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Latest Comments by STiAT
Serious Engine 1 Linux source code is coming
16 Mar 2016 at 9:34 am UTC

Quoting: GrimfistVery nice of Croteam, this is why I buy their linux games.
Does this actually mean we can play Serious Sam First & Second Encounter natively on Linux?
I own both for Windows on Steam, so assets are there, I just need a Linux executable ;)
That's actually what we'll get. The executable.

Looking forward to the releases. Maybe we can get a small community around this release. The engine itself has a lot to offer for smaller games.

Kingdom Come: Deliverance doesn't look like it will come to Linux any time soon
15 Mar 2016 at 3:55 pm UTC

Quoting: Keyrock...plus everything I've heard suggest that Vulkan is a lot more like DX12 than OpenGL was like DX11 and under, so porting from DX12 to Vulkan should be a lot simpler once CryEngine gets proper Vulkan support.
That's actually very true, porting between DX12 and Vulkan is not too complicated since they're very similar from a developers perspective.

This opens up a very huge possibility for developers: Get rid of the DX11 code path. Win7 still has a significant market share - but no DX12 but Vulkan, and it's easier to port from DX12 to Vulkan than from DX12 to DX11. As long as XBox exists, we will very likely have DX12 as at least one primary target, but Vulkan could be the other (depending on if Sony will support Vulkan next to their GNM. At least for supporting Win7 (with a 30+% market share still) we'll see Vulkan rather than DX11 due to the fact that those two are less different to each other.

For this, there is another advantage: For developers there hardly will be a difference between DX12 and Vulkan, so it's an easier learning curve between those two, making ports take less time.

Serious Engine 1 Linux source code is coming
15 Mar 2016 at 3:39 pm UTC Likes: 1

Hmh, will make it easier to port for us ... well, unnecessary :-). Dropping my weekend plan for getting input to work.

Kingdom Come: Deliverance doesn't look like it will come to Linux any time soon
15 Mar 2016 at 1:18 pm UTC

Missing clear communication probably. I won't be a hypocrit about this. We know it well that it's very likely not their primary goal, and that we'll probably have to wait.

Technically not possible is a bad thing though, hopefully what or who ever they're waiting for will do their part.

Kingdom Come: Deliverance doesn't look like it will come to Linux any time soon
15 Mar 2016 at 9:49 am UTC Likes: 1

I've been asking them in the past a few times about Linux, and it seems as if the plans crumbled over time.

First it was "yes, but not in beta".
Then it was "yes, but at a later time".
Now it's "technically impossible".

I see a pattern there. We'll see, maybe they still can manage to get it on Linux somehow at some day. I certainly hope so, since I backed the project.

AMD could be back in the CPU performance game with Zen
14 Mar 2016 at 8:53 am UTC

My gaming rig is now 3 years old, but since it still runs a GTX770, I don't have plans to replace it just too soon (most titles run "good enough" for my taste, so I'm planning to give my rig until christmas).

I really hope Zen, new graphics drivers and a now faster evolving mesa will shake it up a bit. Though, I don't get my hopes up too much, but I'm willing to give them a shot again on my next buy if things improve.

Croteam releases Serious Engine version 1.10 as free software
14 Mar 2016 at 8:38 am UTC Likes: 1

Pretty well structured, porting to SDL2 should be not be too painful (input/sound). For Networking they seem to use normal sockets, as far as I found out now it's just to port in Sources/Engine/GameAgent/GameAgent.cpp (recvfrom) and Sources/Engine/Network/CommunicationInterface.cpp (seems to be the base communication interface implementing windows sockets).

Ubuntu 16.04 dropping the AMD Catalyst/fglrx driver
10 Mar 2016 at 10:53 pm UTC Likes: 3

Sad to say, but AMD presents itself here very badly. Out of support drivers, new ones (open source at least) without good enough support for the hardware.

For others mentioning the intel drivers and "refreshing" kernel approach, it's partly refreshing, partly a pain, especially while they're undergoing heavy changes as they do now with the atomic state handling (for quite some time already) and the legacy code (update/disable hooks). We're talking about a year ago, and it's still not done (yet), and won't be done some time in the future, causing major pain on intel drivers. AMD is undergoing a similar change, basically completely rewriting their drivers, which is most likely what the Intel guys have been doing the past year(s) - or try to do.

The chips are very complicated, and so are the drivers. The base architecture of the drivers sometimes proves to be an issue for future development for modern chips.

Either NVidia had the right driver design, or they put a load on manpower/money on that issue to get it done very early maybe pursuing the goal of providing super computers with nvidia chips. They got themselves quite an advantage over their competitors by that, even only providing proprietary drivers.

IndieGameStand blog post on Steam key reselling, plus my thoughts
9 Mar 2016 at 12:10 pm UTC

Well, I don't use other stores than Steam [at all]. Not because Steam is so cheap, but I like to have my games in one place and support the company and game developers trying hard and investing money to push linux gaming a bit forward.

Well, not saying I never buy on steam sale (some titles are in my feeling too expensive for what I expect of them), but there I'm pretty confident the developers agreed to the sale and at least get the money.

DiRT Rally also looks like it's coming to SteamOS & Linux
8 Mar 2016 at 6:49 am UTC

GRID is great, but this title would be awsome. I prefer rally titles over "normal" racing games. Sad my wheel turned out to be broken... if this comes to Linux I'll have to get myself a new one.