Latest Comments by STiAT
Surviving Mars already has a fix out for the Linux text problem, plus more thoughts
19 Mar 2018 at 1:32 pm UTC
You'd need to assign people to specific work places, and they'd travel using the traveling system to their work and back.
That way you would still end up with a lot of more-or-less unnecessary domes, but they'd be smaller and better to maintain.
I couldn't yet get a map-wide infrastructure maintained long-term for one reason or another, but I'm trying to figure out how to do that. It's just too many domes to build, and especially - too many buildings to maintain, and especially drone hubs for maintaining your infrastructure quite everywhere in the map if you don't want to micromanage. Maybe there are ways to get something automatically drive and repair if somewhere are faults - but I didn't find that yet, and it could probably take a very long time to get there. An option would be a lot of RC Rovers with only one drone which you use to maintain parts of your infrastructure. But that can't be how you do it in the end if you ask me.
19 Mar 2018 at 1:32 pm UTC
Quoting: phobeusI agree. Its working pretty nice over the weekend and is quite enjoyable. Depending on the settings it can be either rather relaxing or become extremly difficult. If I would complaint about something, it is the dome handling. Having some real transportation system between the domes, would be pretty nice. Why do I have to send each habitant via shuttle one by one. It might work, if you at least could send all of a specific skill at once.That's one thing, but I think that they should settle accordingly automatically. And it would be really cool if you could do factory domes and have a huge nice living dome, and some "real" transportation between the domes for going from home to work and the other way round. Like a subway to connect all domes.
You'd need to assign people to specific work places, and they'd travel using the traveling system to their work and back.
That way you would still end up with a lot of more-or-less unnecessary domes, but they'd be smaller and better to maintain.
I couldn't yet get a map-wide infrastructure maintained long-term for one reason or another, but I'm trying to figure out how to do that. It's just too many domes to build, and especially - too many buildings to maintain, and especially drone hubs for maintaining your infrastructure quite everywhere in the map if you don't want to micromanage. Maybe there are ways to get something automatically drive and repair if somewhere are faults - but I didn't find that yet, and it could probably take a very long time to get there. An option would be a lot of RC Rovers with only one drone which you use to maintain parts of your infrastructure. But that can't be how you do it in the end if you ask me.
Surviving Mars already has a fix out for the Linux text problem, plus more thoughts
19 Mar 2018 at 12:26 pm UTC
I wanted to create a large dome with small domes to supply it with resources. Basically, "factory domes" and "living domes". That does not seem possible with the current concept, since people need to live and work in the same place, and having metal and rare metal deposit require a dome ... why would I require a large dome if I have scattered the whole popularity throughout the map anyway, having to maintain ~10 small domes somehow.
19 Mar 2018 at 12:26 pm UTC
Having some sort of transport system, where citizens can travel easily between domes for various buildings would be a lot betterTransportation hubs do transfer the citizens from one dome to another too if needed, though , what makes it harder is that they have to have their workplace with their "living place dome", since most likely you'll have a dome housing more, and will have "outposts". Having to set up the outpost for basically mining and factory completely with all infrastructure, housing, diner etc. just takes space, and makes larger domes in the end completely not viable, because you'll have dozens of independent (more or less) small domes and transport ressources between them with transportation hubs.
I wanted to create a large dome with small domes to supply it with resources. Basically, "factory domes" and "living domes". That does not seem possible with the current concept, since people need to live and work in the same place, and having metal and rare metal deposit require a dome ... why would I require a large dome if I have scattered the whole popularity throughout the map anyway, having to maintain ~10 small domes somehow.
Martian city-builder ‘Surviving Mars’ released with day-1 Linux support
19 Mar 2018 at 11:47 am UTC
19 Mar 2018 at 11:47 am UTC
Hmh, I've changed the concept and way I play a lot during the course of trying different approaches. Interestingly, I hardly ever build medium or large domes, or if only to replace smaller ones. You need a lot of smaller ones anyway due to how everything is scattered around the world, and you won't be able to maintain a lot of drone stations because electronics will become a huge issue then.
Make sure you don't export your rare metals, that oversight killed a game for me completely so that I couldn't recover.
I'm mostly starting out with just housing and diner and stuff, so one dome for all the "daily needs", and then going for a 2nd dome with food, machine parts factory and research buildings.
If you're far enough in with water and energy technology, the supply required is pretty low.
