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Latest Comments by STiAT
Valve confirms their continued support for Linux gaming
4 Apr 2018 at 10:11 am UTC

Quoting: lucifertdarkValve need to put pressure on developers like Adobe to get them supporting Linux.
For Valve, productivity is not really the focus. I'm not sure if they are aware of how many people use the one device for working and gaming. We've a bit of a hen/egg issue here, without those applications people can't switch. Without the userbase, organizations like Adobe won't port their software - why would they? People just keep using MacOS/Windows if they use their applications. Why would Adobe do the invest for a merely percent of the userbase? They wouldn't.

It's an old approach. The software development trend certainly went into the cross platform direction for years now, but those big companies as Adobe always have been slow to adopt.

Positively I have to say, if the software would run on Linux, that the adobe bundles / monthly fees got pretty much affordable. I'm not into graphics and movie making, but if I were the 30 $/Month wouldn't hurt me much.

Valve confirms their continued support for Linux gaming
4 Apr 2018 at 8:33 am UTC

Quoting: Feist...However, the follow up "SteamOS will continue to be our medium to deliver these improvements", made things quite a bit less exciting for me.
It is where they'll release it. They made Statements like that in the past, though, they either made Things available lateron for everyone, as their Network stack, or they released it completely open in the beginning. I don't really think it will be SteamOS or Steam exclustive, they wouldn't make themselves a favor wanting a competing platform.

Valve confirms their continued support for Linux gaming
4 Apr 2018 at 8:20 am UTC

It may be that I didn't observe the Driver development too closely lately, but judging the lack of updates recently by valve on our mesa buglist I thought they're taking a different direction / Approach.

The push is clear: Vulkan. The issue is smaller Studios working with their own engines. The big Players (Crytek, Id, Epic, Croteam, Unity3D) will all head for Vulkan for the Linux Export target, that seems pretty clear by now.

The RPG 'Shroud of the Avatar: Forsaken Virtues' has released
31 Mar 2018 at 5:10 pm UTC Likes: 1

By the way, in Linux it's leaking memory as hell, after an hour of gameplay my 16 gig ram were full.

Valve has removed the Steam Machine section from Steam
30 Mar 2018 at 7:28 pm UTC

Whole hardware section?

I need a dozen steam controllers and a backup steam link now!

Something for the weekend - Spec Ops: The Line is free on Humble Store
30 Mar 2018 at 12:53 pm UTC

Certainly an interesting game. Didn't even know about it before.

The RPG 'Shroud of the Avatar: Forsaken Virtues' has released
29 Mar 2018 at 8:34 am UTC Likes: 1

Quoting: Joeyboots80I invested in this game 4 years ago, I own property and everything in this game so there is no turning back for me. Sadly I begrudgingly agree with Liam's assessment, the performance is terrible compared to the windows version. I was hoping they'd sew up this issue before release. The release patch claims they did optimizations, but something tells me it was probably only optimized for the windows version. I will continue to bother the devs about the Linux port, that I can promise. Portalarium must address this issue and stop treating Linux players like second-class citizens.
I've tried it on my Win10 install with the following setting:
i7 930
GTX 1080
16 GB RAM

Lowest graphics settings, the highest FPS I got was 35 which was while looking on the ground. This does not really suggest it's been optimized at all, not even in Windows.

It's Unity which is not exactly known to have the best performance (even though, it came a long way the past few years), but I've seen more complex scenes in Unity rendering between 60 and 80 FPS on that setup (Unity 5.6). Even though, the Vulkan renderer does not really give better performance, it uses a lot less CPU, I didn't look if the game may be limited by CPU usage.

The RPG 'Shroud of the Avatar: Forsaken Virtues' has released
28 Mar 2018 at 1:28 pm UTC Likes: 4

I had backed this game back in the day, and it became pretty clear during the development process what it is: a ripoff. They sold all those things incredibly expensive during the development time.

Having played it, I personally dislike the combat system. I know that others enjoy it though.
The performance is simply crap (I tested in Linux and Windows).
Quests are broken (and not just some)
It is pay2win and has the ingame shop being incredibly expensive
Loading times are still ridiculous.

Valve to open source 'GameNetworkingSockets' to help developers with networking, Steam not required
27 Mar 2018 at 11:09 pm UTC Likes: 1

Quoting: GuestI'll have to dig later and see what this might offer over, say, enet (enet.bespin.org).
In my point of view, by the description they're pretty similar (both package and sequence oriented). Can't be sure - the code still isn't published. Will be interesting to see what Valve created there.

It's still a nice step, a lot of games started to rely on it and there was no way to get them besides of steam. That may change (or change in future) due to that, and that's good in my humble opinion.

It won't change a thing to that I do have all my games on steam and will continue to buy there, because I want my stuff in one place, but that's a personal choice.

If they go bankrupt (hah, not that fast I guess) I'll need to buy some harddrives to get a copy of all my games :D.

Mesa 18.0 released, further advancing Linux graphics drivers
27 Mar 2018 at 10:51 pm UTC Likes: 1

Using a AMD as my card at the moment (having a nvidia 1080 here, but using a RX460).

Still issues, but they're getting less and less. Performance and compatibility is still an issue, but not that big of a deal it was once. Even though, I still have issues with certain games (Northgard, Cossacks, Grand Ages: Medieval), it really got a lot better.

It looks like engine support of Vulkan is really starting to get grip, the vulkan drivers seem to be surprisingly great in quality, and within that, I hope we'll see some relief of this OpenGL "mess" we're in.

I almost consider OpenGL for games "legacy" now, but we'll see how many developers actually use Vulkan for their Linux ports. Engines seem to make it easier nowdays, and that only can be a good thing for us.

I seriously don't think we'll get out of the OpenGL thing any time soon. They really worked hard to get there, and I really appreciate that, but I don't think it's the future of Linux Gaming.