Latest Comments by STiAT
Nvidia releases an open-source Vulkan C++ API, it's now on github
17 Feb 2016 at 10:28 am UTC
17 Feb 2016 at 10:28 am UTC
Quoting: neowiz73oh my :),this should help with Mir and Wayland when it comes to Nvidia support. it is a basic low level API. but can be expanded on. at least it's on github so more can contribute to it's code.Neither Mir nor Wayland will care a lot for a C++ API, they're both C and will very likely use the C API. Engine creators who develop their engine in C++ (still many are written in C) will probably like this wrapper API.
Vulkan 1.0 specification and SDK have been released
16 Feb 2016 at 6:20 pm UTC Likes: 2
16 Feb 2016 at 6:20 pm UTC Likes: 2
Vulkan does not let you just access the hardware, just because it's closer to it, it's not a direct access. It basically just gives you more control about command queues and buffers, within a few other things. But you still have to get a command buffer by the driver (you request a buffer of a kind and size and the driver supplies you with that), that didn't change :p.
Vulkan applications still have their OWN LOCAL buffers, which the driver better does not get mixed up with other buffers reserved on the GPU. Getting Vulkan to be displayed on X11 and/or keeping different applications not getting in each others way is the responsibility of the driver (still).
But ye, you for sure can kill the driver with Vulkan, as much as you could with OpenGL (locking up the GPU).
Vulkan applications still have their OWN LOCAL buffers, which the driver better does not get mixed up with other buffers reserved on the GPU. Getting Vulkan to be displayed on X11 and/or keeping different applications not getting in each others way is the responsibility of the driver (still).
But ye, you for sure can kill the driver with Vulkan, as much as you could with OpenGL (locking up the GPU).
Vulkan 1.0 specification and SDK have been released
16 Feb 2016 at 5:10 pm UTC
For the Legion tests - no, there isn't any sign of significant engine changes. Except that they'll require SM3 compatibility.
16 Feb 2016 at 5:10 pm UTC
Quoting: PeciskConsidering the WoW Engine, which supports OpenGL and we don't have a Linux release, it's very likely even if they port their Engine to Vulkan (which I see as very likely over the next few years).Quoting: GuestI just hope Blizzard implement this in WoW because it really is the one and only game/application that annoyingly keeps me dual booting.Blizzard is owned by Activision, and those are known as next EA. They also losing subs and Activision is very greedy at this point. So pointless.
One can dream.
WoW works very nicely under Wine, never had problems with it. Never dual booted because of WoW.
For the Legion tests - no, there isn't any sign of significant engine changes. Except that they'll require SM3 compatibility.
Vulkan 1.0 specification and SDK have been released
16 Feb 2016 at 4:58 pm UTC
16 Feb 2016 at 4:58 pm UTC
Quoting: PeciskAll with the same display server as Android. Since Android has it's own display server - nope. Just everything based on the Android graphics stack will be able to use the drivers.Quoting: STiATGood point, so essentially, other mobile Linux platforms can utilize those drivers. Nice.Quoting: Pecisk* Lots of mobile chips support Vulkan API trough Android (how about other Linux based distros? Are those drivers platform neutral)?well.. the kernel couldn't care less, though, the compositor above will ;-). So in a driver-sense, android drivers stay android drivers, support for other display servers would require the driver to support them (e.g. X11, Wayland, Mir).
Vulkan 1.0 specification and SDK have been released
16 Feb 2016 at 4:50 pm UTC
16 Feb 2016 at 4:50 pm UTC
Quoting: Pecisk* Lots of mobile chips support Vulkan API trough Android (how about other Linux based distros? Are those drivers platform neutral)?well.. the kernel couldn't care less, though, the compositor above will ;-). So in a driver-sense, android drivers stay android drivers, support for other display servers would require the driver to support them (e.g. X11, Wayland, Mir).
Vulkan 1.0 specification and SDK have been released
16 Feb 2016 at 4:23 pm UTC
16 Feb 2016 at 4:23 pm UTC
And I'm pretty sure SteamOS will get a Vulkan driver very very soon :-).
Vulkan 1.0 specification and SDK have been released
16 Feb 2016 at 3:29 pm UTC
16 Feb 2016 at 3:29 pm UTC
https://lists.freedesktop.org/archives/dri-devel/2016-February/100773.html [External Link]
Finally NVidia providing signed firmware blobs for GM200 and GM204 (GM206 to
follow soon), and providing patches to Nouveau to load the signed firmware too...
Mesa needs to be patched as well though.
Finally NVidia providing signed firmware blobs for GM200 and GM204 (GM206 to
follow soon), and providing patches to Nouveau to load the signed firmware too...
Mesa needs to be patched as well though.
Vulkan 1.0 specification and SDK have been released
16 Feb 2016 at 3:11 pm UTC
16 Feb 2016 at 3:11 pm UTC
Quoting: TheGeckoxxVulkan Version of The Talos Principle is out too:Okay, I didn't expect them to push it that early... wow.
https://steamcommunity.com/app/257510/discussions/0/412447331651559970/ [External Link]
Vulkan 1.0 specification and SDK have been released
16 Feb 2016 at 2:46 pm UTC Likes: 3
16 Feb 2016 at 2:46 pm UTC Likes: 3
Ouch. Cruel, before the LAN party weekend :-(...
Oh btw... was it today that nvidia actually made their beta drivers public or did I just miss that one completely?
https://developer.nvidia.com/vulkan-driver [External Link]
NVidia put up two vulkan samples (including code) as well...
https://github.com/nvpro-samples [External Link]
Oh btw... was it today that nvidia actually made their beta drivers public or did I just miss that one completely?
https://developer.nvidia.com/vulkan-driver [External Link]
NVidia put up two vulkan samples (including code) as well...
https://github.com/nvpro-samples [External Link]
The final results of the Linux GRID Autosport tournament
7 Feb 2016 at 9:55 pm UTC
7 Feb 2016 at 9:55 pm UTC
And I had no time :-( .. damn birthday party. If I look at the recordings I think I'd have had good chances to be second-last :-).
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