That setup I maintain until I got enough research done to really expand. Expanding too early just isn't cost effective, making it damn slow in the beginning. Basically, you spend hours waiting even if you speed up until the fun begins.
Make sure you don't export your rare metals, that oversight killed a game for me completely so that I couldn't recover.
I'm mostly starting out with just housing and diner and stuff, so one dome for all the "daily needs", and then going for a 2nd dome with food, machine parts factory and research buildings.
If you're far enough in with water and energy technology, the supply required is pretty low.
That setup I maintain until I got enough research done to really expand. Expanding too early just isn't cost effective, making it damn slow in the beginning. Basically, you spend hours waiting even if you speed up until the fun begins.
Martian city-builder ‘Surviving Mars’ released with day-1 Linux support
16 Mar 2018 at 9:49 am UTC
16 Mar 2018 at 9:49 am UTC
Will pick it up once I go into my weekend :-).
Life is Strange: Before the Storm is officially coming to Linux, port from Feral Interactive
15 Mar 2018 at 11:20 am UTC Likes: 4
15 Mar 2018 at 11:20 am UTC Likes: 4
I must have missed that life is strange was on linux at all. Looks interesting. Gotta' pick that up.
Strategy game Northgard is now on Linux, it has a few launch issues but it's engrossing
12 Mar 2018 at 12:57 pm UTC
12 Mar 2018 at 12:57 pm UTC
I've added it for now in the games broken on mesa list in the wiki. Maybe somebody will look at this.
Interesting, since you too have a AMD. On the forums, people with R7 and RX GPUs seem to suffer this issue. Not sure how to debug this or how to get more output, will have to look at the mesa docs for that.
Interesting, since you too have a AMD. On the forums, people with R7 and RX GPUs seem to suffer this issue. Not sure how to debug this or how to get more output, will have to look at the mesa docs for that.
Strategy game Northgard is now on Linux, it has a few launch issues but it's engrossing
11 Mar 2018 at 9:57 pm UTC
11 Mar 2018 at 9:57 pm UTC
Yea, I'm having issues with map generation it seems. The developer just requested our GPU info... seems as amdgpu users are hit by this only. You're using NVidia right?
Maybe yet another mesa hickup... we'll see. The developer is responsive, I will give them that. And ye, it's launch issues, but I had a lot of fun with the campaign and hope they can fix it up for me still.
Maybe yet another mesa hickup... we'll see. The developer is responsive, I will give them that. And ye, it's launch issues, but I had a lot of fun with the campaign and hope they can fix it up for me still.
Strategy game Northgard is now on Linux, it has a few launch issues but it's engrossing
11 Mar 2018 at 4:33 pm UTC
11 Mar 2018 at 4:33 pm UTC
Interesting, for me the sp skirmish does not work at all. Always at "spawning unfriendly creatures" it goes back to the beginning of the loading. Endless :D.
Strategy game Northgard is now on Linux, it has a few launch issues but it's engrossing
11 Mar 2018 at 11:23 am UTC
I got a couple of savegames on each chapter, maybe I can share the one you seem to hang on. I started to play in easy though, going for normal and hard on a 2nd run ;-).
11 Mar 2018 at 11:23 am UTC
Quoting: gojulW/ the fix the campaign prologue does not work anymore, at least for me. Does it for you ?I'm at chapter 11 now, so I guess I got through.
I got a couple of savegames on each chapter, maybe I can share the one you seem to hang on. I started to play in easy though, going for normal and hard on a 2nd run ;-).
Strategy game Northgard is now on Linux, it has a few launch issues but it's engrossing
10 Mar 2018 at 10:33 pm UTC
In the end, I hope you give it a try, I found it very entertaining.
10 Mar 2018 at 10:33 pm UTC
Quoting: GuestIf you prefer civ-like games you may be disappointed. It's like a mix of Civ, RTS and a bit of MOBA.Quoting: STiATWell, I'm sure I'll pick it up again sometime. I used my refund and got Civ Beyond Earth Collection and Silence, so I'm happy.Quoting: GuestI bought it and quickly refunded. To me it's kind of appalling that they would release it when it doesn't even start from steam without workarounds. I'll probably pick it up after they sort the issues though.They fixed that within a day - that's actually a very good response. We have titles out there which never got patched up at all.
In the end, I hope you give it a try, I found it very entertaining.
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