Latest Comments by STiAT
Taking a trip through Hell in 'Pinstripe', an adventure game not to be missed
30 May 2017 at 7:13 am UTC
30 May 2017 at 7:13 am UTC
Yea, sometimes there are real gems in the indie / smaller game sector. Sad that they're pretty rare. I felt a chill run down my spine just watching the trailer. Pretty sure I'll go for it, though, I prefer point&click adventures, this one looks very interesting.
Stardock CEO asking to see interest in Ashes of the Singularity: Escalation on Linux with Vulkan
29 May 2017 at 3:19 pm UTC Likes: 1
The promising/announcing and revoking later has to stop as well. They can say "we'll look into if it's worth doing a Linux version at a later stage of development..". No harm done, we know we're a tiny platform, and we know it's probably a loss porting a game for us. And we know very well about our platforms shortcomings in the graphics stack (X/OpenGL/drivers - Vulkan still needs work as well).
I get a bit bitter as well thinking on how many games were not released or just "drawn back" after they were announced officially. It's the reason I do own TW3 (and I did install Windows on a drive just to play that one after I had bought it full-price).
That said, I think we should be fair to developers, but I expect this to be in both directions. If no definitive decision is done and/or they're still unsure that a port will release, communicate it that way. There is absolutely no harm for us knowing it's still in doubt if a port will come or not, and there wouldn't be any disappointment - since nothing was promised.
29 May 2017 at 3:19 pm UTC Likes: 1
Quoting: liamdaweExactly my thoughts, but:Quoting: GuestI'm incredibly surprised to see this from someone I know who's as smart as you are.Quoting: BoldosYeah, my apologies for being this expressive, but when I saw the news, I got enraged.I can understand your point of view. I'm not exactly excited either. It's not actually that it was delayed, or that the devs said after they had a Vulkan port done. It's not even their silence on the matter previously.
I already supported them by buying the game when it got released on early access (with the hopes that I will get a Linux&Vulkan RTS game some day, as was promised). And of course I'm VERY glad that Stardock is willing to go this way. But they did not keep their promise; they also act as if nothing happened... So it must be stated that their behaviour is not correct and is not clean; this is what developer studios just must not do...
What has me apathetic is their request for interest. Maybe I'm seeing it wrong, but to me it seems like the GNU/Linux crowd has to somehow prove themselves worthy of Stardock when it really should be the other way around: Stardock must prove themselves worthy of the GNU/Linux crowd. I just don't get the impression that they're taking GNU/Linux seriously, at all.
Given some of the discussions, this is all mostly just me explaining why I'm not so enthusiastic about the news. I'm not advocating anything, it's just "meh" to me. The irony though is that I already have the game in my Steam library. It came bundled with my graphics card.
When did more and more people start being of the attitude that developers have to prove themselves to us? Prove what exactly? We are a tiny platform often not worth porting to, I really wish people would stop acting like a developer is a devil for pushing us down on their list.
We are bloody lucky to have the games we do, let's not overestimate our worth. That will harm us, not help us.
The promising/announcing and revoking later has to stop as well. They can say "we'll look into if it's worth doing a Linux version at a later stage of development..". No harm done, we know we're a tiny platform, and we know it's probably a loss porting a game for us. And we know very well about our platforms shortcomings in the graphics stack (X/OpenGL/drivers - Vulkan still needs work as well).
I get a bit bitter as well thinking on how many games were not released or just "drawn back" after they were announced officially. It's the reason I do own TW3 (and I did install Windows on a drive just to play that one after I had bought it full-price).
That said, I think we should be fair to developers, but I expect this to be in both directions. If no definitive decision is done and/or they're still unsure that a port will release, communicate it that way. There is absolutely no harm for us knowing it's still in doubt if a port will come or not, and there wouldn't be any disappointment - since nothing was promised.
Stardock CEO asking to see interest in Ashes of the Singularity: Escalation on Linux with Vulkan
29 May 2017 at 1:51 pm UTC
29 May 2017 at 1:51 pm UTC
Quoting: Mountain ManThe question is: How large is the interest? Could a port be worth it? Is it worth the risk?If you are interested in a Linux version, please sign here.Oh give me break. Of course there is interest in a Linux version. Why do developers even bother asking this question?
