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Latest Comments by STiAT
The RPG 'Shroud of the Avatar: Forsaken Virtues' has released
29 Mar 2018 at 8:34 am UTC Likes: 1

Quoting: Joeyboots80I invested in this game 4 years ago, I own property and everything in this game so there is no turning back for me. Sadly I begrudgingly agree with Liam's assessment, the performance is terrible compared to the windows version. I was hoping they'd sew up this issue before release. The release patch claims they did optimizations, but something tells me it was probably only optimized for the windows version. I will continue to bother the devs about the Linux port, that I can promise. Portalarium must address this issue and stop treating Linux players like second-class citizens.
I've tried it on my Win10 install with the following setting:
i7 930
GTX 1080
16 GB RAM

Lowest graphics settings, the highest FPS I got was 35 which was while looking on the ground. This does not really suggest it's been optimized at all, not even in Windows.

It's Unity which is not exactly known to have the best performance (even though, it came a long way the past few years), but I've seen more complex scenes in Unity rendering between 60 and 80 FPS on that setup (Unity 5.6). Even though, the Vulkan renderer does not really give better performance, it uses a lot less CPU, I didn't look if the game may be limited by CPU usage.

The RPG 'Shroud of the Avatar: Forsaken Virtues' has released
28 Mar 2018 at 1:28 pm UTC Likes: 4

I had backed this game back in the day, and it became pretty clear during the development process what it is: a ripoff. They sold all those things incredibly expensive during the development time.

Having played it, I personally dislike the combat system. I know that others enjoy it though.
The performance is simply crap (I tested in Linux and Windows).
Quests are broken (and not just some)
It is pay2win and has the ingame shop being incredibly expensive
Loading times are still ridiculous.

Valve to open source 'GameNetworkingSockets' to help developers with networking, Steam not required
27 Mar 2018 at 11:09 pm UTC Likes: 1

Quoting: GuestI'll have to dig later and see what this might offer over, say, enet (enet.bespin.org).
In my point of view, by the description they're pretty similar (both package and sequence oriented). Can't be sure - the code still isn't published. Will be interesting to see what Valve created there.

It's still a nice step, a lot of games started to rely on it and there was no way to get them besides of steam. That may change (or change in future) due to that, and that's good in my humble opinion.

It won't change a thing to that I do have all my games on steam and will continue to buy there, because I want my stuff in one place, but that's a personal choice.

If they go bankrupt (hah, not that fast I guess) I'll need to buy some harddrives to get a copy of all my games :D.

Mesa 18.0 released, further advancing Linux graphics drivers
27 Mar 2018 at 10:51 pm UTC Likes: 1

Using a AMD as my card at the moment (having a nvidia 1080 here, but using a RX460).

Still issues, but they're getting less and less. Performance and compatibility is still an issue, but not that big of a deal it was once. Even though, I still have issues with certain games (Northgard, Cossacks, Grand Ages: Medieval), it really got a lot better.

It looks like engine support of Vulkan is really starting to get grip, the vulkan drivers seem to be surprisingly great in quality, and within that, I hope we'll see some relief of this OpenGL "mess" we're in.

I almost consider OpenGL for games "legacy" now, but we'll see how many developers actually use Vulkan for their Linux ports. Engines seem to make it easier nowdays, and that only can be a good thing for us.

I seriously don't think we'll get out of the OpenGL thing any time soon. They really worked hard to get there, and I really appreciate that, but I don't think it's the future of Linux Gaming.

Valve to open source 'GameNetworkingSockets' to help developers with networking, Steam not required
27 Mar 2018 at 1:00 pm UTC Likes: 3

That was the reason for Northgard too if I'm not mistaken for not providing a GOG Version.

Pretty cool move, I certainly like that.

Unity has published the C# source for the UnityEngine and UnityEditor
27 Mar 2018 at 10:18 am UTC

Quoting: Purple Library Guy
Quoting: STiAT
and the C# reference source code is released under a license which only permits you to read the code, not modify it.
That means they're giving us the source code but don't let us help improve and bugfix the engine/editor if something is found? That's quite a strange step. Nobody says they'd have to give royalties out of hand, but that's a little strange to me. Maybe just the first step.
The point is, if you want it, legally you still have to buy it. If they open source it, they can still charge for it, but they can't stop other people from distributing it for free, so who'd pay? They'd need some kind of support model or something to not go out of business.
Well, that's about licensing, and yes, it's (partly) open source already since the source code is available. It's not free software though.

I don't say they should make it free software, but it would be nice if they allowed us to edit the code and send them patches for bugs or improvements found. I'm thinking about the way Id is doing it with the Unreal-Engine. You get the code if you subscribe, and you are still not allowed to redistribute it, but you are allowed to edit and send patches.

Unity has published the C# source for the UnityEngine and UnityEditor
26 Mar 2018 at 5:52 pm UTC

and the C# reference source code is released under a license which only permits you to read the code, not modify it.
That means they're giving us the source code but don't let us help improve and bugfix the engine/editor if something is found? That's quite a strange step. Nobody says they'd have to give royalties out of hand, but that's a little strange to me. Maybe just the first step.

Ken Follett's The Pillars of the Earth final book will be out March 29th
23 Mar 2018 at 12:42 am UTC

Quoting: razing32Will wait till release of 3rd one.
Hope they draw the story to a conclusion properly.
The books quite didn't. At least if you ask me. Why would they? Life is an open end.

Another Surviving Mars patch is out, fixing loading saves on Linux and more
23 Mar 2018 at 12:39 am UTC

I wished I have had more time to play this in the past days. Sadly I didn't. I really enjoy the game. It's nice they take up on the issues which were there. Though, I never had the loading issue ;-).