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Latest Comments by STiAT
Valve to open source 'GameNetworkingSockets' to help developers with networking, Steam not required
27 Mar 2018 at 1:00 pm UTC Likes: 3

That was the reason for Northgard too if I'm not mistaken for not providing a GOG Version.

Pretty cool move, I certainly like that.

Unity has published the C# source for the UnityEngine and UnityEditor
27 Mar 2018 at 10:18 am UTC

Quoting: Purple Library Guy
Quoting: STiAT
and the C# reference source code is released under a license which only permits you to read the code, not modify it.
That means they're giving us the source code but don't let us help improve and bugfix the engine/editor if something is found? That's quite a strange step. Nobody says they'd have to give royalties out of hand, but that's a little strange to me. Maybe just the first step.
The point is, if you want it, legally you still have to buy it. If they open source it, they can still charge for it, but they can't stop other people from distributing it for free, so who'd pay? They'd need some kind of support model or something to not go out of business.
Well, that's about licensing, and yes, it's (partly) open source already since the source code is available. It's not free software though.

I don't say they should make it free software, but it would be nice if they allowed us to edit the code and send them patches for bugs or improvements found. I'm thinking about the way Id is doing it with the Unreal-Engine. You get the code if you subscribe, and you are still not allowed to redistribute it, but you are allowed to edit and send patches.

Unity has published the C# source for the UnityEngine and UnityEditor
26 Mar 2018 at 5:52 pm UTC

and the C# reference source code is released under a license which only permits you to read the code, not modify it.
That means they're giving us the source code but don't let us help improve and bugfix the engine/editor if something is found? That's quite a strange step. Nobody says they'd have to give royalties out of hand, but that's a little strange to me. Maybe just the first step.

Ken Follett's The Pillars of the Earth final book will be out March 29th
23 Mar 2018 at 12:42 am UTC

Quoting: razing32Will wait till release of 3rd one.
Hope they draw the story to a conclusion properly.
The books quite didn't. At least if you ask me. Why would they? Life is an open end.

Another Surviving Mars patch is out, fixing loading saves on Linux and more
23 Mar 2018 at 12:39 am UTC

I wished I have had more time to play this in the past days. Sadly I didn't. I really enjoy the game. It's nice they take up on the issues which were there. Though, I never had the loading issue ;-).

Surviving Mars already has a fix out for the Linux text problem, plus more thoughts
19 Mar 2018 at 1:32 pm UTC

Quoting: phobeusI agree. Its working pretty nice over the weekend and is quite enjoyable. Depending on the settings it can be either rather relaxing or become extremly difficult. If I would complaint about something, it is the dome handling. Having some real transportation system between the domes, would be pretty nice. Why do I have to send each habitant via shuttle one by one. It might work, if you at least could send all of a specific skill at once.
That's one thing, but I think that they should settle accordingly automatically. And it would be really cool if you could do factory domes and have a huge nice living dome, and some "real" transportation between the domes for going from home to work and the other way round. Like a subway to connect all domes.

You'd need to assign people to specific work places, and they'd travel using the traveling system to their work and back.

That way you would still end up with a lot of more-or-less unnecessary domes, but they'd be smaller and better to maintain.

I couldn't yet get a map-wide infrastructure maintained long-term for one reason or another, but I'm trying to figure out how to do that. It's just too many domes to build, and especially - too many buildings to maintain, and especially drone hubs for maintaining your infrastructure quite everywhere in the map if you don't want to micromanage. Maybe there are ways to get something automatically drive and repair if somewhere are faults - but I didn't find that yet, and it could probably take a very long time to get there. An option would be a lot of RC Rovers with only one drone which you use to maintain parts of your infrastructure. But that can't be how you do it in the end if you ask me.

Surviving Mars already has a fix out for the Linux text problem, plus more thoughts
19 Mar 2018 at 12:26 pm UTC

Having some sort of transport system, where citizens can travel easily between domes for various buildings would be a lot better
Transportation hubs do transfer the citizens from one dome to another too if needed, though , what makes it harder is that they have to have their workplace with their "living place dome", since most likely you'll have a dome housing more, and will have "outposts". Having to set up the outpost for basically mining and factory completely with all infrastructure, housing, diner etc. just takes space, and makes larger domes in the end completely not viable, because you'll have dozens of independent (more or less) small domes and transport ressources between them with transportation hubs.

I wanted to create a large dome with small domes to supply it with resources. Basically, "factory domes" and "living domes". That does not seem possible with the current concept, since people need to live and work in the same place, and having metal and rare metal deposit require a dome ... why would I require a large dome if I have scattered the whole popularity throughout the map anyway, having to maintain ~10 small domes somehow.

Martian city-builder ‘Surviving Mars’ released with day-1 Linux support
19 Mar 2018 at 11:47 am UTC

Hmh, I've changed the concept and way I play a lot during the course of trying different approaches. Interestingly, I hardly ever build medium or large domes, or if only to replace smaller ones. You need a lot of smaller ones anyway due to how everything is scattered around the world, and you won't be able to maintain a lot of drone stations because electronics will become a huge issue then.

Make sure you don't export your rare metals, that oversight killed a game for me completely so that I couldn't recover.

I'm mostly starting out with just housing and diner and stuff, so one dome for all the "daily needs", and then going for a 2nd dome with food, machine parts factory and research buildings.

If you're far enough in with water and energy technology, the supply required is pretty low.

That setup I maintain until I got enough research done to really expand. Expanding too early just isn't cost effective, making it damn slow in the beginning. Basically, you spend hours waiting even if you speed up until the fun begins.

Martian city-builder ‘Surviving Mars’ released with day-1 Linux support
16 Mar 2018 at 9:49 am UTC

Will pick it up once I go into my weekend :-).