Latest Comments by STiAT
Deus Ex: Mankind Divided is about to get ~70% better performance with RadeonSI
5 Jan 2017 at 3:44 pm UTC Likes: 1
5 Jan 2017 at 3:44 pm UTC Likes: 1
Quoting: JahimselfThat Marek dude is impressive.All the (graphics) driver developers I know are a book on their own.. exceptional engineers. He's just one example out of them, where we can look a bit at the work because it's public :-).
Rich Geldreich, a former Valve developer, has an interesting blog post about Valve supporting Linux and OpenGL
5 Jan 2017 at 3:37 pm UTC Likes: 4
5 Jan 2017 at 3:37 pm UTC Likes: 4
I don't think they're pushing for a big hit with SteamOS / SteamMachines anymore. It's exactly what's said here, it's the hammer above Microsofts head.
Vulkan, while being a hammer over the head, is a serious competitor. So Microsoft needs to invest a lot there, since they want people to develop DX12 for Windows and XBox, and don't want to become a 2nd class citizen API whise being the "port" rather than the main platform. One who could have changed this would have been Sony, if they decided official support for Vulkan in PS4. But there is no official word about that yet (not one that I've found).
I do not consider Linux distributions or SteamOS a serious competitor to Windows. Not in the next decade, not if Microsoft does not fuck it up royally. My bet is that Google will go competitive one day on the Desktop market with an Android / Linux base or even their own Kernel.
Why? Windows is known, is sold with the PCs, has all titles, and runs the software people know as well as everything runs on Windows, which not necessarily runs on Linux. People are used to things, and they want the exact program, not some "other program which can do this". Android or a "ChromeOS" or what ever it will be called is a more serious competitor, since Google does have all the apps.
Call me pesimistic, but I think that's what we're facing in reality.
Vulkan, while being a hammer over the head, is a serious competitor. So Microsoft needs to invest a lot there, since they want people to develop DX12 for Windows and XBox, and don't want to become a 2nd class citizen API whise being the "port" rather than the main platform. One who could have changed this would have been Sony, if they decided official support for Vulkan in PS4. But there is no official word about that yet (not one that I've found).
I do not consider Linux distributions or SteamOS a serious competitor to Windows. Not in the next decade, not if Microsoft does not fuck it up royally. My bet is that Google will go competitive one day on the Desktop market with an Android / Linux base or even their own Kernel.
Why? Windows is known, is sold with the PCs, has all titles, and runs the software people know as well as everything runs on Windows, which not necessarily runs on Linux. People are used to things, and they want the exact program, not some "other program which can do this". Android or a "ChromeOS" or what ever it will be called is a more serious competitor, since Google does have all the apps.
Call me pesimistic, but I think that's what we're facing in reality.
The next round of our user-powered statistics has completed, take a look
4 Jan 2017 at 3:53 pm UTC
4 Jan 2017 at 3:53 pm UTC
The question for me is not IF I will pick a AMD card, only WHEN I'll pick one.
I still don't consider AMD to be seriously competitive to NVidia when it comes to linux gaming. But I have high hopes that this will change in the forseeable future especially since they seem to have full-time devs working on the open source AMD drivers now, and that will be when I pick up a AMD card.
I still don't consider AMD to be seriously competitive to NVidia when it comes to linux gaming. But I have high hopes that this will change in the forseeable future especially since they seem to have full-time devs working on the open source AMD drivers now, and that will be when I pick up a AMD card.
Deus Ex: Mankind Divided is about to get ~70% better performance with RadeonSI
3 Jan 2017 at 10:13 am UTC Likes: 6
3 Jan 2017 at 10:13 am UTC Likes: 6
Kudos for AMD having/paying developers pushing their mesa drivers for gamers. That's really a very nice and huge investment they do towards us linux gamers.
I hope there will be the state where I will be able to consider a AMD CPU a safe and good buy. I've got an AMD CPU now anyway on my new gaming system :p.
Maybe I get a mid-class AMD card for testing though...
I hope there will be the state where I will be able to consider a AMD CPU a safe and good buy. I've got an AMD CPU now anyway on my new gaming system :p.