Stardock CEO asking to see interest in Ashes of the Singularity: Escalation on Linux with Vulkan
29 May 2017 at 1:51 pm UTC Likes: 1
29 May 2017 at 1:51 pm UTC Likes: 1
Quoting: ShmerlPlease also vote here: https://www.gog.com/wishlist/games/ashes_of_the_singularity_for_linux [External Link]I only vote once, since I only will buy it once. It's to give them an idea of the interest, so they need to know how high the interest is on those platforms to get an overall picture.
Stardock CEO asking to see interest in Ashes of the Singularity: Escalation on Linux with Vulkan
27 May 2017 at 9:05 pm UTC
I don't blame them, things like that take time, especially on new APIs which still are sure to have bugs in the driver-side implementation. And a lot of room for mistakes client-side to iron out.
27 May 2017 at 9:05 pm UTC
Quoting: GuestConsidering how long it's been from them, how many times it's been pushed back, and what appears to be a lack of enthusiasm on their part....I don't actually care for this game anymore.Well, that they will port it with Vulkan was pretty much what they stated since the beginning. There hardly was news of them on the item though.
I don't blame them, things like that take time, especially on new APIs which still are sure to have bugs in the driver-side implementation. And a lot of room for mistakes client-side to iron out.
Stardock CEO asking to see interest in Ashes of the Singularity: Escalation on Linux with Vulkan
27 May 2017 at 9:01 pm UTC
27 May 2017 at 9:01 pm UTC
Yea, finally a word on this game.
Signed too, I hope they'll do it. I have had an eye on this since they mentioned they'll be looking into supporting Linux.
Signed too, I hope they'll do it. I have had an eye on this since they mentioned they'll be looking into supporting Linux.
Parsec is another game streaming service, now with Linux support and it's blown me away
24 May 2017 at 10:04 am UTC
24 May 2017 at 10:04 am UTC
Certainly could become an option for me some time in the future.
I'd like to switch to a passively cooled thin client/laptop in some years, and I'll be reevaluating the situation and pricing by then.
I'd be paying about 80-100 € a month now with their pricing model. That would be 1000-1200 € / year I could spend on updating a gaming rig. I could update quite a lot for that price tag every year (which I don't).
I'd like to switch to a passively cooled thin client/laptop in some years, and I'll be reevaluating the situation and pricing by then.
I'd be paying about 80-100 € a month now with their pricing model. That would be 1000-1200 € / year I could spend on updating a gaming rig. I could update quite a lot for that price tag every year (which I don't).
Small site update in regards to the moderation queue, which is now live on article comments
20 May 2017 at 11:34 pm UTC Likes: 1
20 May 2017 at 11:34 pm UTC Likes: 1
Hey, great you care! And no, passing moderation to the community is no real option. The solution you found is .. well, annoying for new users probably, but well thought. I hope it does not disencourage new users, but thats pretty much all of my concern.
RadeonSI has a large patch set in Mesa-dev for ARB_bindless_texture, allows Dawn of War III to work on Mesa
20 May 2017 at 6:32 pm UTC Likes: 1
20 May 2017 at 6:32 pm UTC Likes: 1
Well, they didn't take that long from 17.0 to 17.1, so I just hope they can get a release out with june/july :-).
Serious Sam Fusion 2017 now has benchmark modes and more, here's some quick tests
18 May 2017 at 11:49 pm UTC
18 May 2017 at 11:49 pm UTC
Quoting: GuestThanks for the info, appreciated!Quoting: STiATFor Croteam not publishing on GoG anymore - would be an interesting question to forward to them.http://steamcommunity.com/app/257510/discussions/0/626329186809171707/ [External Link]
GOG doesn't support the infrastructure that game developers need to ship more advanced games (i.e. if you have achievements, leaderboards, multiplayer (that's not an issue for Talos, but is for Serious Sam), ship updates frequently...).
:)But as the situation is now, even if they had the API comparable to Steam, it wouldn't be worth the development time, since their market share is much lower.
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