Latest Comments by STiAT
Source 2 Will Be Completely Free To Use
8 Mar 2015 at 12:12 pm UTC
8 Mar 2015 at 12:12 pm UTC
Quoting: BomyneSorry to get you out there, it has DirectX support, but will fully support Vulkan.Quoting: XeekeiDoes this mean that there won't be any DirectX support in Source 2? Or did you just exclude that since Linux users wouldn't really care about that?Hopefully no DirectX support.
If they focus their attention on OpenGL support, it'll work across all platforms, and not just Windows.
Lots Of Big Games Confirmed For SteamOS, Torchlight II Now Out, Payday 2, Mordor And More Coming Too
6 Mar 2015 at 2:29 pm UTC
This really doesn't look like a fake anymore....
6 Mar 2015 at 2:29 pm UTC
This really doesn't look like a fake anymore....
Torchlight II Now On Linux, Old News By A Day, But Here’s My Report
6 Mar 2015 at 9:36 am UTC
6 Mar 2015 at 9:36 am UTC
On my NV card after playing a while, the game sometimes stops responding for like 1-2 secs. Except for that it runs smooth.
Vulkan Really Is The Official Name Of The Next Generation OpenGL Initiative
6 Mar 2015 at 8:37 am UTC
6 Mar 2015 at 8:37 am UTC
From the GDC15 Vulkan API-Talk:
"Device" is a logical representation of a GPU. It's how you talk to it. Each has a number of queues, you control which ones you want plus what extensions. You opt-in to extensions. Plus, what layers should be enabled (layers used for things like validation, debugging, logging, etc.)
and
Queues are things like compute queue, graphics queue. GPUs will have various numbers of each kind of queue. All queues scheduled independently and run async.
and
Batch up commands in command buffers. Each is thread local. You tell Vulkan what kind of queue each buffer will be sent to.
basically suggests a Mantle-Like design, in which case I'd have been wrong (oops! :D). Didn't watch the full video yet (I'm at work), but if you have time before I do:
https://www.youtube.com/watch?v=EUNMrU8uU5M [External Link]
"Device" is a logical representation of a GPU. It's how you talk to it. Each has a number of queues, you control which ones you want plus what extensions. You opt-in to extensions. Plus, what layers should be enabled (layers used for things like validation, debugging, logging, etc.)
and
Queues are things like compute queue, graphics queue. GPUs will have various numbers of each kind of queue. All queues scheduled independently and run async.
and
Batch up commands in command buffers. Each is thread local. You tell Vulkan what kind of queue each buffer will be sent to.
basically suggests a Mantle-Like design, in which case I'd have been wrong (oops! :D). Didn't watch the full video yet (I'm at work), but if you have time before I do:
https://www.youtube.com/watch?v=EUNMrU8uU5M [External Link]
Valve Developed Own Vulkan Driver For Intel, They Demo Dota 2 On Source 2
6 Mar 2015 at 8:23 am UTC
6 Mar 2015 at 8:23 am UTC
Quoting: blackout24Both, NVidia and ATI told like half a year ago that they're implementing the Vulkan-API (back then OGL-Next) while it's designed in their drivers already. NVidia even went a step further, saying that they'll have a "day-1" release as soon as the API is stable for "all supported platforms", which I'd guess includes Linux.Quoting: sarmadThe slide says "Vulcan supported ACROSS THE BOARD on Steam Machines". I assume this means both AMD and nVidia have Vulcan drivers for Linux in development.They demoed NVIDIA drivers during the talk and the later Vulkan sessions on Windows. Since the only thing different between NVIDIA drivers across platforms is a small shim to abstract the OS it would probably work in a few weeks. The Imagination Technology guys (two of them) wrote their Vulkan driver for PowerVR in just two months.
Vulkan Really Is The Official Name Of The Next Generation OpenGL Initiative
5 Mar 2015 at 8:29 pm UTC
5 Mar 2015 at 8:29 pm UTC
@Shmerl you're mistaken by that one. The important part is, that the command buffers (objects/materials) are done in seperate threads. Mantle we don't know - they never told us for sure, but I guess they did it the same way as Vulcan now (Vulcan is highly inspired by Mantle), but I'm sure that DX12 has a command queue as well, out of msdn blogs:
The only serial process necessary is the final submission of command lists to the GPU via the command queue, which is a highly efficient process.
The only serial process necessary is the final submission of command lists to the GPU via the command queue, which is a highly efficient process.
Lots Of Big Games Confirmed For SteamOS, Torchlight II Now Out, Payday 2, Mordor And More Coming Too
5 Mar 2015 at 4:56 pm UTC
5 Mar 2015 at 4:56 pm UTC
For TW3 port I could think on CDPR moving their Engine (maybe next-gen) to Vulkan, and within that TW3 could come as port.
Lots Of Big Games Confirmed For SteamOS, Torchlight II Now Out, Payday 2, Mordor And More Coming Too
5 Mar 2015 at 10:02 am UTC
5 Mar 2015 at 10:02 am UTC
After reviewing the games, ... only four games I don't own already and want:
TW III, Shadow of Mordor, Grid, Cities Skylines. Eventually Batman too, but I'm still undecided about that one.
TW III, Shadow of Mordor, Grid, Cities Skylines. Eventually Batman too, but I'm still undecided about that one.
Lots Of Big Games Confirmed For SteamOS, Torchlight II Now Out, Payday 2, Mordor And More Coming Too
5 Mar 2015 at 9:39 am UTC Likes: 1
5 Mar 2015 at 9:39 am UTC Likes: 1
- The Witcher III
YES!
YES!
Zotac Announces A Proper Steam Machine With SteamOS (Updated)
4 Mar 2015 at 4:22 pm UTC
4 Mar 2015 at 4:22 pm UTC
Quoting: KeyrockJudging by the name, this is likely going to be packing a GTX 970. That's a good choice. Lawsuit aside, the 970 is a damn good GPU. I'll be curious what the price tag will look like.I was thinking of getting a 970 (EVGA GeForce GTX 970 SC 1972) for my X51 gaming rick (people report they could upgrade to it).
- AMD say the Steam Machine is "on track" for an early 2026 release
- GOG did an AMA and here's some highlights - like how they'll continue using generative AI
- Epic Games Store saw a 57% increase in purchases for third-party PC games in 2025
- Discord is about to require age verification for everyone
- Google's Project Genie experiment allows creating interactive worlds with generative AI
- > See more over 30 days here
- Help! Steam ignoring gamepad
- Liam Dawe - Weird thing happening with the graphics
- Ehvis - New Desktop Screenshot Thread
- scaine - Is it possible to have 2 Steam instances (different accounts) at …
- mr-victory - I need help making SWTOR work on Linux without the default Steam …
- WheatMcGrass - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
Source: i.imgur.com
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