Maybe I get a mid-class AMD card for testing though...
Northern Shadow, a once promising looking RPG that would support Linux has ceased development
30 Dec 2016 at 9:41 pm UTC
The licensing of UE4 is not compatible with GPL or LGPL. Though, according to the UE4 devs, MIT, BSD, zlib are okay. And they are viable options for open sourcing the game.
The issue there with GPL is that you can't publish the code of the UE4 with the code of the game, since that would be the property of Epic Games. MIT etc. are not that restrictive.
Let's see, the last word is at one guy. The developer.
30 Dec 2016 at 9:41 pm UTC
Quoting: Armand RaynalActually, couldn't get GPLed if it uses UE4 classes, so basically reimplementing / deriving from every UE4 class is a derivate work.Quoting: tmtvlHarrumph, could've at least GPL'ed it so the community could try and finish it.I think he uses the unreal engine, so he cant GPL the whole code.
Kinda reminds me of Good Robot, though, where Shamus got quite far into development before teaming up with Pyrodactyl, and ending up with something quite different from the original vision.
I don't how hard it would be to separate the lines of code that can be GPLed from the engine lines.
The licensing of UE4 is not compatible with GPL or LGPL. Though, according to the UE4 devs, MIT, BSD, zlib are okay. And they are viable options for open sourcing the game.
The issue there with GPL is that you can't publish the code of the UE4 with the code of the game, since that would be the property of Epic Games. MIT etc. are not that restrictive.
Let's see, the last word is at one guy. The developer.
Northern Shadow, a once promising looking RPG that would support Linux has ceased development
30 Dec 2016 at 4:12 am UTC
30 Dec 2016 at 4:12 am UTC
Quoting: Armand RaynalWell, "coding". I call that part engine scripting. But ye, it's code, and especially for RPGs depending on the design it can be a lot of code. But it's rather easy code, and my guess is for games like this if you have an engine 80-90 % of your time goes into characters, models, maps, textures etc. rather than coding the real story-path (and designing the whole story).Quoting: slaapliedjeWas he necessarily actually doing much coding? i kind of thought with the Unreal engine you could potentially make an entire game without much code at all and just needed to feed it textures and such.To make a whole game like what nothern shadow looks like you need relatively quite a lot of code if i'm not mistaken, even with the unreal engine. Although UE provide a tool(blueprint IIRC) that makes programming more visual and easier, it's just sort of a graphic translator for code, so it's still code in the end.
Granted I could be completely wrong about this, I only played with the new editor for a short time (looked really powerful though).
Just providing the art with creative commons would have been cool though.
Feral Interactive are also doing a winter sale until January 2nd
23 Dec 2016 at 11:24 am UTC
23 Dec 2016 at 11:24 am UTC
Nice!
The problem is that there is no Feral port I don't own.
The problem is that there is no Feral port I don't own.
XCOM 2 for Linux updated, officially supports Mesa
21 Dec 2016 at 7:10 pm UTC Likes: 1
21 Dec 2016 at 7:10 pm UTC Likes: 1
Oh wow, so they updated their porting layer for Mesa 13.0.1. That's great and shows how far Mesa has come by now.
Earth Liberation, the indie RTS that looks pretty good confirmed for Linux
20 Dec 2016 at 11:54 am UTC
20 Dec 2016 at 11:54 am UTC
Must-Buy for me as soon as they add Linux support.
The open source itch games client has been updated yet again
20 Dec 2016 at 11:24 am UTC
20 Dec 2016 at 11:24 am UTC
Sandboxing is in the client, but it's marked experimental.
The config path is done by app.getPath( "UserData" ) which seems to come with electron and default to getPath( "appData" ).
Judging the code, it should store it in ~/.config/itch/config.json ...
I didn't install it yet though, but that's what I'd say where the config is...
The config path is done by app.getPath( "UserData" ) which seems to come with electron and default to getPath( "appData" ).
Judging the code, it should store it in ~/.config/itch/config.json ...
I didn't install it yet though, but that's what I'd say where the config is...
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