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Latest Comments by STiAT
Ashes of the Singularity almost has Vulkan ready, doesn't have Linux on the radar right now
19 Apr 2017 at 7:10 pm UTC

Quoting: KimyrielleI really wonder why they feel making a Linux port from a working Vulkan render path would still be prohibitive? The biggest obstacle for porting a game to Linux is DirectX. Unless they used some really stupid Windows-only middleware, the remaining work should be trivial enough to justify even selling to a smaller audience. One should think.
Platform abstraction not in mind when they developed for windows / no seperate code path for fullscreen / screen / input handling (sdl2) etc, the MSVC compiler of course is an obstacle and within that the whole build system for the engine.

Ashes of the Singularity almost has Vulkan ready, doesn't have Linux on the radar right now
19 Apr 2017 at 6:41 pm UTC

Actually, they always said they'll look into it after the Vulkan port. So I'm not surprised, but I hoped they had it on the radar by now.

Though, it will be now quite some time after the full release and some expansions.

What I'm questioning myself: Why the Vulkan port if there is no plan for Linux? Porting from DX12 (which they currently use) to Vulkan if you don't release ashes on linux makes zero sense, except they have some other games in the queue on that engine and want to get rid of Microsofts proprietary API, and probably have plans for using MoltenVK or similar for the Mac Port (okay, they could do Vulkan to be able to have the Win7 user base on the same API as the Win10 user base, which would make sense too). I mean no offence, the more developers gather behind Vulkan the better for the open API, because I still have hope that Vulkan will prevail.

If they ever complete Vulkan support for their engine, there may be a Linux version some day. Though, they'll be using MSVC, thus - there will be porting work because we all know that msvc is sometimes different and away from standards compared to clang/llvm. If they didn't use sdl2 or similar it gets even worse, if they don't had platform abstraction in mind when they started.. uff.

Some thoughts on Albion Online with the final Beta
18 Apr 2017 at 9:31 am UTC

How about crafting in game? I usually play eiter PvE or a crafter. Is it possible to focus on gathering/crafting only, or is crafting a 2nd citicen as it is in most MMOs?

Wine 2.6 released and it finally brings in the multi-threaded command stream for Direct3D
18 Apr 2017 at 8:44 am UTC

I personally gave up on wine gaming and wine in general.
I have enough other options by now.

City builder 'Hearthlands' updated with a small campaign mode and other nice fixes
18 Apr 2017 at 8:42 am UTC

Finally the campaign mode :-). Was desperately waiting for it. I like this game.

The Jupiter Hell developers are showing how a Kickstarter is done properly
13 Apr 2017 at 4:49 am UTC

Certainly not my kind of game. Will probably give it a shot anyway when released, got some indie titles surprising me with engaging gameplay.

Canonical drop the Unity desktop environment for Ubuntu favour of going back to GNOME
7 Apr 2017 at 5:33 pm UTC

Quoting: RedjeI like the idea of new linux tech site, I hope you can make it more casual compared to phonorix :).

I have mixed feeling about ubuntu dropping unity, altho unity7 has issues, I like the simplicity that it has.
The casual people that I showed Ubuntu most of the time like it more then other distro's because of the simplicity.

I hope Ubuntu 18.04 will keep the unity7/8 feeling. Imho it's important for ubuntu to keep its simplicity.
They broke once, they'll break it another time. Even though, customizing gnome3 today to look like unity isn't that complicated anymore. The issue is that GNOME likes to break stuff with each release on their shell, so that could become an issue delivering a unity-like experience.

Canonical drop the Unity desktop environment for Ubuntu favour of going back to GNOME
7 Apr 2017 at 4:42 pm UTC Likes: 1

For GoL and a "linux-news-site":
I wouldn't need one.

On the countrary:
If he does it, and does it good, he may gain traction of more than just linux gamers (and we're just a portion of the linux users. A rather small one I'd guess).

Comparing it to "phoronix" or similar, if the news-site is "n00b friendly" or even friendly for non-graphics-kernel-people adding enough technical background, I do not see many sites covering it that way. Looking at phoronix - they seem to expect everyone knowing what "VK_KHR_push_descriptor was added as a way to allow descriptors to be written into command buffers." means. I personally know what that means, but probably not too many of us do. Though, what I do not know is what would be the alternative to VK_KHR_push_descriptor, since I didn't use Vulkan yet and I'm not familiar with the API. Okay, that would probably only be interesting for me, but what "descriptors to be written into command buffers" means a few more probably would like to know...

And now I want my well deserved friday beer :-).