Latest Comments by STiAT
Vikings - Wolves of Midgard to have a Linux version after the initial Windows release
17 Mar 2017 at 10:42 am UTC
17 Mar 2017 at 10:42 am UTC
Quoting: GuestA cRPG game with Viking mythology and stuff.That's all but a cRPG.
Editorial: On paying for Linux games when you already have a Windows version
15 Mar 2017 at 3:04 pm UTC
15 Mar 2017 at 3:04 pm UTC
I completely disagree with charging twice for the same game.
What I'd understand is that you buy it for a platform, and there is a price tag to enable cross-platform play (like 10-25 % of the full title). That would be reasonable.
What I'd understand is that you buy it for a platform, and there is a price tag to enable cross-platform play (like 10-25 % of the full title). That would be reasonable.
Valve have hired another developer to work on Linux graphics drivers
14 Mar 2017 at 11:31 pm UTC
14 Mar 2017 at 11:31 pm UTC
I wanted to comment to @Shmerl. But gamingonlinux decided to time out on me. Again. As daily several times. Too pissed to write more right now.
The new server was supposed to be better, since we got it, I have more timeouts and low loading times from austria than when I ask my wife to cook dinner (I'm cooking... for good reason ^^).
The new server was supposed to be better, since we got it, I have more timeouts and low loading times from austria than when I ask my wife to cook dinner (I'm cooking... for good reason ^^).
The open source itch store client has gotten smarter about 64bit and dependencies on Linux
14 Mar 2017 at 11:25 pm UTC Likes: 2
14 Mar 2017 at 11:25 pm UTC Likes: 2
itch.io team needs to get rid of their callback hell and creepy .. i don't know how to call that what they do. unnamed functions to a variable being later parameter to a function reassigning to a callback...
brrrr. I have no damn clue how they can maintain their software except if the guy or girl who wrote it is still there.
And ye, I plan to get an ugly code example for itch client on each release :D.
const code = `(function () { document.body.scrollTop = ${oldScrollTop}; return document.body.scrollTop })()`;
this.webview.executeJavaScript(code, false, (scrollTop) => {...brrrr. I have no damn clue how they can maintain their software except if the guy or girl who wrote it is still there.
And ye, I plan to get an ugly code example for itch client on each release :D.
Cossacks 3 for Linux has been delayed, yet again
14 Mar 2017 at 2:28 pm UTC Likes: 4
14 Mar 2017 at 2:28 pm UTC Likes: 4
It's a delay, not a cancel. So I'm not really disappoionted. It's a game I'm planning to get, hopefully it will run on Mesa AMDGPU driver.
Valve have hired another developer to work on Linux graphics drivers
14 Mar 2017 at 1:54 pm UTC Likes: 2
14 Mar 2017 at 1:54 pm UTC Likes: 2
Yey! Keith is a great developer. What ever his duties will be, it's a great thing that he'll be able to work full time on it. Great from Valve to get such an experienced developer on board.
Commits will show what he'll be up to.
All the best at Valve, Keith!
Commits will show what he'll be up to.
All the best at Valve, Keith!
A developer from Feral Interactive has sent in yet another Mesa patch for the 'radv' Vulkan driver
13 Mar 2017 at 11:58 pm UTC Likes: 4
13 Mar 2017 at 11:58 pm UTC Likes: 4
When I read "loaderMagic" I had to think on "shit, we don't know what we're doing there anymore, let's call it magic" :D.
DiRT Rally should soon render correctly with later LLVM versions on RadeonSI Mesa (AMD)
8 Mar 2017 at 10:52 am UTC
8 Mar 2017 at 10:52 am UTC
Ah, was wondering the same as Samsai. I'm running the same mesa/lvvm versions and didn't notice any larger issue.
Razer looking to improve Linux support on their 'Blade' series of laptops
6 Mar 2017 at 9:07 pm UTC
6 Mar 2017 at 9:07 pm UTC
Optimus. Got that shit at work. Never ever going to buy a Laptop with Optimus.
My issue is - 3 Monitors. On Windows you can have pass through, and all 3 displays connected. Linux? Not so much, at least I didn't succeed.
My issue is - 3 Monitors. On Windows you can have pass through, and all 3 displays connected. Linux? Not so much, at least I didn't succeed.
The Mesa GLSL shader cache is now enabled by default
6 Mar 2017 at 12:23 am UTC Likes: 2
6 Mar 2017 at 12:23 am UTC Likes: 2
They fixed a lot with mesa 17, and they seem to be on a good path with 17.1 too. Mesa is really progressing a lot lately.
I'm quite happy I gave AMD a shot with the low-priced RX460 to check it out before I one day buy a more high-end card. Though, that mesa 17 came around the corner at about the same time certainly helped since a lot of games work now which didn't work before.
I'm quite happy I gave AMD a shot with the low-priced RX460 to check it out before I one day buy a more high-end card. Though, that mesa 17 came around the corner at about the same time certainly helped since a lot of games work now which didn't work before.
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