Latest Comments by STiAT
Make a name for your family in 'SAELIG', as it's now on Linux
17 Apr 2018 at 8:58 am UTC Likes: 1
17 Apr 2018 at 8:58 am UTC Likes: 1
uhh... early access. Not fond of early access games, but this one is interesting. 880 AD in England is my favorite historical period too.
Anyone of those who bought it - does it work in Mesa / AMDGPU? I'll make my choice if I buy it early access or not based upon that.
Anyone of those who bought it - does it work in Mesa / AMDGPU? I'll make my choice if I buy it early access or not based upon that.
Surviving Mars’ upcoming “Opportunity” update will be adding several goodies based on player feedback
16 Apr 2018 at 12:48 pm UTC
16 Apr 2018 at 12:48 pm UTC
That will be interesting. Though, due to the reason I had to spread out the domes anyway due to availibility of resources, I pretty much got used to managing individual domes as just that, just shipping resources between the domes.
I often did the mistake of expanding too fast - which is not at all necessary. You need the science to actually be able to expand to further away regions / tiles without killing your resource production on maintenance.
I currently hardly find the time to play (at all) - sadly - but I'm sure I'll pick it up one day again. My super-city is yet to be finished :D.
I often did the mistake of expanding too fast - which is not at all necessary. You need the science to actually be able to expand to further away regions / tiles without killing your resource production on maintenance.
I currently hardly find the time to play (at all) - sadly - but I'm sure I'll pick it up one day again. My super-city is yet to be finished :D.
The Vulkan-based compatibility layer for D3D 11 and Wine 'DXVK' has a new release out
16 Apr 2018 at 11:05 am UTC Likes: 1
I don't see valve going that direction, I see it moving the direction to make Linux-Ports with Wine+VXDK easier, probably giving developers / publishers a helping hand with it by including proper wine bundles to target for developers in steam directly. That absolutely makes sense for both, Valve and Game Developers.
16 Apr 2018 at 11:05 am UTC Likes: 1
Quoting: ShmerlWell, ye, they'd need contracts, but valve cuts 33 % anyway, so they would earn money back. The question would be: How would Valve support them? Because for sure, the support threads would be opened in the steam discussion boards, and valve won't be lurking everywhere they did ports. They'd need to restructure the support area for games like that, to split between themselves and the company.Quoting: Luke_NukemHaving Valve step in and up with official support would lend both Linux and SteamOS another level of credibility in gaming.I suppose so. But Valve (or GOG, or anyone really) can't start doing it without owners of those games giving them permission, because each contract on distribution is usually (quite weirdly) tied to particular OSes, and adding another one requires a new contract. And if those companies didn't care about Linux, something should change for them to care now even about trivial third party wrapping.
I don't see valve going that direction, I see it moving the direction to make Linux-Ports with Wine+VXDK easier, probably giving developers / publishers a helping hand with it by including proper wine bundles to target for developers in steam directly. That absolutely makes sense for both, Valve and Game Developers.
Free and open source RTS 'Zero-K' releases on Steam on April 27th
13 Apr 2018 at 10:27 am UTC
13 Apr 2018 at 10:27 am UTC
I never tried this one. Will certainly get it and donate, because I really like the RTS genre and would enjoy a nice RTS in Linux.
Valve confirms their continued support for Linux gaming
4 Apr 2018 at 10:11 am UTC
It's an old approach. The software development trend certainly went into the cross platform direction for years now, but those big companies as Adobe always have been slow to adopt.
Positively I have to say, if the software would run on Linux, that the adobe bundles / monthly fees got pretty much affordable. I'm not into graphics and movie making, but if I were the 30 $/Month wouldn't hurt me much.
4 Apr 2018 at 10:11 am UTC
Quoting: lucifertdarkValve need to put pressure on developers like Adobe to get them supporting Linux.For Valve, productivity is not really the focus. I'm not sure if they are aware of how many people use the one device for working and gaming. We've a bit of a hen/egg issue here, without those applications people can't switch. Without the userbase, organizations like Adobe won't port their software - why would they? People just keep using MacOS/Windows if they use their applications. Why would Adobe do the invest for a merely percent of the userbase? They wouldn't.
It's an old approach. The software development trend certainly went into the cross platform direction for years now, but those big companies as Adobe always have been slow to adopt.
Positively I have to say, if the software would run on Linux, that the adobe bundles / monthly fees got pretty much affordable. I'm not into graphics and movie making, but if I were the 30 $/Month wouldn't hurt me much.
Valve confirms their continued support for Linux gaming
4 Apr 2018 at 8:33 am UTC
4 Apr 2018 at 8:33 am UTC
Quoting: Feist...However, the follow up "SteamOS will continue to be our medium to deliver these improvements", made things quite a bit less exciting for me.It is where they'll release it. They made Statements like that in the past, though, they either made Things available lateron for everyone, as their Network stack, or they released it completely open in the beginning. I don't really think it will be SteamOS or Steam exclustive, they wouldn't make themselves a favor wanting a competing platform.
Valve confirms their continued support for Linux gaming
4 Apr 2018 at 8:20 am UTC
4 Apr 2018 at 8:20 am UTC
It may be that I didn't observe the Driver development too closely lately, but judging the lack of updates recently by valve on our mesa buglist I thought they're taking a different direction / Approach.
The push is clear: Vulkan. The issue is smaller Studios working with their own engines. The big Players (Crytek, Id, Epic, Croteam, Unity3D) will all head for Vulkan for the Linux Export target, that seems pretty clear by now.
The push is clear: Vulkan. The issue is smaller Studios working with their own engines. The big Players (Crytek, Id, Epic, Croteam, Unity3D) will all head for Vulkan for the Linux Export target, that seems pretty clear by now.
The RPG 'Shroud of the Avatar: Forsaken Virtues' has released
31 Mar 2018 at 5:10 pm UTC Likes: 1
31 Mar 2018 at 5:10 pm UTC Likes: 1
By the way, in Linux it's leaking memory as hell, after an hour of gameplay my 16 gig ram were full.
Valve has removed the Steam Machine section from Steam
30 Mar 2018 at 7:28 pm UTC
30 Mar 2018 at 7:28 pm UTC
Whole hardware section?
I need a dozen steam controllers and a backup steam link now!
I need a dozen steam controllers and a backup steam link now!
Something for the weekend - Spec Ops: The Line is free on Humble Store
30 Mar 2018 at 12:53 pm UTC
30 Mar 2018 at 12:53 pm UTC
Certainly an interesting game. Didn't even know about it before.
- Horizon Chase Turbo is getting delisted after the Epic Games layoffs
- Proton Experimental brings fixes for Crimson Desert, Steam Overlay with EA games, Death Stranding 2
- Planetary Annihilation: TITANS gets revived as the devs ask for Linux help and feedback
- Forza Horizon 6 confirmed to be playable on Steam Deck / SteamOS
- Get 15 games for $15 via Humble Bundle
- > See more over 30 days here
- Proton/Wine Games Locking Up
- Caldathras - What have you been playing recently?
- Strigi - New Desktop Screenshot Thread
- Hamish - Thrustmaster TMX drivers for Linux
- Kxzrt - I think I found my Discord alternative
- ridge - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck