Latest Comments by STiAT
Shadow of War, a sequel to Shadow of Mordor announced, no word on Linux yet
28 Feb 2017 at 12:50 am UTC
28 Feb 2017 at 12:50 am UTC
The original one was a lot of fun to me. Hopefully the sequel will see a port too.
Editorial: Steam Machines are not dead, plus a video from The Linux Gamer
26 Feb 2017 at 10:09 pm UTC Likes: 1
26 Feb 2017 at 10:09 pm UTC Likes: 1
Actually, you mentioning Android is a big hit. Since Android will be using Vulkan, that's a much higher threat to Microsoft than Valve or Steam could ever be. People develop for Android, they have to. The only question is - will Google really tackle the client/desktop OS market? I still doubt it... there are better ways to accomplish that.
Editorial: Steam Machines are not dead, plus a video from The Linux Gamer
26 Feb 2017 at 10:00 pm UTC Likes: 2
On PS4 we have GNM and GMNX where GNM is the "hardware closer" version like Vulkan and DirectX12, and GNMX being the one closer to DirectX (API whise).
On PS3 we had PSGL (closer to OpenGL) and GCM (more hardware-close like Vulkan/DirectX12) now.
So Sony opted for having a "not so optimized" DirectX11 like API on PS4 where they opted for a more OpenGL like API on PS3, while "adopting" GCM to GNM with the PS4 for more optimized development.
26 Feb 2017 at 10:00 pm UTC Likes: 2
Quoting: kellerkindtWhat is the PS4 using? Wasn't the PS3 using a OpengGL ES kinda like API?Well, to put that true:
On PS4 we have GNM and GMNX where GNM is the "hardware closer" version like Vulkan and DirectX12, and GNMX being the one closer to DirectX (API whise).
On PS3 we had PSGL (closer to OpenGL) and GCM (more hardware-close like Vulkan/DirectX12) now.
So Sony opted for having a "not so optimized" DirectX11 like API on PS4 where they opted for a more OpenGL like API on PS3, while "adopting" GCM to GNM with the PS4 for more optimized development.
Feral Interactive will livestream DiRT Rally on March 1st
26 Feb 2017 at 12:53 am UTC Likes: 1
26 Feb 2017 at 12:53 am UTC Likes: 1
I don't want to see it. I want to play it!
Looks like the Serious Sam 4 release date may have been shown in an 'easter egg'
26 Feb 2017 at 12:53 am UTC Likes: 1
26 Feb 2017 at 12:53 am UTC Likes: 1
Sounds like them :D.
Northgard, a great looking strategy title will come to Linux after Early Access
25 Feb 2017 at 1:14 am UTC Likes: 1
25 Feb 2017 at 1:14 am UTC Likes: 1
My setting, my kind of game. If they ever hit Linux it's a must buy. It actually looks pretty well for early access.
Mesa now has a shader cache in Mesa-git for r600/radeonsi
23 Feb 2017 at 6:51 am UTC Likes: 3
And DeusEx runs pretty a lot better on kernel 4.8 than on 4.9 or 4.10, so I'd bet this was a regression introduced with 4.9 getting fixed with 4.11.
23 Feb 2017 at 6:51 am UTC Likes: 3
Quoting: TheRiddickPhoronix saw over double increase in Deus Ex frame rates on his rx470 test. Very nice indeed.That's very likely not because of this patch, since the patch was commited after the test of Phoronix, and he ran the same Mesa-Version against two different kernels.
And DeusEx runs pretty a lot better on kernel 4.8 than on 4.9 or 4.10, so I'd bet this was a regression introduced with 4.9 getting fixed with 4.11.
Mesa now has a shader cache in Mesa-git for r600/radeonsi
23 Feb 2017 at 6:44 am UTC
23 Feb 2017 at 6:44 am UTC
@Shmerl is right, game developers could have perfectly well built their own shader disk cache.
Looking at the patch, if it is really essential for many games, I really wonder why it wasn't implemented earlier. Maybe they just had too many other issues to fix, but this patch is .. pretty simple. Or maybe they assumed that games would do their caches on their own anyway (I'm sure Croteam does this "because they can" :p).
Looking at the patch, if it is really essential for many games, I really wonder why it wasn't implemented earlier. Maybe they just had too many other issues to fix, but this patch is .. pretty simple. Or maybe they assumed that games would do their caches on their own anyway (I'm sure Croteam does this "because they can" :p).
HITMAN released for Linux, initial port report and two gameplay videos
19 Feb 2017 at 10:26 pm UTC Likes: 1
19 Feb 2017 at 10:26 pm UTC Likes: 1
Bought and played it on my RX460 today. Runs surprisingly smooth on default settings.
The Talos Principle has a new stable build with more Vulkan optimizations
14 Feb 2017 at 6:10 pm UTC Likes: 1
14 Feb 2017 at 6:10 pm UTC Likes: 1
At start I didn't think Talos Principle will be a game for me. I bought it anyway, since it was the first game with Vulkan I could test.
And it became my favorite game by now.
And it became my favorite game by now.
- Planetary Annihilation: TITANS gets revived as the devs ask for Linux help and feedback
- STALKER 2: Cost of Hope expansion announced for Summer 2026
- Grounded 2 gets Steam Deck Verified with the latest updates
- Hytale update 4 is another absolute whopper with over 500 new blocks
- Rebellion revealed first-person action horror Alien Deathstorm
- > See more over 30 days here
- The Great Android lockdown of 2026.
- tuubi - Away all of next week
- reaply - What Multiplayer Shooters are yall playing?
- Liam Dawe - Proton/Wine Games Locking Up
- Caldathras - What have you been playing recently?
- Strigi - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck