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Latest Comments by STiAT
Nvidia talk Vulkan in a developer blog post, they say Vulkan supplements OpenGL
15 Jan 2016 at 11:02 pm UTC Likes: 1

OpenGL will still provide a lot of applications with 3d acceleration where it's not that important, as they perfectly well state in example in Window Managers - that's a direct hint. The benefit of Vulkan backends is questionable to the amount of work required for Window Managers. Even just having one OpenGL context, it's pretty much enough for a lot of use cases (going to two threads in the backend anyway, but ok, they left that fact out, but it's just one rendering thread, that's true).

So OpenGL is here to stay. Vulkan has just a different audience, and NVidia is here to say that OpenGL will live on.

What's really cool is this one:
Furthermore we leverage our industry leading OpenGL driver and allow you to run Vulkan inside an OpenGL context and presenting Vulkan Images within it. This allows you to use your favorite windowing and user-interface libraries and some of our samples will make use of it to compare OpenGL and Vulkan seamlessly.
Will be very interesting how this will be implemented, since it hints to making the window managers believe they have a gl context there, properly updating it while it's actually vulkan doing it. No idea how they want to achieve that, but it sounds interesting.

Medieval II: Total War Collection released for Linux & SteamOS
15 Jan 2016 at 1:23 am UTC

Don't know if it will be a game for me yet. But it sounds promising. Bought it, downloading, maybe will get some hours on the weekend to try.

GOL Asks: What have you been playing recently?
9 Jan 2016 at 10:53 pm UTC

GRID Autosport pretty much got me since i bought this wheel and pedals :p...

Review: Bound By Flame on Linux
8 Jan 2016 at 12:11 am UTC

I've played it through several times, using different options. It's not that much of a difference, but it gets more or less challenging by the choices you make.

I really enjoyed it, and it is certainly worth the money (I got it on a sale, so it was a steal, but it would be worth the full price and more). I didn't have high hopes in the beginning, but it turned out to be a sometimes strange, but really funny game. Interesting is the difficulty, the end boss scaling pretty bad to the rest of the encounters, being incredible difficult compared to the rest.

I hope we see another game of this developer. The game certainly had it's flaws, but was a huge amount of fun too.

Planetary Annihilation: The journey of a Kickstarter
8 Jan 2016 at 12:03 am UTC

Actually, the first kickstarter which disappointed me. I still have two out there which could, but this one certainly was the first.

I repsect what they tried, and it really could have been a great title. Sadly, it didn't fit the standards for a good gameplay for me either, and still feels a little unfinished to me when playing it.

It was not a huge budget for at title like this (the rather opposite, a low goal), and I did doubt it in the beginning. They really had high bars on this one. I'd have expected them to at least need 6m to make a title like this actually work well for me, and we'll never know where it would have been that they hit the mark where I'd say it's a good game. It's in my opinion pretty impressive what they achieved with the kind of budget they had.

Their mistake was to put in too huge features for such a small budget. Hopefully they'll learn out of this, I can spare the few bucks for their training on how to properly plan the financing of a product.

FNA, the open source reimplementation of Microsoft's XNA first official release
31 Dec 2015 at 5:34 am UTC

Great project. I hope we'll see some ports being able to make use of the technology, especially smaller indie studios.

Ori and the Blind Forest won't come to Linux for now, thanks to Microsoft
31 Dec 2015 at 5:26 am UTC

Well, understandable. Thus, we won't see it on PS4 either, so they got an exclusive deal. Not the first time we see things like this.

Looks like Republique is no longer getting a Linux port
30 Dec 2015 at 4:25 pm UTC Likes: 1

Well, it could be as well that the middleware is already licensed, and they have skills with it and therefore want to use it in their new game as well.

It's easy to say they should have planned better, on the other hand the switch of a middleware has side-effects, as licesnse costs, training costs or impact to productivity.

Though, it's sad they first announce and later have to do the step back and de-announce it.

For the japan / not japanese middleware, that's completely irrelevant. There is dozens of middleware pieces out there not compatible with Linux, not only from Japan but from Europe, US, Australia, Canada and others. We're the little kid on the block - we have to face it. In Japan, in this case, they're conservative in investment politics. As conservative as EA, Activision/Blizzard and other Japa.. ooops ;-).

For this particular game I'm a bit sad, since it certainly looked like a game I could have enjoyed. But hey, other games will take their spot.

Khronos gives an official update on Vulkan
19 Dec 2015 at 10:08 pm UTC

Quoting: pete910Guys, there's a reason why it's late. It's been stalled! Same as dx12 take up. Remember all the hype for dx12. Now next to nothing.

All of a sudden Nvidia are throwing cash at no end of AAA devs to sponsor them. Seen any tout dx12 as the main thing? Anyone think that odd?

Well see both Vulkan and DX12 games on mass on or around NV's next releases . ;)
I know of several games to come to work with DX12 who did not take a look at Vulkan yet.

I dont see NVidia throwing cash at AAA devs, there is no source for that. What they do, they are in a major quality circle for their vulkan support with the major engine devs. There sometimes developers leak infos on the forums. But it is well known that unity and UE4 and Valve/Source2 are major players there. Though, Unity only for Android, but how hard can it possibly be?