Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by STiAT
Looks like the open source Vulkan driver 'radv' for AMD conforms nicely
20 Mar 2017 at 10:36 am UTC

Quoting: JajcusPlease note that not every 'Not supported' means that anything is missing. A Vulkan driver needs only to support what is in the hardware (e.g. only the supported image formats) and only what makes sense for the platform (I don't think that 'win32' extensions would ever be supported in radvd).

'Failed: 0' is the most important part of the conformance tests results.
Indeed, it would be interesting what's actually "not implemented" and what "won't be implemented". Actually, that games already run using radv is a sign that it probably isn't that far from completion.

Serious Sam HD: The First Encounter should get the Fusion update with Linux & Vulkan on Monday or Tuesday
20 Mar 2017 at 10:31 am UTC

Quoting: wolfyrionwell lets hope they will NOT create another version of the game

Serious Sam HD: The First Encounter for Mac & Linux
I highly doubt that, it's not what Croteam has been doing and I highly doubt it's what Croteam will be doing. They brought Linux support for everything always with the base game, cross-platform was always free for all of their games. That they sell extra features as VR support etc. is in my eyes understandable (I wouldn't be buying VR support because I ain't got VR and I'm simply not interested at all in VR).

What I guess they'll be doing:
Put out a beta build to be installed as they did with The Talos Principle for us to choose in Steam options if you have the original game.

Star Citizen to use Vulkan instead of DirectX 12 and drop DirectX 11 eventually
20 Mar 2017 at 10:23 am UTC Likes: 4

As I expected. One of the core concerns of developers will be the Windows 7&8 support to favor Vulkan over DX12. Taking Steam surveys, they're at roughly 39 % together (64bit only), which is probably not an audience of potential customers you want to miss.

I didn't mention Linux? Right, because a Linux port because of Vulkan is more likely to happen than before because porting will be easier, but we're still a small enough audience to be ignored by publishers / developers anyway :D.

Though, I like that prominent developers and projects voice for Vulkan, because I really hope that the open API this time makes the reace over the proprietary DX12. Even though, I still think a major interest by developers for Vulkan is still because of Android, it could help Vulkan to succeed as a graphics API.

Looks like the open source Vulkan driver 'radv' for AMD conforms nicely
20 Mar 2017 at 10:08 am UTC Likes: 1

Wow, more than 50 % already passing. Didn't know they got along that well in the past month.

NVIDIA might have more open drivers in future on Linux
17 Mar 2017 at 10:48 am UTC Likes: 1

That's very interesting, but won't help a lot short-term for the open drivers.

I'm sticking with AMD now anyway. The pace they're at improving the mesa drivers is great. Yea, true, mostly for newer cards, but that's actually even true for entry-level cards as my RX460.

It's sad though that some games still don't run. Thinking on grand ages medieval in example ... loved that game.

OpenGL threaded GL dispatch is now in Mesa-git, should improve a few games performance
17 Mar 2017 at 10:43 am UTC

Quoting: lordheavyit can be easily tested with mesa_glthread=true %command% under steam
That's a cool thing, since even in the launchers / shell script launching the games that can be added if the game requires it and does not have it's own threading model.

Vikings - Wolves of Midgard to have a Linux version after the initial Windows release
17 Mar 2017 at 10:42 am UTC

Quoting: GuestA cRPG game with Viking mythology and stuff.
That's all but a cRPG.

Editorial: On paying for Linux games when you already have a Windows version
15 Mar 2017 at 3:04 pm UTC

I completely disagree with charging twice for the same game.

What I'd understand is that you buy it for a platform, and there is a price tag to enable cross-platform play (like 10-25 % of the full title). That would be reasonable.

Valve have hired another developer to work on Linux graphics drivers
14 Mar 2017 at 11:31 pm UTC

I wanted to comment to @Shmerl. But gamingonlinux decided to time out on me. Again. As daily several times. Too pissed to write more right now.

The new server was supposed to be better, since we got it, I have more timeouts and low loading times from austria than when I ask my wife to cook dinner (I'm cooking... for good reason ^^).

The open source itch store client has gotten smarter about 64bit and dependencies on Linux
14 Mar 2017 at 11:25 pm UTC Likes: 2

itch.io team needs to get rid of their callback hell and creepy .. i don't know how to call that what they do. unnamed functions to a variable being later parameter to a function reassigning to a callback...

const code = `(function () { document.body.scrollTop = ${oldScrollTop}; return document.body.scrollTop })()`;
this.webview.executeJavaScript(code, false, (scrollTop) => {...


brrrr. I have no damn clue how they can maintain their software except if the guy or girl who wrote it is still there.

And ye, I plan to get an ugly code example for itch client on each release :D.