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Latest Comments by STiAT
Northern Shadow, a once promising looking RPG that would support Linux has ceased development
30 Dec 2016 at 9:41 pm UTC

Quoting: Armand Raynal
Quoting: tmtvlHarrumph, could've at least GPL'ed it so the community could try and finish it.

Kinda reminds me of Good Robot, though, where Shamus got quite far into development before teaming up with Pyrodactyl, and ending up with something quite different from the original vision.
I think he uses the unreal engine, so he cant GPL the whole code.

I don't how hard it would be to separate the lines of code that can be GPLed from the engine lines.
Actually, couldn't get GPLed if it uses UE4 classes, so basically reimplementing / deriving from every UE4 class is a derivate work.
The licensing of UE4 is not compatible with GPL or LGPL. Though, according to the UE4 devs, MIT, BSD, zlib are okay. And they are viable options for open sourcing the game.

The issue there with GPL is that you can't publish the code of the UE4 with the code of the game, since that would be the property of Epic Games. MIT etc. are not that restrictive.

Let's see, the last word is at one guy. The developer.

Northern Shadow, a once promising looking RPG that would support Linux has ceased development
30 Dec 2016 at 4:12 am UTC

Quoting: Armand Raynal
Quoting: slaapliedjeWas he necessarily actually doing much coding? i kind of thought with the Unreal engine you could potentially make an entire game without much code at all and just needed to feed it textures and such.

Granted I could be completely wrong about this, I only played with the new editor for a short time (looked really powerful though).
To make a whole game like what nothern shadow looks like you need relatively quite a lot of code if i'm not mistaken, even with the unreal engine. Although UE provide a tool(blueprint IIRC) that makes programming more visual and easier, it's just sort of a graphic translator for code, so it's still code in the end.

Just providing the art with creative commons would have been cool though.
Well, "coding". I call that part engine scripting. But ye, it's code, and especially for RPGs depending on the design it can be a lot of code. But it's rather easy code, and my guess is for games like this if you have an engine 80-90 % of your time goes into characters, models, maps, textures etc. rather than coding the real story-path (and designing the whole story).

Feral Interactive are also doing a winter sale until January 2nd
23 Dec 2016 at 11:24 am UTC

Nice!

The problem is that there is no Feral port I don't own.

XCOM 2 for Linux updated, officially supports Mesa
21 Dec 2016 at 7:10 pm UTC Likes: 1

Oh wow, so they updated their porting layer for Mesa 13.0.1. That's great and shows how far Mesa has come by now.

Earth Liberation, the indie RTS that looks pretty good confirmed for Linux
20 Dec 2016 at 11:54 am UTC

Must-Buy for me as soon as they add Linux support.

The open source itch games client has been updated yet again
20 Dec 2016 at 11:24 am UTC

Sandboxing is in the client, but it's marked experimental.

The config path is done by app.getPath( "UserData" ) which seems to come with electron and default to getPath( "appData" ).

Judging the code, it should store it in ~/.config/itch/config.json ...

I didn't install it yet though, but that's what I'd say where the config is...

The open source itch games client has been updated yet again
19 Dec 2016 at 11:47 am UTC Likes: 2

Just looked at the code the first time.. it's written completely in TypeScript? Wow...

I still consider applications written in JS mostly unreadable or very bad readable.

Things like this freak me out, it's so bad to read:

export default function reducer <State> (
initialState: State,
cb: IActionHandlerCallback<State>): Reducer<State, State> {
const actionReducers: IActionReducers<State> = {};

cb(<Payload> (actionCreator: IActionCreator<Payload>, reducer: IActionReducer<State, Payload>) => {
const sampleAction = actionCreator({} as any);
if (actionReducers[sampleAction.type]) {
throw new Error(`reducing same action type twice: ${sampleAction.type}`);
}

actionReducers[sampleAction.type] = reducer;
});

Site update: Notification system updated
16 Dec 2016 at 9:11 am UTC

Yeah, thanks Liam :-) ...
That was really annoying to read the past days.

Thanks for listening!

AMD 'Ryzen' is the official name of the Zen processors, more details released today
14 Dec 2016 at 1:53 am UTC

Due to my old rig had given up (RiP my Alienware X51 R1(!!) <sniff>, I will miss it), I recently was looking for a fast-buy low-budget gaming PC - christmas is coming, and I currently ain't got the cash to spend for a really good rig at the moment (the PC was at 600, which is not too bad). Got myself one with a FX4-4350 @ 4x4.4 ghz, with a 1050 Ti graphics card.

While it should not, it outperforms my former i7-2600k (~ the same release date as the i7-2600k) with nvidia 980 (ye, I upgraded the graphics card in the X51) by .. quite a lot. That surprised me. May be due to it running at 4.4 ghz at a core, not 3.4 as the i7 was.

The Talos Principle stable build updated, includes the latest improvements for Vulkan (updated)
12 Dec 2016 at 1:35 pm UTC

And it's not even fully optimized according to one of the engine devs.

I have issues with my NVidia 1050 Ti though... maybe a too new piece of Hardware :D.