2016 at 1:38 am UTC
23 Jan 2016 at 1:38 am UTC
Well, I guess it's F1, because -e^(i pi) = 1
Nvidia hosted a Vulkan Developers Day which sounds awesome
22 Jan 2016 at 1:59 pm UTC
22 Jan 2016 at 1:59 pm UTC
Too much speculation here. I see it the positive way, NVidia tries to push Vulkan by doing Events like this for developers getting them closer to Vulkan, away from DX12. One of the main reasons we have so many D3D games is, that developers are familiar with it, and are not with OpenGL, especially for which things to use which methods and functions for optimal performance.
Extensions are not by any mean a bad thing, rather the opposite. It gives you the opportunity to tweak more, and it's up to the hardware vendors to support certain extensions. I didn't expect the end result to be 100 % hardware agnostic except for the base API, and it's pretty much up to the game developers which optimizations of which vendor they support. As long as they keep the extensions optional for their games and engines, I see no reason why they shouldn't use them to make their games shine even more if they want to do the additional work for it.
Extensions are not by any mean a bad thing, rather the opposite. It gives you the opportunity to tweak more, and it's up to the hardware vendors to support certain extensions. I didn't expect the end result to be 100 % hardware agnostic except for the base API, and it's pretty much up to the game developers which optimizations of which vendor they support. As long as they keep the extensions optional for their games and engines, I see no reason why they shouldn't use them to make their games shine even more if they want to do the additional work for it.
Feral Interactive are teasing a new Linux port on their radar
19 Jan 2016 at 11:48 pm UTC
19 Jan 2016 at 11:48 pm UTC
TW3. The #1 pearl of this years gaming market :D.
Superpowers, a HTML5 development environment for 2D & 3D games now open source
18 Jan 2016 at 11:54 pm UTC
18 Jan 2016 at 11:54 pm UTC
Wouldn't be a target engine of my choice, but a lot of platformer-developers will like this move.
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