Latest Comments by STiAT
Looks like the Serious Sam 4 release date may have been shown in an 'easter egg'
26 Feb 2017 at 12:53 am UTC Likes: 1
26 Feb 2017 at 12:53 am UTC Likes: 1
Sounds like them :D.
Northgard, a great looking strategy title will come to Linux after Early Access
25 Feb 2017 at 1:14 am UTC Likes: 1
25 Feb 2017 at 1:14 am UTC Likes: 1
My setting, my kind of game. If they ever hit Linux it's a must buy. It actually looks pretty well for early access.
Mesa now has a shader cache in Mesa-git for r600/radeonsi
23 Feb 2017 at 6:51 am UTC Likes: 3
And DeusEx runs pretty a lot better on kernel 4.8 than on 4.9 or 4.10, so I'd bet this was a regression introduced with 4.9 getting fixed with 4.11.
23 Feb 2017 at 6:51 am UTC Likes: 3
Quoting: TheRiddickPhoronix saw over double increase in Deus Ex frame rates on his rx470 test. Very nice indeed.That's very likely not because of this patch, since the patch was commited after the test of Phoronix, and he ran the same Mesa-Version against two different kernels.
And DeusEx runs pretty a lot better on kernel 4.8 than on 4.9 or 4.10, so I'd bet this was a regression introduced with 4.9 getting fixed with 4.11.
Mesa now has a shader cache in Mesa-git for r600/radeonsi
23 Feb 2017 at 6:44 am UTC
23 Feb 2017 at 6:44 am UTC
@Shmerl is right, game developers could have perfectly well built their own shader disk cache.
Looking at the patch, if it is really essential for many games, I really wonder why it wasn't implemented earlier. Maybe they just had too many other issues to fix, but this patch is .. pretty simple. Or maybe they assumed that games would do their caches on their own anyway (I'm sure Croteam does this "because they can" :p).
Looking at the patch, if it is really essential for many games, I really wonder why it wasn't implemented earlier. Maybe they just had too many other issues to fix, but this patch is .. pretty simple. Or maybe they assumed that games would do their caches on their own anyway (I'm sure Croteam does this "because they can" :p).
HITMAN released for Linux, initial port report and two gameplay videos
19 Feb 2017 at 10:26 pm UTC Likes: 1
19 Feb 2017 at 10:26 pm UTC Likes: 1
Bought and played it on my RX460 today. Runs surprisingly smooth on default settings.
The Talos Principle has a new stable build with more Vulkan optimizations
14 Feb 2017 at 6:10 pm UTC Likes: 1
14 Feb 2017 at 6:10 pm UTC Likes: 1
At start I didn't think Talos Principle will be a game for me. I bought it anyway, since it was the first game with Vulkan I could test.
And it became my favorite game by now.
And it became my favorite game by now.
Mesa 17.0.0 has officially released and it's well worth updating
13 Feb 2017 at 4:54 pm UTC
13 Feb 2017 at 4:54 pm UTC
Very nice, I think I'll get it pretty soon on either Manjaro or Solus. Not interested in packaging it myself to test.
Congratulations on that milestone to the Mesa developers & people involved. Good to see how much positive "attention" by amd/intel/valve/game devs is on Mesa at the moment.
Congratulations on that milestone to the Mesa developers & people involved. Good to see how much positive "attention" by amd/intel/valve/game devs is on Mesa at the moment.
The Wild Eight is another game funded by Kickstarter that decided to delay the promised Linux version
13 Feb 2017 at 4:47 pm UTC
I know that is a hen/egg issue there, without the funding they can not even try, but the rate of games which do not see a release in the end is getting higher and higher, and I'm not willing to accept this, since I'm personally on the good-will of the developers to return my money because they didn't publish on Linux. It's an investment, and in Linux a higher risk investment than on Windows.
13 Feb 2017 at 4:47 pm UTC
Quoting: michaKnowing the route many games took (yes, there will be EA, yes there will be a 1-day release, yes we will publish linux builds later, yes it's still definitely coming, no it's not going to be released for Linux) I've had my hands enough burned not to kickstart anymore except for developers who have a linux track record. Why? They know what they'll face. Obviously, a lot of game developers underestimate the time to port, test and fix for other platforms. While I appreciate the effort, I did learn that I can not trust in what developers say at kickstarter, and because Linux is a low priority it is at high risk to be dropped.Quoting: SirBubblesI'd like to chime in. After being burned by Kingdom Come: Deliverance and The Mandate, I'd be really hesitant about touching anything from Kickstarter. Getting a cheaper price isn't quite the same as buying a product you can have some certainty about. Delayed for years and not supporting the platform you use is not good enough. And here is another dev saying "can't be arsed supporting linux. Too hard".Did you read the steam discussion? Their first post was:
Thank you!And yes I can absolutely understand that you focus on one platform if you want to push out updates on a daily frequency or similar during EA. Actually, I'd recommend not being bitchy to dev for that since the result will be less games on Linux.
Yes, Linux version will be available!
Of if anyone promises and Linux release and but there won't be any at all it's a completely different story.
I know that is a hen/egg issue there, without the funding they can not even try, but the rate of games which do not see a release in the end is getting higher and higher, and I'm not willing to accept this, since I'm personally on the good-will of the developers to return my money because they didn't publish on Linux. It's an investment, and in Linux a higher risk investment than on Windows.
Getting the 'threaded GL dispatch' code into Mesa is causing some issues, Valve might use a white-list
10 Feb 2017 at 3:27 pm UTC Likes: 1
10 Feb 2017 at 3:27 pm UTC Likes: 1
@Creak
You do not see a lot of performance improvement by current vulkan implementations because the engines are FAR from finished porting to Vulkan.
Just quoting the article about Croteam before:
You do not see a lot of performance improvement by current vulkan implementations because the engines are FAR from finished porting to Vulkan.
Just quoting the article about Croteam before:
IHVs engineers know very well that I've been crying for years (since multi-core CPUs started to become standard) to allow us to record GPU command buffers on separate thread. But that didn't happen in DX10, nor DX11, nor any of OpenGL iterations. So our engine was adapted to work with what we had. Now that DX12 and Vulkan came, it will take quite some rewrite to get it all turned upside down. Until that's done, Vulkan will be at disadvantage. But the very fact that it is close to DX11 in speed while it's working practically in emulation shows how much potential there is. This discrepancy is what you see in Doom and TTP vs RorTR.They need to get this done, and it's a lot of work. That's why I always say be careful, we'll probably not see the first real DX12/Vulkan games before next year. They're using the technology, but by far not optimized.
Croteam say Vulkan 'is the way forward', Serious Sam HD: The First Encounter due in 'weeks' with Vulkan
10 Feb 2017 at 1:49 pm UTC
10 Feb 2017 at 1:49 pm UTC
@silmeth croteam talked about exactltly this some time ago. And everyone who follows croteam and the approach they prefer (do-it-yourself-and-do-it-right) - I give my bet on that they've written their own optimizer by now.
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- > See more over 30 days here
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